There is still a huge margin between power of tanks


#1

I think that tanks need to be balanced around high keys the way that any tank should be able to do the same thing, but maybe differently. Having tanks that can stand still while other tanks have to kite isn’t good.

I still think that the current changes to Vengeance Demon Hunter aren’t enough. I think the class fantasy is soul consumption so we need to do something with it

First of all, fix the bug that causes souls to be consumed whenever you stand near obstacles. It’s annoying. Let souls be a buff instead of real objects. It hurts immersion, but it removes situations when you want to use souls to heal yourself, but they are consumed automatically and then you dead.