Shadow Priest being nerfed AGAIN in 8.3

What annoys me about this is its effects on mythic+. Shadow is currently fine there, but nowhere near “great” or even “good”. It’s serviceable. Now we’re nerfing its overall output by like 15% in mythic+ for no reason whatsoever. That is not ok. I’m not surprised it’s getting nerfed based on raids, although I would’ve hoped for more sensible nerfs given that it’s the only priest dps spec and it’s likely to be trash tier for Ny’alotha now, but you cannot keep nerfing it for raids and disregard every other content.

What makes this even more egregious is that it is actually really easy to buff shadow for mythic+ without making it busted for raids. Buff thought harvester, mind sear, dark ascension, dark void maybe. Then, depending on its single target output, they could buff mind blast (and sw:void) and void bolt a bit as well. This way, the class stays relevant in raids without going absolutely ham on fights that are basically “made for it” and it doesn’t become complete and utter garbage in mythic+.

4 Likes

Solution: eliminate VOID FORM, eliminate AS, eliminate chorus trait and go back to Lich King/Cataclysm/Pandaria/Draenor SHADOW PRIEST where you don’t need to stack some sh1t stacks for a minute in order to do decent DPS because that’s only viable in mythic raid and you can’t balance it correctly.

PD: SHADOW priest, not VOID priest…make another specialization to test nerfs and have tentacles and fart pink smoke around you.

PD: Go back to Haste Mastery stats and put some dot like devouring plague in order to eliminate void form.

16 Likes

I’ll take the nerfs but they should at least try and make our other talents viable. Half the talent tree is unplayable, Surrender to Madness stopped being viable since Legion nerfs. Auspicious Spirits is about to turn into the same.
Way to go Blizzard, just favoring hero classes.

3 Likes

Time to gear up the rogue it seems.

2 Likes

Im pretty sure Shadow will still be insanely good
It has been broken for the last 3 raids and it doesnt look like thats going to change tbh

1 Like

They just kicked Sp from 8.3 ( mm+ / arena )

Dont worry… since some players with glads partner will be able to reach 2.4 and such, people, mostly least nerfed classes ever aka mage and rogue, will just say <<eh look, X managed to reach 2.4, sp is fine, l2p>>

its just a joke such a huge nerf again from the begging of bfa, they will delete sp at 8.3 from pvp and m+ , and its already trash especially on the m+ scene no 1 takes sp over ele/mage/boomie (and to be honest I can understand them i would do the same , ofc saying as sp main who feels so bad playing as a main trying to push as much as I can). I will probably think about quit this game its been long enough journey of 13 years.

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I feel like shadow priests are really weak in PvP, low burst on single target and not that good survivability. Feels like other classes are so much stronger… But I play sp anyway because I like it. Still, to see it being nerfed when it already feels so weak? My god…

6 Likes

Braindead Blizzard has tunnel vision, they can’t buff weak specs, they have to nerf good ones, and Shadow as Fire Mage can be good only at the end of expansion!!! we need to play trash spec for 1 year + to be able to get enough stats to start being competetive, and this group of… are nerfing us again and again. This is not balancing, this is kidney shots for all of us who had high beliefs in Spriest dps…

4 Likes

What?

See above, what?

Shadow priests were always sht to play until they could achieve high enough stats so they would do their job. As dps spec it never was top from the start of the expansion, this class scales very good like fire mage, and fury warrior, so these specs are shining very late into expansion, but until then they are trash. Don’t tell me you don’t understand again cuz i will start to think you are retarded.

2 Likes

I mean… neither of those two things were true in legion, or WoD really. While it’s true that maximum stat budgets have some effect on voidform’s duration, the largest factor for shadow’s power level was external factors such as drain rate, set bonuses, and the actual design of the spec which was changed almost arbitrarily across the expansion through hotfixes. I would honestly argue that shadow’s worst performing tier in legion was Antorus, with EN ToV, and ToS being the best performing, and Nighthold somewhere around the middle. Nearly the reverse of what you suggest.

The last time shadow fit the narrative you describe was MoP.

Even in Legion shadow needed 30% haste breakpoint to start doing good DPS, so he had to get pretty good gear to have 30% haste while not having 10% crit and versa at the same time, i love this spec but i would want to use it from day 1, not hovering at the bottom of the table, and when there are ilvl gains due to tiers we are 1st by a large margin and no one knows how it’s possible, this spec needs to be redesigned, like pump way more damage into filler, make mind blast second charge baseline…

2 Likes

Wrong. Shadow could have almost any stats it wanted throughout EN TOV because of S2Ms ridiculous power scaling. Then throughout NH we wanted haste but never needed 30% (Not aware 30% was realistically possible after the stat scaling going into NH) and even throughout NH valued mastery very highly since we were mostly playing San Layn over AS.

In ToS we were looking for around 12k haste, but that was only because of the minute cycle design which only became a thing because of the ToS set bonus and drain rate changes that came in during NH (Again arbitrary changes pushing shadow’s power level, not a rise in stat budget).

Then in Antorus it was 15-16k haste, which at the time was closer to 40% haste, not 30%. And again that was only because the spec had been balanced around the minute cycle the tier prior and needed to maintain it without the old T20 set bonus.

Shadow’s filler spell is already the the joint hardest hitting casted filler spell in the game, tied with ele’s lightning bolt for total % of single target dps.

They would make Mind Flay to hit twice as hard but delay would be 1,5x normal, so it would be easier to stop him from casting, or we could have talent that sacrifices slow effect for more damage, pvp wise it wouldn’t be gamebreaking.

1 Like

What do you mean by this? Doubling mind flay’s damage would be catastrophic, and lead to a situation where shadow did very low damage unless it was standing perfectly still tunneling a boss.

So it would be as it is now, because any movement is very punishing to Shadow spec.

1 Like

It really, really isn’t. And even if you believed in some hypothetical universe it was, why is making it twice as bad a good idea?

People are looking for fixes for their classes on many surfaces, survival/defense/numbers etc, how do you feel when your spec is constantly nerfed, how can we feel stronger if everytime we get better items developer cuts our %damage from main spells, they should buff worst specs instead of cutting good ones.