Season of Discovery Hotfixes - 17 July

Fix the layering on STV event. It doesnt work to group up with people, everyone is different layer… Done STV event 3 times in a row, same time each time. Everyone complain about it. Fix it. Blizzard multi-BILLION dollar company btw.

SW D still hits 1.4 k instant where player HP in open world are 1.2 k-2k ?!?!?!??!?!? Instant cast. Literally 1 shotting absolutely every class in 1v1 right now, void plague + dispersion + SWD.

Fireblast hits for 1 k instant cast.

What about the nerf of 400 noncrit and 800 Crit with 3.5 second cast ability on Starfire?!

Very balanced indeed

warlock/mage/rogue/shamelem/hunt still need their 50% nerf damage


Nice! Still lots that could get more balanced but Im sure you’ll figure it out :slight_smile:

Please undo the layer change. The game i really like went from alive and epic to empty over night?

February 20, 2024

WoW Classic: Season of Discovery

  • Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan.
  • Druid
    • Berserk now also increases the number of targets struck by Lacerate while it is active.
    • Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40.
    • Swipe now scales with attack power, gaining 10% of attack power as damage.
    • Threat caused by Swipe greatly increased.
    • Rip duration increased to 16 seconds (was 12 seconds).
  • Hunter
    • Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage.
  • Paladin
    • Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer.
    • Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore.
  • Priest
    • Mind Spike damage increased by 10%.
    • Void Plague damage increased by 10%.
    • Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
    • Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
  • Rogue
    • Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
      • Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield.
  • Shaman
    • Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery.
    • The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
    • Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
    • The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.

thankyou we love sod

Old but;

  • Druid
  • Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).


What does normalized even mean? Asking for a friend who is new with WoW.

1 Like

It means even if you are using 2.60 speed weapons it is gona calculate as if they where 2.20
Im sorry, this was wrong, its 1.7 daggers and 2.4 other one handers.
So its not too bad nerf

Nuuuuuuuuuuuuuu my damage!!!1111einself /s

Sounds fair. Hunters still have absurd mana regen.

Hello dev team,

  • Still no fix to earth shield
  • Still no fix to power surge
  • Still no fix to shaman rage

Could you please take a look at it ? Shamans keep posting about it on forums
At least tell us you are aware of these issues

Thanks a lot,

1 Like

I just came out of AB on my spriest, it felt so weak, almost every class just one shots me without any problems, BM hunters with 50% hp doing me 1v1 and it’s not even close… mages hitting me for 2.1k arcane surge and fire blasting for 800 dmg :smiley: this is absurd

1 Like

Yes and they killed spriest with brutal nerf, they could balance that a bit with 20-30%, or CD nerf also to 6 sec, and not like this. :rage:

1 Like

February 21, 2024

WoW Classic: Season of Discovery

  • Elite and Dungeon Quests now grant additional bonus experience.
  • The Dismantle enchant now procs more often for casters and melee.
  • The vendor price of Ez-Thro Radiation Bombs and High-Yield Radiation Bomb has been reduced.
  • Players in the Spirit World can now resurrect at Chained Spirits for up to 30 minutes after a Blood Moon ends.
  • Spirit of Redemption Form will no longer instantly cancel if you attempt to cast spells not allowed in that form. Doing so now returns an error message.
  • A Zandalarian Emissary can now be found atop the Durotar zeppelin tower.
  • Mage
    • Spell Power now benefits the critical strike damage of Spellfrost Bolt.
  • Rogue
    • Preparation now properly resets the cooldowns of Quick Draw, Between the Eyes, and Redirect.
    • Shuriken Toss will no longer sometimes cause loss of combo points when a Rogue is talented into Seal Fate and a bounced Shuriken crits a secondary target.
  • Shaman
    • Offhand Stormstrike hits can now correctly trigger weapon procs, including Windfury Weapon and Flurry.
    • Healing Rain no longer has a variant height for its animation. The Healing Rain cloud now always appears just above player’s heads.
  • Warlock
    • Haunt will now properly increase the damage done by Siphon Life.
    • Developers’ notes: Siphon Life behaves like Drain Life and will only be increased by Haunt if it is cast while Haunt is already active. These abilities do not dynamically update their values when Haunt is applied or falls off.
1 Like

I guess only US comments are taken into account. I give up, shams will keep their bugged runes until p3

Hello? When are you fixing the layering issue in STV event???

What a disappointment, you guys never cheese to stealth buff classes that are already good atm like Rogue, Mages, Warlocks. And then proceed to ignore warriors and rets/paladins.

rolling with the punches for rogues has to heal do not stack life. rogues need something to be able to heal themselves in combat. is good for them. like enrager regeneration for warriors. and seriously that the preparation reset cooldowns is good? I think that’s a bit of an absurd change

nice one blizzard