I love pve and specially mythic+ dungeons. It’s been my main playtime since legion. While it is fun,
It becomes a bit dull since main goal is to:
-Get tanks to gather as much mobs as they can survive and aoe it all down.
My idea is to re-introduce off-tanks and off-healers. Here is how to do it. (Maybe for wow 11.0)
-Step 1
Set a ceiling for anyone to tank a number of mobs without a disadventage.
IE: If you tank more than 3 mobs, you get a stacking debuff (Flanked) %33 more damage taken. Or you get %33 chance to be stunned for 5 seconds. If tank pulls 6 mobs on him/her, s/he gets double damage from all sourcess or has %100 chance to be stunned with every hit. Or Both!
-Step 2
Give everyone (and their pets) taunt without cd/gcd.
Taunt / threath mechanic hasn’t been a mechanic for so long now, as we all probably can agree. Get rid of threath and make mobs hit last person who taunted them. Maybe lock’s void walker can tank 1 mob. Enhancement shamans can tank 2. Retri paladins/frost dks can tank 3? Or all the same amount? The armor stat can become important again?
-Step 3
Make mobs have some coordinated combos.
IE: A mob specificly and frequently targets healer with cc. Another deals big damage when healers gets cc’d. Maybe make them low ranged, so kiting could be involved for different kinds of risks and different kinds of toolset reactions by players. Make some interruptable, make some must-be-healed-through etc… They could use aoe damage as well or aoe heals when they are cluttered together to reintroduce some proximity mini game to handle the mobs around. Instead of gathering around and aoeing down.
Step 4
Make mobs hit a lot more and cc a lot more. Goal is to use more of all classes’ tool set to survive a single pack of mobs instead of pulling 4 packs and aoeing them during hardstuns.
-Addition 1
Mayyybe let players play around with “flanked” debuff too? To let, pet classes abuse it a little and a bit more depth to “nuke it down fast!” situations? Pets could flank by %15 while player flank is %30 ish? Or every pet deals different amounts of flanking etc? (so demonology locks cant solo all mythic raids lol)
--------------------- Why shouldnt they do it?-----------------------
Even i can think of a couple reasons why not to change things up like this. Dont fix it if it’s not broken right? Yea we can think of a thousands of reasons to keep it as it is. But i think it’s time blizzard started taking some risks already. Combat system is extreamly outdated. We are now reacting to our own procs instead of the things happening in dungeon (most of the time).
---------------------- How to introduce?---------------------------------
Maybe introduce this as a m10+ affix? To test the water? Maybe extend on it more and more to introduce it into pvp? What do you guys think?
Would it be cool or even more boring after a while? I know everything will be boring after doing the same dungeon 100th time. Maybe it’s supposed to be but still…