Season of Discovery Hotfixes - 10 July

they sit comfortably in the mid field, good enough for a raid that barely requires any dps checks if people have enough braincells to care about.

Which is a whole different can to actually nerf, a tank shouldn’t out DPS actual DPS classes.

Pretty good in WSG as defender, and STV is a clownfiesta for the majority of it, rogues and enhance by far get the best melee treatment.
Warriors/Rets get trolled and kited in that event.

Not sure what you are talking about, I’ve seen rogues in melee cleave grps already.

let’s not make mutilate more busted that Sinister Strike and Saber Slash are even worse in comparision, am sick of this Mutilate busted meta, you do not even consider other options in either PvE or PvP, you always pick Mutilate.
Buffing Saber Slash for PvE would be a welcome change, especially when Combat is a more fun spec to play with than Assassination in PvE.

Yo, GMs, when feral druids will be dpses again in PvE? Or you forget them as class?

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day 715435239041980 of asking for actual stuff to be DONE and not delayed until cata is released.
even apes could do a better job at fixing this mess of a game (especially PvP) than actual humans.

Where the heck are the:

  • Rogue Mutilate hard nerfs
    (it is literally the best rune for both PvP/PvE, envenom is not viable PvP and does less damage overall in PvE and BtE is the PvP rune)
  • Enhancement hard nerfs
    (Being able to flex as DPS/Tank and sport insane damage/tankiness is pretty insane and should be readjusted ASAP, also PvP getting GCD’d by a enhance is pretty dumb, 2k, 3k hp, you are still dead)
  • MM Buffs
    (pretty much outdone by melee hunters, it is plain said garbage, and scaling needs to be adjusted ASAP)
  • Melee/BM Hunter nerfs
    (pets literally dealing more dps than a MM hunter is ridicolous, also melee hunters alone do stupid amounts of damage still, armor doesn’t seem to faze them at all. for pvp pets are back to basically soloing people.)
  • lack of bugfixes
    (gnomeregan has a few, Mek pet taunting on Furnace Surge is pretty goofy to say the least, it seems to just retarget anything it can rather than the top aggro table.
    the cogs spinning on crowdpummler ignore pally bubble)
  • STV event still as dumb as ever
    (Pets get autorezzed when you have LW as rune on hunter, buffing isn’t even a THING, pala/lock mounts dont work while debuff is active, applying auras also doesnt work for Pally/Hunter/SP)

Is anything actually gonna get adressed or we waiting for P3 and P4 without any ability changes???

Dont forget to nerf Pala who is super OP!
Take away their bouble!

As a Hunter.
We don’t need more MM DMG, or PET DMG, nerf BM don’t care.
We need more defensives, Disengage and Deterrence rework, PLEASE.
Mages are getting even more mobility with blink rune.
Rogue have shadow step, which can remove root from trap.
Warrior can charge in combat and intervene, and can also remove roots from traps.
Shadow priest put 2 dot on you and you are gg without healer, how do you counter that?
Shamans have sort of freedom also.
Please rework DISENGAGE it’s useless.

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April 3, 2024

Season of Discovery

  • Fixed an issue with the Spirit of Zandalar buff given out by turning in the “Heart of Hakkar” quest not being granted to players in Booty Bay.
  • The quest “Salvaging the Salvagematic” can once again be picked up from Ziri Littlesprocket after completing the “Salvagematic 9000” quest.

April 2, 2024

Season of Discovery

  • Fixed an issue that was preventing the Blood Moon event from working properly.
  • Hunter
    • Fixed an issue where the Frenzy tooltip on the master Hunter now correctly shows 6% instead of the incorrect 40%. This has no effect on the actual damage done by the pet.
  • Shaman
    • Electromantic Caster Mail set – Reduced Lightning Bolt cast time reduction to 0.1 seconds (was 0.2 seconds).
      • Developer’s note: This set bonus was really strong and resulted in 10% more Lightning Bolts. We’ve reduced the cast time reduction to avoid the possibility of this older set bonus not being replaced with later Phase 3 gear.
    • Fixed an issue with Way of Earth that caused it to continually trigger the global cooldown while dual-wielding.

