SO we have 3 dungeons right here: brackenhide hollow, uldaman, vortex pinnacle. Guess what’s in common for them? That’s right: these stupid spheres/totems that you HAVE TO kill in a very short time, otherwise you just wipe. I just had a very clean +23 BH run, we had 6+ minutes on timer when we got to the last boss, around 440 average ilvl. And we just couldn’t kill the totem in time and died. The reason for that is simple: we had only one rogue, not 3 of them. Some classes (I believe most of them) just can’t deliever immediate high damage on target, they just don’t work this way. For example, I played unholy dk last season as main and dk just physically can’t do that (unless you have all your army/apoc/frenzy/potion etc up BEFORE the totem/sphere, which happens once in a while). This class (like many others) requires some setup or deals damage over time, you just can’t go and press the hunt or eye beam to do big dam in 1 sec. This mechanic just forces keyholders to take very specific classes+specs that can do insane amount of damage in a very short time. Otherwise you just can’t pass the dungeon, not any chance. I know that blizzard don’t care about m+ (as well as pvp), but I just wanted to give feedback on this stupid season.
Just FYI damage done to the totems:
Rogue 4.4M
Destro WL 3.8M
SP 2.3M
Healer sham 1.4M
Prot pally 1.4M
Still not even close to reliable kill