MOP lovers… Mop was the start of the end and also reason why the game now feels as it feels. New talent system , broken items, 35+ binds, gold inflation, to much CCs (my warlock had 7 crowd control effects , no joke) , everyone had heal, interupt, dmg reduction or immunity while some specs had both of it, 15 minutes long arena matches without any winner, op tanks becouse of vengeance (especialy paladin). Non existing dps balance, like absolutly (aff lock 1,2 milion st dps vs ret 500k). I dont know why so much ppl still embracing the MOP
Ok talents were become a problem you had classes which had default pick as its now, without any other competetive choice. Lvling started to be poitless you started to be weaker and weaker during it, as its now.
Huge amount of binds, again if you want to be competive for higher content you need this , to do the best is huge part of the motivation to play the game for lot of gamers , so its as you said.
Legendaries as Shadowmourne was realy strong yes, but it was a miles behind the cloak dps legendary or trinket which literaly doubled your dps.
CCS when you have 5 or more ccs on character and bounch of them has long range or its instant cast… ( try to avoid it).
Deffensives/Offensive abilities do you realy need to push 3 buttons to buff yourself or chain deffensives as mad like my ret paly i had 3 offensive cds and these deffensives in Mop: bop, lay on hand, buble, 20% percent reduction for 10sec/1 min cd ,20% all raid dmg taken reduction 6 sec duration,2 mins cd + every crit gave me free instant heal passive and buble reducing every incomming dmg by some % at 100% uptime. the funny thing is the ret was average and rogues together with ferals and warriors just pretty much replaced all melee in the hc raids during Mop (windwalker was also good but not popular).
Arena matches are now and were in Legion much shorter then in MoP (implementation of anti heal mechanic).
Tanks: I will give you two examples our tact on last boss in Hearth of the Fear. The blood Dk will kill 6 elites on the right side and the rest of the raid will clear the elites on left side at the same time (like realy it worked like that 1 tank did almost same dps as 6 dpsers on Aoe) . Second prot paladin lot of tanks has been almost twoshoted by mythic Garosh by his melee attacks, but protection paladin was able to solotank it and also replace one raid healer at the same time.
Finaly triple rogue in m+ is bad, but there werent any mythic+ in Mop to compare, if it would been it would be much worst then today and without healers completely.
Btw i had protpaladin on MOP and i farmed outdoor boss designed for 40 ppl solo, its enrage was to weak so it died after cca 1hour…
I will not comment all your stuff becouse,its like some propapanda activist list however, when one class is able to kill solo world boss, then yes it gives you huge advantage over other players/classes, just try to implement spec like this into the raid enviroment or m+ pls… its simply bench for any other tank spec and one random healer…, is it fine ? And dps table was pretty same mess in Mop, like smoke bombs and insane number unbalance
Dont cut the pieces from a context pls , thats how the extremism and even the populism works, its when someone is masking the problems, failures or existing opinions by twisting the informations or blaming the others and then he is throwing it wildly to the public.
To promote his own will .
Instead of it share me your opinion why do you think the MoP was great, what was your favorite about Mop, what features do you miss from it. I am interested about it MoP has lot of fans, you are realy not first who says Mop was great. So why…
Well to be honest there’s many players who like broken specs. aswell. I mean broken in the good way ofcourse. I really couldn’t stand MoP myself, because of the class balancing issues.
Fury and Arms warriors being totally broken dmgwise being about 50% higher overall then all Hunter specs. Holy priests being utterly pointless to play, since every other healer fullfilled it’s role better. Disc was playable, but why bring any healer priest when you could aswell have them be shadow priests and put to good use etc. It was also an Era of broken balance druids being best in almost everything, perhaps that’s why so many druid posters remember those days so fondly…
The only positive thing i remember about class design was that rogues where in the dumpster for it’s first expansion ever and I really enjoyed that.
Missions in wod were insane, however pandas were only datadisk when i had 3milion golds and i didnt realy do anything special (that was reason why they came with BAH many ppl had to much golds…), but i have admit the wod was by far the worst example of gold infaltion table+token…
I was happy with rogue in cataclysm. There was a lot more mechanism, and abilities for take down enemies. Rogues are kind of a joke compared to what it was before. Every pro gamer hates playing his main, because they dont feel it impactful, and meaningful, or simply the playstyle is boring right now. Which is kinda awful for an rpg game. There is a lot of content, but the playstyle is just boring. No one cares about world questing or, do mythic + or something else, everyone is caring about to their main’s playstyle. Btw content creators are awesome here, but class designers are just horrible. Everything should be accepted, but these prunes what they did to classes is unacceptable.