April 4, 2024
Season of Discovery

  • Players can now correctly activate their other talent specialization while under the effects of the preparation aura in Battlegrounds.
  • Druid
    • Efflorescence will now work properly when Swiftmend is used on a guardian or pet belonging to a party member.
  • Shaman
    • Healing Rain can no longer be cast when targeted a non-player (as intended in its text).
  • Nightmare Incursions
    • Vengeful Ancient and Doomkin are now categorized Elite (was Rare Elite).
    • Credit for defeating Larsera, Florius, Ylanthrius, and Tyrannikus is now awarded cross-faction.
  • The Blood Moon
    • Zanzil the Outcast
      • Ward of Zanzil will now despawn after 30 seconds, summon a reduced number of zombie skeletons, and will be recast less frequently.
      • Ward of Zanza no longer has totem immunities, and Zombies will despawn after a short period of time.
    • The Crystal Shore Blood Moon graveyard is now farther north.
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Has there been any update on the Lacerate/Mangle interaction wrt Gore?

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April 5, 2024
Season of Discovery

  • Fixed issues around the Leatherworking Wild Leather Vest and Way of the Weaponsmith
  • The Rugged Traveler will now also despawn if greater than two players enter the quest area.
  • Level 50 players who are Exalted with the Arathi Basin reputations can now complete the battleground quests usually reserved for level 60 allowing them to obtain their Exalted reputation tabards.
  • The Sunken Temple
    • Significant adjustments were made to trash and boss health. Please note: In order for these health adjustments to take effect you will need to soft reset your instance. We’re sorry for any inconvenience this may cause.
      • Developer’s note: When developing and tuning the Sunken Temple raid encounters, we had concerns about player power going into Phase 3 so we aimed high when tuning enemy health. We feel that we aimed too high and have recently deployed a hotfix that lowers the health of all enemies and bosses within the Sunken Temple to help ensure this content remains accessible to all players. We’ll be watching progress closely and making additional adjustments as needed in the coming days.
    • Fixed an issue that would occasionally prevent Dreamscythe and Weaver from spawning. Affected players may need to leave the instance and Reset All Instances before it takes effect.
  • Nightmare Incursions
    • Nightmare Incursion Quartermasters can now repair gear.
    • Quest objects in the Nightmare Incursions no longer require a cast time to open.
    • Drakes’ Corrosive Acid Breath now deals more reasonable damage when coming to the aid of Nightmare Incursion dragons.
    • Satyrs’ Plagued Shot damage has been reduced and the cast time has been increased.
    • Plagued Shot now has a minimum range like hunter ranged abilities.
    • The total gold rewards for Nightmare Incursions elite missions have been reduced by roughly 30%.

Where’s the AH fixes?

April 8, 2024

Season of Discovery

  • Updated the levels of Fireguard Destroyers in Black Rock Depths to be more appropriate for Phase 3 of Season of Discovery.
  • Fixed an issue that caused the Druid Trainer Lognaar to vanish periodically.
  • Non-Engineering and non-Blacksmithing nightmare armaments recipes no longer require a blacksmith hammer to craft.
  • The materials required for the quest “Mixology for Fun and Profit” have been adjusted.
  • Items
    • Darkmoon Card: Sandstorm no longer triggers on every instant cast spell.
    • Tenacity Chain is now Mail (was Leather).
    • Membrane of Dark Neurosis now has spell hit (was Spirit), and now has a spellpower proc (was haste).
    • Breadth of the Beast is now Unique.
  • Druid
    • The Free Wrath cast from Fury of Stormrage will no longer consume Clearcasting.
    • Rumsey Rum no longer 100% procs Omen of Clarity.
  • Mage
    • Balefire Bolt now procs and consumes clearcasting.
    • Balefire Bolt now correctly benefits from the Spellpower Rune.
    • Displacement no longer requires a target.
    • Balefire Bolt now works with Ignite.
    • Conjure Water Rank 6 now conjures 20 waters.
    • Molten Armor now falls off when the rune is swapped out.
    • Balefire Bolt now benefits from and consumes Arcane Blast stacks.
    • Balefire Bolt now benefits from and spends the charges of Combustion.
  • Priest
    • Void Zone damage no longer resets the casting time on your wand.
    • Void Zone now locks the Priest out of the Shadow school when kicked.
    • Void Zone visual changed to be less disruptive.
  • Rogue
    • Fixed a bug with Honor Among Thieves where it could stop working if you tried to gain a combo point on an ally or had your target die from a critical ability.
    • Honor Among Thieves should no longer consider whether the Rogue or their allies are flagged for PvP.
    • Carnage will no longer fall off while Rank 4 Rupture is active.
  • Shaman
    • Tidal Waves will now always apply its increase in Healing Wave case spell, even if the Healing Wave was spell queued.
  • Warrior
    • Shield Slam now correctly has 200% increased threat.
    • Devastate correctly deals 150% weapon damage per second (was 100%).
  • Warlock
    • Felguard will now cast Cleave even when there is only 1 target.
    • Demonic Sacrifice buffs now fall off when the Summon Felguard rune is removed.
  • The Sunken Temple
    • Fixed an issue where Festering Rotslime would despawn and then soft-lock the raid in combat.
    • Avatar of Hakkar
      • Avatar of Hakkar and Hakkari Bloodkeeper health lowered by 35%.
    • Eranikus
      • Players should no longer be able to walk on the raised edges of the room.
      • Number of Whelps spawned in second phase reduced to 6 (was 8).
      • Number of Nightmare Scalebane spawned during third phase reduced to 2 (was 3).
      • Period for the Summoning Effect of last phase increased to 9 seconds (was 6 seconds).
      • Number of Whelps and Scalebane spawned during last phase dropped to 3 and 1 (was 4 and 2).
  • Nightmare Incursions
    • Retuned the Unstable Wisp in the Hinterlands Nightmare Incursion to be a bit less punishing for players to deal with.
    • Quest objects for Nightmare Incursions now have multiple simultaneous spawn locations.
    • Reduced the experience awarded by Nightmare Incursion quests.
    • Increased the reputation granted by level 50 quests.
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What about the fix for auction trade and mail?

