The War Within Hotfixes - 6 November

October 24, 2024

Classes

  • Developers’ notes: We have now identified and corrected a systemic issue that caused many class changes made in 11.0.2 to be missing from 11.0.5, and we have been implementing these missing changes via hotfix.
  • Death Knight
    • Resolved an issue causing Dark Talons to grant 0% haste until Icy Talons is triggered again.
    • Resolved an issue causing Wave of Souls damage debuff to be applicable by only one Death Knight.
    • Blood
      • Gift of the San’layn will no longer be cancelled when Vampiric Blood expires.
  • Demon Hunter
    • Fixed an issue that caused The Hunt to have an incorrect icon.
  • Hunter
    • Kill Cleave will no longer sometimes persist while Beast Cleave is not active.
    • Mastery: Sniper Training no longer benefits Black Arrow twice.
  • Mage
    • Frost
      • Splintering Orbs now correctly grants 6 Splinters.
  • Paladin
    • Resolved an issue that caused Worthy Sacrifice to cast Blessing of Sacrifice while Blessing of Sacrifice is on cooldown.
    • Hammer of Light’s global cooldown is now affected by haste.
    • Protection
      • Fixed an issue causing Sentinel to grant too large of an increase to damage and healing.
    • Retribution
      • Hammer of Light no longer resets the swing timer.
  • Rogue
    • Addressed an issue that caused Darkest Night to fail to be granted correctly.
    • Addressed an issue with the interaction between Deathstalker’s Mark and Supercharged combo points.
    • Ethereal Cloak no longer grants an unavailable talent.
  • Shaman
    • Elemental
      • Lightning Rod now transfers 10% of all lightning damage dealt to Lightning Rod targets (was 20%).
      • Resolved an issue causing Ascendance to send out more Lava Burst than desired to a single target.
    • Enhancement
      • Arc Discharge will no longer cast Tempest when the initial Lightning Bolt cast grants a Tempest.
      • Thorim’s Invocation correctly increases the damage of Tempest by 20%.
  • Warlock
    • Fixed an issue where Warlock spells and abilities could aggro unexpected, out of combat targets.

