How dare they expect you to kill trash. What do they think itâs there forâŚ
Trash is like mechanics⌠you ignore them and blame the healer when you die due to your own ignorance.
They want you to avoid bad stuff. What are healers for. BlizzardâŚ
Healers need to heal. Crazy. They should be healing you because you dont want to follow mechanics. Thatâs what they are for. Really Blizzard. ReallyâŚ
Indeed. We need raid dummies who drop loot.
Listen Blizzard. Come on. Itâs what âweâ want.
You basically just listed all the features of the dungeon and put âcheckâ behind it. You may as well have said:âBlizzard donât make dungeons I dont like. K thx.â What a pointless and may I add subjective topic.
But for Temple you only need ~3 invis pots and you are good to go
For the 1st âmarioâ-minigame you just follow 1 orb and you are at the other side. for the 2nd you take right and after the 2 âwallsâ of orbs that move from left to right you walk forward, only forward (maybe wait for a gap in the middle line of orbs but there is a gap after every orb), and it is done.
Kill the boss & Heal the boss are two different sentences with their own meanings. They both are valid for ToS. And yes i played every single dungeon of BFA multiple times on multiple characters.
Been able to skip trash mobs since vanila is not what you are supposed to do.
Blizzard creates the dungeons. Some players find a way to skip trash mobs, and it becomes a thing everyone is doing. But when blizzard gets a chance to change that? Well, look at the Everbloom dungeon from WoD. Remember how were you skipping a lot of trash mobs? Now blizzard fixed this ( Because of Timewalking ) and you donât have a choice but kill the mobs to get to the bosses.
ToS is very hit or miss for me, there are so many mechanics with personal responsibility that it just depends on the group.
Did a 9 there today on an alt where no one seemed to know they had to stand in front of the pillars on the third boss so 3 wipes on that boss. Then the tank had no clue about the orb room and wasnât paying attention when we started on orb #2, finally caught on and had 6 guardians on tow and as the cherry on top the healer was disc. 59 minutes was the glorious final time.
Care to explain to me how everyone needs to stand in it? :o
Also, if you t hink everyone will know at only +9 keys I think youâre doing something wrong because I dont know many bosses and I do +10âs allready :o
Third boss spawns pillars and if he gets 10 stacks or so heâll do an aoe attack that kills you or nearly kills you so you wanna stand in between the pillar and the boss so he doesnât get stacks.
Itâs a mechanic in normal mode too even though it doesnât do much so shouldnât really be news to anyone. Like I said it depends on the group, itâs an ok dungeon when people know what to do and one of the bad ones when they donât because it has a level of personal responsibility that a lot of other dungeons donât.