This is so true, let me start by saying i am over 1150 alterac game just on that char and over 60 percent wins amongst thousand of battleground played.
It definitely got tuffer, no matter what kind of strategy we come with and we apply we can’t push through, not even a single towers, it’s been like that for ages now …
That moment the game open and you realise you’re in for an alterac valley Alliance versus russian peoples and no matter what you’re gonna get schooled and the other peoples: veterans, casuals, raiders, they quit with the numbers,time and reinforcements penalty.
And we tryed like you explained clearly dps, tank, healing thousands and thousands, whatever, using pots, capping a tower and they insta come defend, lot of them and kick you out.
They need to make a move, you know they could do small patches and map changes nothing too complicated and still impact the game a great deal !
So my stone to your Thread and my suggestions is Blizzard should remove the upper ground to Iceblood graveyard :like they use to do to Frostwolves village when people used to unfairly jump over and go cap those two towers and it would provide two objectives to watch for and not just a gulch near captain Galvangar.
Second they could change it so than when people leave the game, no reinforcements is loss.
Tercio- Trinkets to Dun Baldar and Frotwolves village now get a two/2 minutes cooldown so people need to think where they want to be and can’t abuse and come back in defense too much.
I don’t think this woud be too drastic to make/patch and thay way games are more challenging, we need to talk more often about how can we make Battlegrounds better and more enjoyable, what small issues coud be fixed*