Season of Discovery Class Tuning - 11 January

you have already established your incompetence as the reason for that on the other thread when you stated that you are using a 1.9 bow with vendor ammo.

If you are completely clueless on how to play a hunter, at least refrain from commenting on the forums. Not every hunter wants to play a braindead sidekick to his pet

I love that we talk about pve while the content is a 40 min meme raid that nobody cares.
I told once, told it twice, i will tell it one million times. Hunter runes all either boring or useless or even a combination of two. My gameplay is 100% the same as vanilla.
You can just macro flanking strike with raptor strike or kill command with any dps ability and there goes your legs rune,
Chest 99% lion or 1% master marksman both some passive 0 gameplay affecting runes.
And for hand you have a zug zug beastmastery rune or chimera shot a 6 cd arcane dmg instant shot, aka arcane shot v2.
The only thing i can say i find interesting is the 10 sec disarm which come with chimera.

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I play, rogue, shaman and hunter. I do more damage with the first two.
The hunter in pvp is just average, a rogue, a paladin, a druid and priests are classes that are much more OP than the hunter at the moment and by a long way.
But you are such crybabies incapable of handling an pet NPC that you still prefer to complain about the hunter despite all his nerfs.

What buff, you :clown_face: ? 3-4 damage per tick on ES? And chimera shot still nerfed by -25% compared to the start of SoD? 125% to 85% to 100% is still a nerf! Where are the buffs?
Try playing a Lone Wolf spec hunter, go ahead and understand how rotten the hunter is and that only the presence of his pet and the BM rune can compensate for that.

Yes with 50% of Bots which are added to the hunter’s stats most certainly.

What’s wrong with 1.9 bow and bis ammo?

Don’t waste your time with him, he’s just :troll: around.

Yeha I mean all hunter attacks that use %weapon dmg are normalized so unless you use aimed shot faster weapons have a small edge due to scope and improved hawk.

whiles mages can pull the entire wc for boost, druids low intellect dmg pvp as f
 paladins warriors rogues Top Dps raid warsong plus decent pvp, u think ill cry for 20 damages on lighting breath? they nerfed they priest xD,heal penance was way more broken than the rest, if you dont find healers anymore next phases donc cry.Whiners won, nerf kill fun, nerf all or dont nerf.

You realise there is dual wield, albeit still in a garbage spot, once flurry hits itll be alot better? And guess what really owns elemental resist? physical damage. wild concept i know. I take anything over removing immunites. Things that made blizzard games godlike was immunty, such as in D2 as well.
raids are TEAM effort so get off ur ego horse and accept that every class has a role to play, OR NEWSFLASH, join a guild that doesnt give a fck and gladly carries u through MC even tho ur ele - because that means people love and take you for you and not your windfury totem dropping class.

About priest’s nerf:

I feel that it’s okay to nerf the healing potential of it, however, it’s unfair to not nerf other abilities in that sense, such as wild growth or mass regeneration.

Watching at peak hps of every class, druids are dominating, then there are the priests along with mages; nerfing priests makes the spec underperform even compared to well played mage healers, which is
 sadge.

In the other way, that nerf makes priest “unviable” for the rest of P1, which is not important because it’s gonna last less than 1 month since of today, but stil relevant to point it out.

IMO, I’d take the nerf regarding PvP or WPvP, but not for instanced content. Anyway, the difficulty is so easy that can be done without runes (Classic btw), so anyway there’s no right to cry alot, but again, it’s abit sadge.

Absolute overreacting and a lie.
I watched Ryan who said on stream that his penance went from 180 tick to 169 
and it was well deserved .
Also druids may be very good on pve hps 
 but druids dont have shields and dont even compare wild growth to penance even in its nerfed form of minus 25 BASE ( before gear)
Priest are and will continue to be the superior healer as far as pvp goes.
About druids thou , while u have penance and mending and shields and can dispel fears and sheeps druid have jsut 1 healing rune and that is the aoe wild growth. Nobody in his right mind uses living seed or lifebloom because they are hot garbage.
I did few games today , 3-4 priests on enemy team is still the norm. I never met resto druid. Such hps kings so good 


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yeah and the amount of spirit on ALL gear is so weird, doesnt make any sense, did u see the BFD quest rewards for alliance? The stats are so weird, I think someone has to tell them that not every class resembles priest.

Wierd, went from 201 per tick to 168, who is this Ryan guy?

I think it is my bad to not specify that my comment was regarding, mostly, for PvE.

However, if we speak of a PvP scenario, while priests have a very consistent kit, druids have their strenghts too.

Priests are superior in alot of aspects of the game. However, having roots, or bearform, or even stealth, makes them very viable for alot of outdoor content; not to mention that the fact that they can remove slows or polymorphs by default only by shapeshifting (not taking in count if that’s mana efficient or not).

