tl;dr: The game should provide more positive interactions between players. Introducing combos of various abilities used in conjunction by two or more players to achieve a unique powerful effect would increase the skillcap and promote teamplay.
What world of warcraft can provide to players that other games cannot ?
If you fail to answer this question, then why players should stick to WoW and not other games ?
In this thread, I’m talking from the perspective of someone who seeks to challenge himself. I’m not talking about people who enjoy collecting transmog or follow the storyline.
Just a quick note on following the storyline, though.
The cheapest way to do it (in terms of money) probably consist in subscribing 1 month each time the next big update is released and the last wing of the current raid opens. That way, you just do quests then LFR quickly, and you’re done. So you can cancel your sub again.
So blizzard has to come with ideas to refrain the players from doing something like this. But if you only care about storyline… That’s more than enough (as you could also just watch youtube and read books, you’d get more story).
Back to the topic. What about someone who actually wants to challenge himself ? What World of warcraft has to offer to this guy ?
There are plenty of challenging games out there. Even more challenging than WoW and most of them does not come with a monthly fee or a toxic community that you have to deal with. Plenty of these games are actually single player.
So, why not play single player instead ? Because you love playing with others, of course. Chatting and having fun on discord while playing is fun.
That said… Listening to the same raid tactic for 2 hours for weeks because your raid team has a hard time defeating some boss is… so boring. More pew, and keep talking to a minimum. No other way to get experience.
But, back to the topic again. There are tons of multiplayers games that are both challenging and fun… and don’t require a subscription. Mainly because there’s very little developpment needed to maintain these games (example: among us). High replayability games, basically.
When you’re in a raid or a M+, don’t you feel like, even though you’re in discord chatting with friends who are in the same raid/M+, your character is basically alone ?
Of course, it’s not strictly alone. But does it feel that way ? Does being in a group really change that much the gameplay and feeling of the game ?
Ok, now that’s an awful long intro to get to the point… But I’ll put a tl;dr version at the top.
I think the game need more interactions between players. And I mean positive, enjoyable interactions.
The very core of the game is combat. I think this game does not provide enough combat interactions to the players.
An old and also very simple example of what I mean was symbiosis. I think a lot of people love it.
Another more recent example is the ursol’s vortex+typhoon combo. I used to play with a friend who has a guardian. During M+, we would sometimes have an interaction like that:
Him: Thyri, can you Typhoon ?
Me, typhooning into his vortex: sure!
It’s simple. But when doing so, we feel like we’re doing teamwork, and considering the state of the game I will even dare to say “advanced teamwork”, even though it’s really simple.
I think the game should be balanced around interactions like that. Basically every class should add new varied possibilities to every other classes in the form of powerful combos performed by two or more players.