Survival talent tree suggested fixes

The Survival tree is still unreasonably expensive, which is only made worse by terrible talents being requirements for mandatory abilities. It’s also incredibly boring, with two separate talents being just % increase to Mongoose Bite, two separate talents being just % increase to Wildfire Bomb, and one talent now being just a 2-point sink just to get our current 2min cooldown down to 2 minutes because you couldn’t come up with something new.

These trees were meant to give us back cool stuff from our class’s history, not to be filled with classic-era style junk or talents that are meant to be avoided like creating this tree was a chore for you.

Here are some easy fixes for ya. You’re welcome.

  • Put Wildfire Infusion where Deadly Duo currently is and connect it directly to Improved Wildfire Bomb.
  • Put Ranger where Sharp Edges is, throw Sharp Edges in the deepest bin you can find, because that’s where it, and the person who came up with it, belong.
  • Connect Frenzy Strikes directly to Coordinated Assault.
  • Rework Viper’s Venom based on the Venomous Fangs azerite power, making your KC deal additional Nature damage on Serpent Stung targets. Currently it’s an absolutely worthless talent, as Serpent Sting uptime on single-target has never been an issue in any way. Put it where Ranger currently is, with only Wildfire Infusion as a requirement, since it relies on you being able to apply Serpent Sting.
  • Put Deadly Duo where Sweeping Spear is, make it 2 points but increase its proc chance to 12/25%. Using logs of Mad Bombardier and Flayed Shot as comparisons, a proc rate 1/4 that of Mad Bombardier would result in about 15-20% as many Kill Shots as Flayed Shot currently provides. That is extremely low. Also obviously bin Sweeping Spear.
  • Reduce Ferocity and Killer Companion to 1 point.
  • Reduce Bonded Companion to 0 points because it’s honestly insulting.

Also I’m not sure if Predator now only gives 8% chance for KC to reset or if it’s just a typo because of the point reduction. I assume it has to be the latter. If it’s the former, then make it be the latter.

The better thing to do would be to remove this bm melee impersonator completely and start over.
Sv should be about traps, dot uptime and mobility, not this discusting thing they made of it.
We had so much more. Now you can make a spec with 2 abilities and 2 cds and it’s completely pet focused with the nice ai it has. It’s just a fake bm hunter with an addition of a stupid bomb and 2 melee abilities, even bm has more abilities and would be more fun to play in df.
They just need to fire this def that is working on it, you can’t do a worse job than this.

Hello unoriginal “remove survival” poster. You have been acknowledged. Pat pat. Go home now.

Remove??
It’s not about removing, they could make it so much better than a melee bm hunter.
I like playing melee as a hunter and i liked playing survival pre legion.
They just made sv a cheap knock off from bm and how far it has gone right know is that they could just throw melee to bm because of it even the bm tree has better things than sv.
They could make sv so much better iff they wanted to, they could even put legion mm in the mm tree and rsv in the sv tree.
But what they are doing is pure lazy iff you look at all the other talent trees.
Because playing sv now is staying so far as possible from the fight and throw bombs and thats about it.
And once in a while you jump in to spam 1 ability and get back out.
So the only fix is discard it and start over iff they want it pure melee and not a bm hunter with less options.

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