Hey dev team , you wanted a feedback , here it is ,
Range hunter became a meme spec , absolutelly not viable in pve. Even worse than ice mages , who are at least very good in PVP and have a very good fire spec that is performing well in pve , without having to change the class to the point of having to go melee.
A 10 or 15%% proc on autoshoot that gives and instant cast for aimed shot , same kind of thing that mages have for the instant pyro, and damage increase for chimera , you have a viable ranged hunter. Very easy to introduce. Less than a day of work for one single person. Viable and actually fun to play.
Maybe better scaling or damage re-evaluation for all ranged weapons could help ,
Scalling of damages for traps and snake bite. Having a dot hitting at 15 for the explosive trap or 33 every 3 sec for the snake bite is just ridiculous garbage. Give something that convert a percentage of AP into spell power , and make hunter spells (arcane shot , traps , stings and bites dots) scale with spell power.
Even that would not make it OP , just between the middle and the top , and would not destroy everything in PVP. Not more than the mage instant pyroblast. and the dots would not hit like a truck neither , not harder than mage dots.
It needs something impactful. Range hunter got absolutely no impactful runes for pve in phase 2 while other classes got plenty of good ones (mage for exemple , I compare the 2 classes because I play both)
Really , I gave you those ideas for free and it was already in retail at some point , and it was fun.