This is RIDICULOUS

Good changes, you have one additional healer for Season 1 Midnight now, who will try. Tired of DPS queue simulator.

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It reminds me of pre cata times, before (almost) every class and spec had an interrupt. Except priest which even in cata only had one via the silence talent.

If priest keeps their fear I guess I’ll be fearing mobs to interrupt again or cast MC.

It’s a scary thing to rely on DPS and tanks sometimes…

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Probably min-maxing amoebas. Every group, every turn, every corner there is min-max meta obsessed player.

This is the reason i stopped tanking, both healers and tank were given a lot of responsibility, much more than it is required from dpsers, one mistake and everyone goes full rage on you.

This is also the reason there are so few tanks and healers.

Midnight is looking good and I welcome it.

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Really? That is BS. Its moronic to kick out a healer in the middle of a dungeon run. As for the “flaming”… since YOU dont play healer im guessing you are the one flaming the healers all the time. Right?

But regardless. You think these changes will make it better?

DPS spells are not going anywhere. The less “stuff” you have to do besides healing, the more DPS you will be expected to do. Its Shadowlands 2.0. I was there.

Like I said. DPS in healing is 100% a logical, mathematical consequence of how combat works in WoW. You CANNOT heal someone more than 100%. Literally.

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As long they keep the intention going that the healers also do DPS in their downtime, just like FFXIV advises in their tutorials.

I always play dps and heal .As alt and resto druid was my choice but lately in retail when I see what they did to healers especially resto druid I refuse to play healer. Heal people, runing changing forms to interupt, to dps on top of all doing mehanics while dps just eat every dmg can take..To play heal on retail is very stressful no wonder why ppl dich it.

That I am okay with, in downtime, meaning it’s optional and not expected.
If the fight is tuned that a healer must contribute with DPS, it’s a bad fight.

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Sorry, going to get some coffee to try and understand these kind of mental gymnastics

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In high keys you dont understand what the issue is.

You dont need it eather in high keys. Not even in a +22. People are completing the highest level of keys with minutes left in the timer. Because the problem is SURVIVING the key. Not killing things fast enough.

The issue with healer DPS in high keys is that healers sit some % of their time with the party at 100%. And have nothing else to do other than to AFK or DPS.

And they cannot increase damage any further, to keep you healing. We are already close to the 1-shot territory and all that would do is lower the maximum key level from +22 to +20 or something. And everyone’s maximum key level would go down by 2 as well.

So the solution to that problem is to make DPS spells give you some form of feedback loop with HPS.

Have a read:

You over-exagerate everything. I am assuming you say this based on your own personal experience right? Of playing keys as a DD and flaming healers yourself for not DDing.

Its not mental gymnastics. It’s sarcasm. No. Healers dont get flamed all the time. Especially not for their DPS. If you played more than 2 keys as a healer and seen it yourself then you would have a better outlook on that statement.

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Several statements from people about the abuse healers get

Uda: No, you’re all lying and making things up.

It’s too early for this stuff….

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The rest depends how the dungeons are tuned with the changes.

If it’s mostly chip damage with the occasional spike, then tossing out the one or other heal is fine while weaving in damage spells.

Shouldn’t be used as a excuse to bunker in and start blasting through half of your mana for group heals when the group has lost just about 10% HP or so, though.

You kidding me, right?

Not once in my 20+ years in WoW have i flamed healer for not dpsing or interupting.

wtf is this argument anyway, lol.

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I mean sure, that’s a bit obvious for me, that you use the spells that make most sense for healing at the situation.

I for example enjoy healing when an encounter requires me to cycle spells to keep someone topped off. FFXIV has some fun encounters like this where it’s basically a dance between your spells and the boss rotation to prevent the tank or DPS from going splat.

That’s fun healing for me.

If I get to the point that I’m good at the rotation and know the fight by heart, sure I don’t mind weaving in a DPS spell or two to account for the moment where no healing is needed.
What I do not want to experience is “Healer, you must DPS”

Oh look, the paragraphs after the one announcing the interrupt-nerf:

With the removal of interrupt capabilities from healers, we’re making an effort to change the behavior of enemies that use spells like Shoot or Frostbolt. We want enemies with these spells to more evenly spread their targeting to different players of your group, which should reduce cases where a single player might take a large spike of damage while others receive none.

And again, we have more to come for classes in Midnight testing. We’ll continue to outline all of this in our development notes with each new build, and we’ll continue to read your feedback as we iterate on class design. In particular, we’re looking forward to evaluating these changes based on the playtesting of content like endgame dungeons and delves when they come to the test environment.

We’re still in early alpha-testing, a lot of stuff is being added and altered with each build, while removing interrupts is concerning (What about solo content?), we’re not seeing the full picture yet.

I know, but both sides got their extremes - And the shift from 100% healing and 0% DPS to a balance between them is a bit of a rough one around here, especially when old habits die hard and mindsets are entrenched.

Ye because most people sux have 2 left hands then heal need to dps in order to everything die faster or to not give chance dps to fail to prevent wipe, I get that. But that can be also fixed by boosting more dps or heals. Boosting dps would give healer freedom to choose do he wants to dps or not and not to be mandatory . Some people in this game also enjoy proving dps how as healer can do more dps than them making toxic environment to a game.

I’d love it if they figured out how to make healers only heal, dps only dps and tanks only tanks.

Seems like a difficult thing to figure out, but I hope it happens.

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It’s sacrcasm.

You claim healers are being commented by “min-max meta obsessed players in every group”…

That cant be true. Because it is not.

In 20 years of WoW I can count with my hands how many times I got flamed unjustly by min-maxers for things. Its FAR from “every dungeon”.

Lets be serious here… EVERY fail is a healer problem. In low keys. High keys. Anything.

Even people using the OBA. That -20% DPS they do… YEAH… thats a healer problem too. Even if DDs execute mechanics perfectly, packs will take 20% longer to die. 20% more time the healer has to be focused on the HP bars.

If you heal. This should be your 101. And im being honest here.

OK. I will see you whine infinitely in Midnight about moron DDs that fail to kick and wipe parties, and you cant do ANYTHING about it. Except maybe try to heal those fails like a maniac, adding to the stress.

:slight_smile:

I know it will happen. Because it happened before. So buckle up my friend.

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Nothing different than the current situation

Absolutely not. Like I said. I did some 10s and 12s yesterday and I took care of all the kicks myself.

DDs just had to ZugZug. And kept the party alive with just Riptides as a result and spent 90% of my time DDing.

Just to let you know. If I can do it, so can you. But in Midnight, none of us will. So you will be back to praying to god that DDs kick their stuff.

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