Every meta healer has their kit; priest was superior in the PvP meta, but in time, as we progress in level/gear, I expect a “sort of balancing” towards druids, because if they remain untouched, they will by far exceed other healers.

Here in Classic, we can’t talk about small 2v2s, 3v3s, we have to see the BG picture, which is objective oriented. Druids are superior in WSG or AB by their mobility and versatility to adapt in several scenarios.

Priests are better in big teamfights, which only occur when the BG is, mostly, not played properly; so nerfing priests in PvP is legit, due to the fact that most of people use WSG as a sort of “brawl” instead of a objective oriented game.

I’d like to add tho, that if the game had some sort of ranking system, the meta would be stablished, and the go-to comb would be 2 priests 1 rdruid as healers, because you will need to secure the wincondition that the open teamfight is, and use that snowball potential to secure objectives with rdruids for “isolated fights”; so nerfing priests, in that regard, would make the fight more “damage pumper” oriented, rather than a mana game oriented, which well, is another way to play the game as healer; more aggressive in that way.

We could discuss if the meta is better with “bursty fights” or with “resource-management” fights, but since there is no competitive PvP, the discussion is just irrelevant.

About the nerf itself, and again, I think it is fair for PvP situations, but it isn’t for a PvE perspective, but since there is no in-game reward for good performance in any aspect of the game (PvP or PvE), the nerf-buff debate should not matter. Sadly, there’s a third-party PvE ranking which is warcraftlogs, where it shows that the best healer (even pre nerf) was Rdruid, that’s why in that sense, I’m kinda shocked that they just cared about the PvP performance, and nerfed the abilities for both scenarios, leting Rdruid untouched.

Anyway, it’s classic, there’s no competition aside of having fun, so ye, it is not that relevant afterall.

NO WARRIOR NERF? xdddd pathetic game

Im sorry my fault Hydra.

PS: Btw if you are sure of your 201 number pre nerf means Activision nerfed it more than they said. They said it is % of base penance and the more + healing you have the less you should feel this nerf. Now your numbers are 20 % flat nerf which is not what they claim sadly.

Yea you are right, druid was the king of healing in 2004 pvp.
Also right about pve, i dunno why im always fixated and talk from pvp pov.
What i think they had to do is along with penance / mending nerf and ahead of time circle of healing that isnt used atm they should buff the usual abilities.
I dont know why ,but all the balancing they do is about runes on each class.
I think they simply dont want to change anything vanilla apart of what the runes are changing for each class for some reason.
Druid is btw the king in logs due wild growth heals everyone in radius ,but it cost almost 300 mana. If fights where more intensive and longer than 10 seconds we would have a problem.
Its just everything now is so easy and fast that we use this omega inefficient spell and boss dies before mana pool.

I pretty much agree with you but don’t use the “pure DPS class” argument, it is and always was a bad argument - at least before dual spec and somewhat even after that as well.

Most people play a class for a certain spec and role. No one who rolls a feral druid wants to enter raids as resto, etc. If you can switch between fights it at least lends a bit more credibility to the pure DPS vs hybrid argument.

So yeah, stop using classes and use specs instead. Saying “mages always have a spot because they can heal” is a moot argument because most people play a spec (or at least a role), not a class.

All this does is lends credibility to “since your spec is easy, it should do less damage” - which is another dumb argument unless Blizzard goes out and says that’s supposed to be the case.

Thanks!

Yeah I tested it out before and after, all unbuffed so yeah, that sucks :upside_down_face:

I mean as in we can only do DPS. We’re not support, we’re not buffers, we’re not healers, we’re not tanks, we’re not debuffers really, we can’t interrupt, silence or stun. Our toolset is very limited across the board with all specs to just pumping damage and being a walking aura totem. Things will change a bit in Phase 2 but right now we’re a “primarily DPS class”.

very true.

About the balancing, I think that WoW classic without runes was “balanced” or, “as the game should’ve been”; so makes sense in some way to only balance runes who are the new kids on the block.

Now, it’s hard to know if a rune nerf is enough or if it isnt, because there are many specs, combinations, situations and builds; You talked about circle; I’m a circle enjoyer; in PvE I solo heal BFD and use it 100% over penance, even if that second is viable too. It’s just too efficient on X targets injured that feels so gratificant to cast.

Druids are ahead beause of Wild Growith healing “the same” as Circle of healing, but in a HoT version, which is even better because it can mitigate some overheal of it; and now, WG will be performing around 20% better compared to Circle; which makes me remark my point; I see no sense on nerfing Circle and not nerfing Wild Growth, but who cares about parsing anyway.

EDIT: Missed a little thing to comment:

Nerfing PoM and Circle/Penance is forcing some priests to ditch Homunculi in order to be able to catch up to the HPS nerf; reducing priests’ utility overal in raids.