Hello,
This is one of the few times I will ever write on a official forum of Battlenet or Blizzard.
This is a rage thread, cause I am trying to get this class to work in PvP settings where litterally microseconds changes the combat.
So far, it’s been the most frustrating PvP game since I played BBCF back a few years, where I am litterally screaming out loud yells of curses, unintelligble or right out painful shrieks from my experience.
Feign Death: We already know the pain and it’s so busted that our only reliable defense is the Deterrence that functions as it should, the delay is humoungous sometimes and sometimes fast, all from 0.01 react to straight up 8 seconds(So far documented) to get out of combat in PvE, which all can be ignored if the PvP person attacking has any form of macro knowledge straight up ignore the exit combat delay. (And sometimes in PvE it just straight up ignores you and 100% keep you in combat, EVEN if you’re 10+ yard away and without pet without resist)
Traps: The second most frustrating situations are when people run over your trap and nothing happens, running as in running on the ground over the traps, SEVERAL people even, At most I’ve seen 3 people run over the trap in quick succession without it ever breaking up, Freezing Trap especially. Each time you setup a thing perfectly to gain an advantage but the game completely ignore all the thought and plan you put into to current fight(Out of many fights per day mind you) and you cannot change the outcome of it without the game actually knowing wtf to do.
Aimed Shot: The bug where you take 8+ seconds to fire the aimed shot cause of the spell batching of the attack. Spell batch the Aimed Shot cast, spell batch the finished aimed shot cast time, projectile FLYING in the air spellbatch and then finally spell batch the hit confirm once the arrow hits the target. That’s 4 spell batch in a single active attack, and remember, our auto shoot has the same function as aimed shot, so this applies to this as well. Not to mention when you are PvPing, standing on a place against good PvPers without moving will cost you your advantage. And when you have a swing timer (Or Auto Shot Timer) you know the frustration of it being fulfilled AND should shoot, but you move as soon you see the meter fully bared and you see the word “Interupted” you get angry cause it was a huge waste of time with no reward for doing so.
Pet Ai: The pure FRUSTRATION of this (Since you one of the three classes who RELY on being out of combat to use some abilities), where the Pet AI is so stupendous that you have trouble controlling and telling it to their commands, such as Attack, Switch target, Using abilities (Like Intimidation which takes about 2-4 seconds to finally affect something in general making that skill useless within the game to time as a counter). The irregular behaviour of the pets if it breaks your own CC such as Scatter Shot or Freezing Trap which changes the whole outcome of being in control of the class.
The Deadzone: I get that the deadzone should exist, but when people are litterally hitting you in the face while you still shoot them sometimes due to the leeway of melee or positional lag can be really horrendously frustrating.
The Melee Leeway: This situation only happens against good PvPers, but when you put down a freezing trap, and they know and run around it while you are ALSO running around the trap, both going merry go around, yet they still hit you while you are on the OTHER side of the trap by a HUGE margin (We’re speaking 6+ yards), while they have 100% DPS uptime on you while not being affected by trap AND hitting you from the additional melee range after the first hit, is annoying as hell to the point that I am considering swapping class for PvP.
Frost Trap Possible Bug?: Been doing some testing on the Entrapment on Frost trap, and noticed that there may be a bug on yet another skill. If the Frost Trap is unleashed, you get roots sometimes, correct? However, if you die while the frost trap is still active, it doesn’t seem to root since you are dead, even if 40+ people run over it. Intended or not, if this Bug may be true, throw it in the bucket of mechanics that doesn’t work.
And it just keeps piling up, but these things alone has me enraged to the point where I finally write something of, even if ignored, no value outside of just venting at the enraged situations that keep on repeating every single day when I try to get a higher rank in PvP when in controllable 1v1 or 1v2 fights, since these are the moments when the mechanics either makes or break the class.
And thus I end my venting and I will keep playing my hunter, in hope that it once, atleast once in the future, gets an appropriate response or bugfixes.
Thank you if you read this, for anyone that knows these situations that keeps repeating the frustration of playing a hunter in PvP.
/Zuljanne from Earthshaker