Main problem imo is, Raid bosses are designed with titanforging in mind.
well in an mmorpg you can have that challenge by playing pvp, pve content is all about your characters output and how you manage that output, so its all about getting gear and utilizing it in the best manner… this is the challenge. you put in time and can do harder content.
It is different, just not in the way you describe. Before titanforging I would just get previous raid gear from the free epics by falling asleep after accepting the queue. I actually got a 385 out of the last warfront which is equal (and can be better since it’s random stats) to current best raid gear. I didn’t afk after accepting the queue but it was “falling asleep” as you describe it
I’m not saying that this breaks the game for you, but it breaks the game from me. So from my perspective, yes titanforging is messing up my experience. I think we can disagree on this and that’s fine I’m just trying to explain what my frustrations with the system are as part of the conversation.
Oh certainly, I understand what you mean. I’m not new to the game, I haven’t missed a single expansion (so far). But the reality is that I had hard content from start to finish in previous iterations of the game. I could play as little as 5 hours a week in tbc (working 2 jobs wasn’t fun) and still have challenging and engaging content. It didn’t matter that when 2.1 came I couldn’t get into black temple on the launch week of the patch because nobody could. Now said content is gated behind a minimum amount of hours/week or I’m too late and it’s nerfed. I can no longer progress at my own pace, patches/hotfixes catch me before I’m done (along with arbitrary titanforges).
As for pvp, I tried it. I prefer the design of other games when it comes to pvp so I’d rather log off and pvp in a different game. That’s not a fault of WoW, just my preference and I completely understand that others might have their own
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