Solo Queue Rewards Need to Better Match Blizzard’s PvP Direction

Hey Blizzard,

I started playing during The War Within and got into PvP primarily through the solo queue modes. I’ve really enjoyed Solo Shuffle and Blitz — they’re accessible and let me play a lot without needing a full group. I’m a dedicated PvP player and will often queue 20-30 Solo Shuffles in a single session.

That said, there’s a clear disconnect in the reward structure that feels like it’s working against the solo queue push. The Gladiator mount is still the biggest prestige reward in PvP, and it’s tied exclusively to 3v3 rated arena. I’m not against playing 3v3 — I’ve tried — but it’s genuinely difficult to find a consistent team, even after joining a PvP-focused guild. A lot of players in the same boat end up sticking to solo modes because that’s what’s reliable.

Solo Shuffle and Blitz have their own ladders and titles, which is great, but they don’t have anything that carries the same weight as the Gladiator mount. This makes the solo pathways feel secondary even though they’re where a lot of dedicated players (like me) actually spend our time.

A simple fix would be an alternative reskin or variant of the Gladiator mount for high-rated Legend players in Solo Shuffle. Keep the original for 3v3, but give solo queue players a meaningful equivalent to chase. It would make the rewards match the direction you’re clearly developing for PvP.

Curious what others think — especially other solo queue regulars.

1 Like

Shuffle is too easy to get rating in as a DPS and too hard as a healer.

So, no. Not until they make healers have it as easy to get rewards as dps. On my retri paladin I just went in and smacked one button rotation and got 1800 rating in far less games than it took on this, even though I actively play on this instead of just smacking a one button rotation. I literally watched netflix on the other screen while spamming one button rotation button on my retri and got to my goal, the elite set.

Like, no. Too easy to get the rewards as a DPS.

4 Likes

Arent that how most of them play? I cant remember a single time I would got sac, bop/spellwarding from them as warlock while I’m being trained, they just go tunnel enemy healer solo while leave their team to cope on their own :joy:

I remember one retribution once used sanc on my priest two times during a match and I was thinking that damn this guy is good, but why would I get so surprised or think someone is doing something exceptional just for using their characters abilities.

Wait, does this mean that there is skill ceiling even on retribution? Knows to make mouseover macro and press for team :joy:

Please leave something exclusive to 2s/3s before we completely kill them off please xD

9 737 3v3 games played in eu in last 72h. 98 456 shuffles. I aint going to bother, I bet next season you will have even less participation in 3v3. Even this “inflated” if we can call 9800 players playing a rated mode as inflation (lol) LFG were a ghost town. Blizz already killed it by splitting players in so many different modes. We have rated Shuffles, 2v2, 3v3, Blitz, Rbg and all of them depend on participation so the whole rated systems design makes no sense anymore.

In coordinated modes you just got the same old teams, there is no new teams forming for this or people have interest to try look for people and I dont blame them. Why would they when the game already hands them everything free in blitz on the first week.

Imagine people backpedalling 3k on first week as rival exp in blitz and then spend rest of season for half years fighting glad team on 2kmmr, now does that sound tempting to someone with not much exp in pvp, noup. Thats why nobody plays it. The whole pvp systems design obviously needs an total overhaul at this point if you want any sense back on this rated pvp. Otherwise its playing shuffles with instant healer ques and thats about all I care about for now.

I aint going to waste too much energy trying find people to play mode of 9k players to play vs same high exp teams on cr/mmr that dont match the effort it takes to beat those teams anymore. There is no certainty even how long it takes next time for them to help mmr when there is 5k players in the entire mode. Nobody is going to wait 3 months for that. With the current design arena is done and they should start considering putting more rewards in all modes as this is ridiculous how fast we are losing players and have whole pvp in the game dying.

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