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When will the necessary (Affliction) warlock bug fixes come?
Unstable Affliction does not get the extra 20% damage from haunt.
Invocation Rune does not include Unstable Affliction.
Shadow and Flame and dance of the wicked do NOT trigger from Pandemic Crits.

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That’s it?

Is that really it for class fixes? That’s a sorry excuse of a team that committed themselves to a classic setting with a twist.
Rogues are still as OP as ever, shamans do whatever they want and are OP at it, Balance druids WG is insane healing. All of which need nerfing ASAP.
Most other melee are irrelevant and need to use an actual CD to kill people.

Rogues stun you into oblivion and you die. Balance has almost free casting on 2 main spells + insane healing. Shamans in melee shredd anything and shamans as healers just press 2 buttons to kill anyone. Actually delusional to believe THIS is balanced at all.

No STV event fixes or punishments for people who stand ontop of troll ruins near ZG entrance/beach/nessingvery? This is still a massive problem, the boss should not be evaded by such means, and it is close to impossible to clear those teams out.

What a sorry excuse of a team that represents Blizzard ngl. Oh yeah sort out your forum moderators/CS/GMs aswell, lackluster is the best I can say about them.

No they do not …

April 9, 2024

Season of Discovery

  • The number of creatures needed to complete missions in the Nightmare Incursions have been reduced by about 30%.
  • Items
    • Fixed an issue causing some bosses to drop no Rare items.
    • Darkmoon Card: Decay adjusted to be more appropriate for single target situations.
    • Darkmoon Card: Sandstorm adjusted to be more appropriate for multi-target situations.
    • Screaming Chain Shoulders can now be learned by Leatherworkers.
    • Sigil of Living Dreams now requires a runed truesilver rod to craft (was arcanite rod).
  • Paladin
    • Consecration critical hits from the Wrath rune, now trigger Vengeance.
  • Priest
    • Prayer of Mending can now trigger Divine Aegis.
  • Warlock
    • Lake of Fire will now properly increase the damage of Immolation Aura.
    • Immolation Aura now has a persistent visual.
    • Shadow and Flame is now activated by the Pandemic rune’s critical hits that occur from damage over time effects.

Where is the engineering bracers? I still only can learn Leatherworking and Alchemy recipes, but i dont have Alchemy but have Engineering… :S

Thanks a lot!
Finally there is one of 4 major affliction problems solved. (I really mean it, no sarcasm here because i was expecting zero so 1 is a good reason to be thankful)

Reminder what the other 3 are:
Unstable Affliction does not profit from haunt +20% dmg effect.
Unstable Affliction is not included in the Invocation Rune effect.
Dance of the wicked does not trigger from Pandemic crits.

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Lovely! :upside_down_face: