Season of Discovery Hotfixes - 17 July

What is this scoreboard they are mentioning and how do i see it?

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Blizz hasn’t given much thought about the STV event and thought this would be fun, the harsh reality is simply:

The event is a lagfiesta with layering issues and somuch more. Since the recent changes to the STV event, it has been anything but fun.
The debuff from dying is still not working as intended, you cannot do anything except very few abilities/mounting/etc. , classes getting screwed over by this, basically this is 2.0 GY camping for blood edition, and thus unplayable.
Abilities are getting delayed, Auras are not being shown until it’s quite literally too late, and PvP trinket is worthless, which makes any kind of PvP unfun.
Literally any kind of event needs to be tested on the PTR, this cannot happen again.

The only change to fix the current clownfiesta designed by clowns is to:

Revert it back to the 2nd update of the event
Debuff being shown, it’s 1min, players can actually do anything to prepare themselves, literally the best version of the event period.

Tl’dr for the devs:
Stop sitting back counting the blizz bucks and fix this broken mess of an event, even Ashenvale was more playable than whatever STV is.

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Nice, party buffed now 3200k Hp Ret while SthV Eve :joy:

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Yes starsurge needs to be instant cast, no mana required, and 2k flat damage crits every time with 3 sec cd. Druids need to have Starsurge on every single slot of their action bar to have their revenge in vanilla. We demand Starsurge to be further buffed so it can one shot everything in PvP and PvE. We want to see 40 druids vs ragnaros and any boss. Starsurge must have additionally atleast 60y radius. Thank you.


yea and bellow Blizzard guy (Josh) replied that its indeed a bug and not correct - hence what i said.

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February 16, 2024

WoW Classic: Season of Discovery

  • Druid
    • Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).
  • Hunter
    • Chimera Shot - Scorpid is now properly mitigated by Weapon Chains and reduction to Disarm effects.
  • Paladin
    • Fixed an issue where Seal of Righteousness ranks 4 and higher did less damage than rank 3. This fix has been applied to Season of Discovery and Classic Era.
  • Priest
    • Spirit of Redemption will no longer be prevented from triggering for Priests whose Dispersion or Pain Suppression is on cooldown.
    • Each Priest now correctly creates their own separate stack of Mind Spike effects on the target, and consumes only their own stack.
    • Fixed an issue where Prayer of Mending was double dipping with Spiritual Healing, and was also increasing by 10% per bounce on top of that.
  • Shaman
    • Fixed an issue where the benefit of Dual Wield Specialization rune could be lost for Shamans when swapping weapon configurations.
    • Fixed an issue where Stormstrike would sometimes do offhand damage despite no offhand equipped.
    • The range on Decoy Totem is now the correctly intended 30 yards, matching the radius of its effect preventing movement impairment.
  • Warlock
    • Subjugate Demon used against players in Metamorphosis now has a 10 second duration, with diminishing duration like other crowd-control effects used on players. It is considered a Charm effect like Mind Control.
  • Stranglethorn Vale PvP Event
    • Warlocks and Hunters participating in the Blood Moon will now resurrect with their last active pet.
    • Fixed an interaction with Blood Moon and Spirit of Redemption resurrecting the fallen Priest earlier than intended.
    • Fixed an issue with Blood Coin turn-ins when a player is the victim of Subjugate Demon or Mind Control.
    • Drained of Blood during the Blood Moon event now also grants immunity to movement impairing effects.
    • Fixed an issue where stacks of Blood for the Blood Loa could sometimes exceed the intended 255.
    • The Chosen of the Blood Loa will now be visible in the spirit world.

Hello guys,
Could you please adress some bugs for shamans ?

  1. Bug : Earth shield rune would be our only way to cast anything in pvp as eye of the storm never triggers. But this rune is bugged and still has a flat 100 healing since level 25. Every sham is complaining about it but you seem to ignore it. I wish you could even buff the pushback resistance from 30% to 50 or 70%. Indeed, its not possible to cast any lavaburst in pvp, or just against newvies

  2. Improvement : Lavaburst is really painful to use in pvp. 20m range because of flameshock, from 3.5s cast (because of flameshock) to 9s cast (because of pushback, if they dont cs ofc). An increased range of 6m for lavaburst (through the elemental talent) and increased range for flameshock through the rune power surge would be cool.

  3. Bug : the rune fire nova does consume elemental mastery, but doesnt trigger the critic… :x could you fix it please ?

  4. Bug : power surge doesnt provide the mana regeneration its supposed to give. It gives 1.5% every 5s instead of 15%.

  5. Improvement : lightning and chain lightning damage is so weak compared to lava burst… maybe we could transfer some of our lava burst damage to these iconic spells.

Other classes benefite from such new amazing runes, we did not get such a thing to my opinion. Im here to main shaman elemental, but for now only tank is really great.

Thanks devs for the work,

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Hello team,
Could you please adress shamans’ bugs ?

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I don’t know what happened to layering in STV, but since this morning it’s seems completely impossible to get a 5 man group stick in the same layer.

From two events’ experience today, it feels completely chaos. I have no chance of playing with my team mates.

People are trying now to group with randoms by yelling for invites to look for other solos in the same layer. But even then, you can get swapped into a new layer which that group you get invited to is not even in.

Completely impossible to play in a team

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Fix the layering on STV event. It doesnt work to group up with people, everyone is different layer… Done STV event 3 times in a row, same time each time. Everyone complain about it. Fix it. Blizzard multi-BILLION dollar company btw.

SW D still hits 1.4 k instant where player HP in open world are 1.2 k-2k ?!?!?!??!?!? Instant cast. Literally 1 shotting absolutely every class in 1v1 right now, void plague + dispersion + SWD.

Fireblast hits for 1 k instant cast.

What about the nerf of 400 noncrit and 800 Crit with 3.5 second cast ability on Starfire?!

Very balanced indeed

warlock/mage/rogue/shamelem/hunt still need their 50% nerf damage


Nice! Still lots that could get more balanced but Im sure you’ll figure it out :slight_smile:

Please undo the layer change. The game i really like went from alive and epic to empty over night?

February 20, 2024

WoW Classic: Season of Discovery

  • Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan.
  • Druid
    • Berserk now also increases the number of targets struck by Lacerate while it is active.
    • Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40.
    • Swipe now scales with attack power, gaining 10% of attack power as damage.
    • Threat caused by Swipe greatly increased.
    • Rip duration increased to 16 seconds (was 12 seconds).
  • Hunter
    • Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage.
  • Paladin
    • Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer.
    • Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore.
  • Priest
    • Mind Spike damage increased by 10%.
    • Void Plague damage increased by 10%.
    • Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
    • Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
  • Rogue
    • Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
      • Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield.
  • Shaman
    • Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery.
    • The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
    • Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
    • The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.

thankyou we love sod

Old but;

  • Druid
  • Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).


What does normalized even mean? Asking for a friend who is new with WoW.

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It means even if you are using 2.60 speed weapons it is gona calculate as if they where 2.20
Im sorry, this was wrong, its 1.7 daggers and 2.4 other one handers.
So its not too bad nerf

Nuuuuuuuuuuuuuu my damage!!!1111einself /s

Sounds fair. Hunters still have absurd mana regen.