[Spoilers] Shadowlands Alpha

Finally blizzard did right by Torghast. You are not punishing “degenerate” gameplay but still rewarding and encouraging people to play promptly and cleanly if they wish. Now let’s just hope it won’t be a M+ kind of “completion speed.”

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Good change. Hopefully it was a case of them listening and not just them putting out a dumb thing with the intention to always go back.

Aye it is a good change that deserves praises.

That’s my honest fear with this expansion really. They make a system purposefully flawed but introducing the all so better quality changes in 9.2 or the final patch.

Quite sad that game companies have to willingly make their games worse in order to sell you the solution later ((stares at Ubisoft and Bethesda)) for a fee and expecting people not to notice or realize what they’re doing… In the best case for that the solution will be there once you’ve sunk 6 months worth of a sub.

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Are the Eye of Skoldus and Fracturing Forces ones still not something of a soft timer though? They spawn enemies while you’re not in combat and, while this looks to be pretty infrequent, it means you can’t really go make lunch or take a quick break or something.

“Dreamweaver: This spirit was within the last group to arrive before the drought began.”

Assuming the drought is when the Shadowlands broke and everyone went to the maw, that means things didn’t start breaking until after Val’sharah’s questline. Could be around the time Helya was “killed.”

Most likely Blizzard who are constantly forgetting their own lore.

Another suggestion could be that Ysera is the last soul to arrive to Ardenweald before the drought begin to be noticed.

So it have taken all this time until the loss of new anima get noticeable.

Could be the case, although the mention of it being the “last group” rather than the “last soul” indicates Ysera wasn’t the exact last soul to arrive in Ardenweald, rather one in a batch of souls.

On a similar note one of the other dialogue lines mentions that Ysera was directly brought to Ardenweald, considering Elune made her sparkly after she dies in Val’sharah, it could be that Elune’s powerful enough that she can bypass the Arbiter’s decision.

“Within this wildseed lies the spirit of a powerful agent of nature. When they died, they were brought directly to Ardenweald.”

That was my take from the dialogue as well. The Arbiter was bypassed in Ysera’s case, whether by Elune or some other method, which is interesting if true.

That would be epic, and a statement to Elune’s powers’ if she can bypass how death works! :stuck_out_tongue:

Of course we know that the real reason is that they didn’t conceive of the Arbiter and Ardenweald when the Val’sharah cinematic was made.

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How pessimistic.

I agree.

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Obviously, but they can still work around/with it, though!

A few extracts from Ardenweald, which are obviously spoilers. (Quest + ambiance text) And yes the character is a blood elf.
https://cdn.discordapp.com/attachments/715706520456790088/718088600637669476/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718088644539187261/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718090058992713768/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718090823073529907/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718092373460254760/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718092310734307398/unknown.png
https://cdn.discordapp.com/attachments/715706520456790088/718092680092975104/unknown.png

what happens when they run out of anima :thinking:

Either they stops existing (finale death?) or if it’s like Revendreth (and I’m sorry, I’m not sure how to use a spoiler here so uh, spoiler for the beginning of Revendreth) you don’t take all the Anima of a soul, but once they have payed their due/are redempted, they get the choice to either become a Venthyr or go to another Afterlife. I imagine the souls in Ardenweald might get the choice to become one of the denizens of Ardenweald? (That or they die for good.)

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The absolute state of this afterlife :pensive:

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That’s why ye need to gather all tha’ Anima, CHAMPIOOOOOOON! WE BE RUNNIN’ OUT TE SATE TAE SEEDS!

OCH.

This is how the afterlife functions in The Order of the Stick, as its author’s take on the D&D Outer Planes cosmology. Souls go to the Outer Plane matching their alignment and help power the plane and the gods with their soul power, but eventually they cease to exist as individual souls and become part of the plane.

Notably, in OOTS’s version of Mount Celestia, as souls move higher up the mountain and give away worldly pursuits and attachments in pursuit of enlightenment, until nothing remains of their identity. However, the process is entirely voluntary.

Because I am saying that is specifically what the afterlife does. It makes you into a cookie-cutter clone of everyone of the same alignment. It may take centuries to do so, but all the people at the top of the mountain? Completely indistinguishable from one another. Arguably, that is the purpose of the D&D afterlife—to turn flawed mortal souls into perfect alignment-batteries, through various methodologies. In the Nine Hells, they torture you until you forget everything else. In Celestia, you meditate until you renounce all worldly concerns. In Valhalla, you party until you can’t remember your own name. In Limbo, the chaos drives you mad. In Mechanus, you sit in grey cubicle stamping paperwork until you are bored into oblivion. And so on and so forth.

<…> But more relevantly, this is the natural cycle of the multiverse. Yes, if you place your own personal autonomy over the natural processes of existence—if you think you are so important that your specific personality must be preserved at all costs, forever—then I suppose you would feel that you should struggle against it, but doing so would be arrogant at the least and dangerously foolhardy at worst. There is no path that will prevent you from eventually being returned to this cycle—other than achieving godhood or total oblivion, e.g. the Snarl—and most of the methods of delaying it will land you in the very worst versions when you get there.

If there are an infinite amount of afterlife planes, why are the ones we visit so important to the wider metaphysical cosmology? Beyond uprooting the issue of the Maw, that is.

I see how Ardenweald is important to us on the mortal plane, attached to the hugely relevant emerald dreamscape but what about the others?