Season of Discovery Hotfixes - 10 July

Well it was a bit over the top to be fair.

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Who knows, maybe it was needed

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yes sir, that is correct. but gosh it was fun.

Any news about free transfers or mergers of DYING realms?

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The Buff of Master Demonologist still shows reduced threat caused by 20% when using the Felhunter. Im not sure if this is just the tooltip or also the functionality. Screenshot can be provided.

April 23, 2023

Season of Discovery

  • Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item.
  • Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly.
  • Druid
    • The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
    • The Gale Winds rune now reduces the mana cost of Hurricane by 60%.
    • Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used.
    • Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used.
  • Hunter
    • Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
    • Chimera Shot weapon damage percent increased to 135% (was 120%).
    • Explosive Shot base damage before attack power increased by 50%.
    • Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant.
    • Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds).
    • Steady Shot now deals 100% weapon damage (was 75%).
    • Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
  • Paladin
    • Seal of Righteousness damage can now be critical hits.
    • Sacred Shield’s duration is extended to 60 seconds (was 30 seconds).
    • Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration.
    • Seal of Martyrdom can now “twist” with other seals, including Seal of Command.
    • Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change.
  • Priest
    • Shadowform now increases all shadow damage done by 25% (was 15%).
  • Rogue
    • Saber Slash bleed now stacks up to 5 times.
    • Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed.
    • Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%).
  • Shaman
    • Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
    • Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets).
    • Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.

Hunter changes were never implemented on EU servers

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As Hytin said ,Hunter changes were never implemented on EU servers

any idea why this happened? I don’t think its fair to have two different versions of the game

my quick idea is that some GM copy -pasted more than intented and the changes was for next week, but on the same time there is a separate post about hunter buffs.

2nd more logical idea is that they patched some test server they have and it broke the game. since wow is like million lines of code , also alitle bit spaggeti code as popular a youtuber said. so i guess/hope they are just working on a fix.

Not deployed to EU and the date is incorrect. We’re in 2024 now

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maybe its not somethink gamebreaking but it might be some wrong interaction exploit that we are not aware so the changes didnt happen on EU.

i have new 3rd idea, maybe they figured that you can go lock and load > trap > double aimshot > multi > chimera and i bet nobody can survive that so they are pushing back on changes. on the same time i dont see how you can just use half the patch for EU.

4th idea. they have more changes planned for today so they are waiting to push them out all together.

What happend is indeed very strange and i cant recall in my 20 years of playing this ever happenning so im very scared of idea no3.

I would like to add again that what muep said is true, there is like no EU employee anymore. need to wait for afternoon.

I realy realy hope what spadqin says is true and hunter changes is like a secondary minor patch and they simply forgot it.

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some of us got a raid tonight… please fix HUNTER on EU

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i just have no luist on the raid when i know that tonight the hunters from US make more dmg like us hunters in Eu just because it’s 2 different patch standart, hope the SOD devs read about this soon

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I doubt it’s the 3rd idea cause you can already 100-0 people with just 2 chimeras anyway lol

Well, when do you actually plan to give us those Hunter Hotfixes on EU, while US have it and EU has all the other stuff but nothing for Hunters. :rofl: :rofl: :rofl:

To do that you need 2x chimera crits assuming target have 4k HP like me in full pvp gear, currently with full pvp gear i have 18% crit the chance of 2xchimera crits back to back is 3,2%.So Hunter cant 2shot some1 yet. Actualy chance might be even lower than that because Chimera Serpent dmg might not crit automaticly if chimemra crits.(havent tested that yet)

Nerf rogues, seriously. When there are only 2 classes that can somewhat reliable matchup with rogues damage, CC and mobility, and one of em has to spec into it, then you know Mutilate and other runes from rogues need to be hard nerfed into the ground.

It takes close to negative effort to beat anything at all as rogue unless its a dwarf pala (humans get farmed) and frost mages.

As a feral druid this latest patch is just disappointing. I can not properly express my frustration at the complete lack of any necessary adjustments.

This lack of a much-needed implementation is simply deprecating.

Please, buff more the Shadow Priest, is not enough! I’m waiting 50% more shadow damage next week! :rofl: