State of fire

This spec can’t be balanced for the average player without being absolutely disgustingly broken for the top 1% of players. They need a fundamental change for PvP/PvE.

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Mage is very poorly designed with respect to PUG. It shines with good premade when the tank knows how to pull and the healer keeps you alive. It is terrible when the healer is weak or the tank fails to pull enough mobs when CDs are up. I think mages should get more insta spells, arcane has so much hardcasting, fire also has to hard cast SBK pyro, flamestrike, etc.

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The Fire tree sucks, around 30% the tree is just about buffing Combustion, be it through increasing its uptime, buffing abilities while its active or decreasing its cooldown.

Even talents like Feel the Burn with no direct link to Combustion, do very little for our damage outside of Combustion, but with 3 stacks and 100% uptime during Combustion it provides a massive boost when is active.

The only non-Combustion route on the tree is on the right but it’s not even remotely competitive with the other setups and it’s incredibly unpredictable with the likes of Hyperthermia and Pyromaniac making it jankey as hell.

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Why is this an issue?
Make it for 99% off the players then?
Simple mathematics…

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Because if you balance a class around 1% of players (or, in mage case, 0,1), it’s bad for like whole playerbase means it’s unbalanced?

That doesn’t make sense…
Make 99% ppl happy, let the 1% ppl do whatever they want.

That 1% finds new broken stuff either way, if it’s Fire mage or not, who cares.

That 1% is the reason why Group Loot is a thing in raids again, that 1% is the reason why ppl (like me) are quitting.

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So if class is literally unplayable unless you’re in top tier guild, how come it’s good?

Not a complex idea to grasp onto.

No its an imaginary one.

5% is nothing for Fire which is currently one of the worst specs in the game.

Fire pumps in raids these days :slight_smile:

A little Ignite buff would be welcome, or the -1 sec cast on Pyro when clasm procs, but they just do bandaid buffs at this point :man_facepalming:

h ttps://www.warcraftlogs.com/zone/statistics/31

Pumps what exactly? Fire and Frost are almost at the bottom, Arcane is slightly above. A much bigger buff is needed to be competitive with the top classes.

Improved scorch should be baseline, not costing talent points needed elsewhere to even compete with other dps.

I think State of fire is good , but playstyle of fire mage is from Legion to Dragonflight same, its boring. I think most of Main Fire mage go reroll because it is still same Fire Blast - Pyroblast and again again , its fun for new players but not for mains naaah. Fire Mage need atleast basic rotation rework for sure.

I hate people bringing wowlogs. Do you realize that the difference between the top spec and the bottom spec is 7k dps… Currently, all (literally all) of the classes are within 2% margin. Top to bottom the difference is 5k dps (five).

Getting gapped by more than 30k dps is on the player, not the game.

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Do you understand that it’s not healthy to have a spec with such a huge Gaussian spread in a mmo?

why? do you have a problem with skill expression?

Not at all: The issue is balancing. If you have a spec with a too wide gaussian spread, it’s impossible to balance. Either it is horrible for bad players and ok for hardcore players, or it’s functionning for normal players and completely broken for the very good players, and so on and so forth. This problem exists in various Mobas, but for a MMO, where you have people picking their favourite class fantasy, it’s terrible design. Also, contrary to mobas, wow doesn’t really gain much from its esport scene, so there is no point in creating classes like that. I’m an ok firemage, I used to be like 2.7-2.8 m+ rating in shadowlands, etc. which is just fine I’d say, so I’m not even that bad, but I recognize the situation well.
To add: This doesn’t just apply to mage. It’s unhealthy for the game in general, since there are various candidates, i.e. outlaw rogue.

you think 30k is too wide when the low end includes people dying or going afk mid pull, and the high end includes people getting several externals? seems perfectly reasonable to me.

if wow didn’t gain anything from esports, blizzard would not organize AWC and MDI. they wouldn’t keep upping the production value every year like they have been either.

Don’t compare mythic raiders. That’s not my point. Compare mythic with normal/heroic raiders, but I think raiding for fire mages isn’t even the “bad part” about the spec. Mainly M+ and PvP are very problematic for fire mages with the current way the class works

what? mythic raiders have access to better gear, and some encounters are drastically different on mythic. there is no way to make a fair comparison.