Dungeons and Raids

  • Blackrock Depths
    • Lord Roccor
      • Lord Roccor casts Roiling Magma less often on Normal and LFR difficulty. This will result in fewer Sons of Roccor to contend with.
      • Sons of Roccor and Greater Obsidian Elementals cast Slag Armor less often on Normal and LFR difficulty.
      • Living Magma damage reduced by 25% on Normal difficulty.
      • Living Magma damage reduced at lower player counts on all difficulties.
      • Son of Roccor health reduced by 33% on Normal difficulty
      • Greater Obsidian Elemental health reduced by 33% on Normal difficulty
      • Obsidian Elemental health reduced by 20% on Normal difficulty.
      • Berserk time increased by 60 seconds on all difficulties.
      • Volcanic Upheaval damage reduced at lower player counts on all difficulties.
      • Lord Roccor health reduced by 14% on Normal difficulty.
    • Bael’Gar
      • Bael’Gar health reduced by 10% on Normal difficulty.
      • Spawn of Bael’Gar health reduced by 37% on Normal difficulty.
      • Spawn of Bael’Gar attack damage reduced by 33% on Normal difficulty.
      • Giant Stomp damage during Rockfall reduced at lower player counts on all difficulties.
      • Molten Heart damage reduced at lower player counts on all difficulties.
      • Rockfall damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 60 seconds on all difficulties.
    • Lord Incendius
      • Lord Incendius health reduced by 15% on Normal difficulty.
      • Summon Flame Geyser will cap at 3 Flame Geysers on Normal and LFR difficulty.
      • Flame Geyser health reduced by 17% on Normal difficulty
      • Blaze damage reduced by 33% on Normal difficulty.
      • Blaze damage reduced at lower player counts on all difficulties.
      • Dying Flare damage reduced by 20% on Normal difficulty.
      • Scorching Wind damage reduced at lower player counts on all difficulties.
      • Consumptive Flames damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 40 seconds on all difficulties.
    • Golem Lord Argelmach
      • Golem health reduced by 16% on Normal difficulty.
      • Arcane Overcharge damage reduced at lower player counts on all difficulties.
      • Time between golem ultimates abilities increased by 20% on Normal and LFR difficulty.
      • Poison-Soaked visual clarity increased.
      • Toxitron’s Chemical Bomb fires one chemical pool (was 2) on Normal difficulty.
      • Incineration damage reduced by 25% on Normal difficulty.
      • Golem Overdrive damage modifier reduced by 25% on Normal difficulty.
      • Lethal Attraction damage reduced by 15% on Normal difficulty.
      • Electrical Discharge damage reduced by 15% on Normal difficulty.
      • Livewire damage reduced by 15% on Normal difficulty.
      • Flamethrower damage reduced by 30% on Normal difficulty.
    • The Seven
      • The Seven health reduced by 12.5% on Normal difficulty.
      • Time between Seven powerful abilities increased by 40% on Normal and LFR difficulty.
      • The size of Corporeal dwarves increased by 100%.
      • Bladestorm radius reduced by 25% on all difficulties.
      • Bladestorm damage reduced by 20% on Normal difficulty.
      • Bladestorm now has a cast time and personal responsibility visual over its target.
      • Felguard health reduced by 25% on Normal difficulty.
      • Felguard attack reduced by 33% on Normal difficulty.
      • Fire Elemental health reduced by 25% on Normal difficulty.
      • Mind Torrent cast time increased by 50% on all difficulties.
      • Terrify damage reduced by 20% on Normal difficulty.
      • Sunder Armor damage taken increase reduced by 25% on Normal difficulty.
      • Rend damage reduced by 22% on Normal difficulty.
      • Fire Nova damage reduced at lower player counts on all difficulties.
      • Magma Bolt damage reduced by 30% on Normal difficulty.
      • Fan of Knives damage reduced by 17% on Normal difficulty.
      • Bitter Cold damage reduced by 14% on Normal difficulty.
    • General Angerforge
      • Fireburst Grenade cast time increased on all difficulties.
      • Fireburst Grenade damage reduced by 25% on Normal difficulty.
      • Rings of Fire cast time increased on all difficulties.
      • Anvilrage Officer size increased.
      • General Angerforge size increased.
      • Commanding Aura visual readability increased.
      • Anvilrage Rogue health and damage reduced on Normal difficulty.
      • Anvilrage Sapper’s Detonate damage reduced by 15% on Normal difficulty.
    • Ambassador Flamelash
      • Portal Anchor health reduced at lower player counts on all difficulties.
      • Portal Anchor health reduced by 10-20% based on difficulty.
      • Flamewalker health reduced by 25% on Normal difficulty.
      • Superheat damage reduced by 20% on Normal and LFR difficulty.
      • Unstable Portal damage reduced at lower player counts on all difficulties.
      • Fury of the Firelands damage reduced by 17% on Normal difficulty.
      • Explosive Impact damage reduced by 20% on Normal difficulty.
    • Emperor Dargan Thaurissan
      • Moira Bronzebeard’s health reduced by 17% on Normal difficulty.
      • Dark Iron Imperial Guard’s health and damage reduced on LFR and Normal difficulty.
      • Fireguard Destroyer’s health and damage reduced on Normal difficulty.
      • Fiery Demise damage reduced by 20% on Normal difficulty.
      • Fiery Demise damage reduced at lower player counts on all difficulties.
      • Fire Nova damage reduced by 25% on Normal difficulty.
      • Hand of Thaurissan size reduced by 20%.
      • Molten Hand damage reduced by 33% on Normal difficulty.
      • Iron Brand damage reduced by 30% on Normal difficulty.
      • Radiant Burn damage reduced by 37% on Normal difficulty.
      • Volcanic Blast damage reduced by 18% on Normal difficulty.
  • The Rookery
    • Baelgrim’s banter in the Rookery should now be audible for all players (was just the closest player).

Player versus Player

  • Fixed an issue where Battleground Blitz was incorrectly giving quest credit for “Something Different”.

WoW’s 20th Anniversary

  • Fixed an issue with Timewalking dungeons, where if you completed the level up version of “An Original Path Through Time” at level 80, it would not give a scaled item.
  • Fixed an issue where getting a Bronze Celebration Cache of Treasures before level 80 could result in a missing item.
  • Fixed an issue where the Warlock belt was untextured for the display mannequin at the Caverns of Time pavillion.
  • Reduced damage of Archavon the Stone Watcher’s Rock Shards.
  • Fixed an issue allowing players to purchase Practice Ravager multiple times.
  • Fixed several secret issues that would have allowed secret finders to be too good at finding secrets.
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