remember why titans didnt kill old gods?
use same logic for boosters, killing boosters you lose booster subs and people who buy boosts sub. the rabbit hole might be going too far deep for your understanding. almost every semi competent player/ guild performed boost in one way or another. even helping a friend is a boost where you exchange your skill/overgear for similar help or services. its a part of WoW culture.
the better solution is to find a way to remove the demand for payed boosts.
they can axe all gold and etc boosters today but whats gonna be left in the game beyond argend dawn erp squads? ( nothing wrong with that !
but they can definitely slowly move away from boosting by enabling people to progress without feeling too far behind more tryhard players. they tried it in BfA, but ComMUniTY was feeling its too ez, now every second game in 2x2 is against a glad mount guy and a âfriendâ
So you can see how reliable pvp loot + pve loot draught created a demand for more boosts!
No one whoâs seriously into PvP would say that. Itâs basically always random BG heroes who have this opinion.
This. Iâve brought this up multiple times already but having 4 raid difficulties makes it hard to balance proper ilvl distribution. A newly leveled character pretty much is a critter compared to a mythic raider which is idiotic. Sure, mythic raiders should have more power, but not 2-3 times more than a newly leveled character. Things are getting heavily out of proportion.
Also this.
Back in TBC I was fine with not having cutting edge gear or not completing a raid. Later on I found a progress raiding guild and did just that but thatâs besides the point. It was fine to NOT have raiding gear because almost nobody had the current raiding gear. Everyone else had heroic dungeon / honor gear, with small amounts of people having high end pvp gear/raiding gear. So almost everyone was at the same power level except for the top % of players.
And I was fine with that, before I started raiding. No issues at all.
Going with that argument we could also delete Mythic and heroic raids and only have LFR and NHC to play because only the top <1% clears mythic raids. Blizzard still caters to them.
We also could just remove every item over 210 ilvl.
We could just make every bit of content in this game random queues with maximum gear rewards by just participating.
Blizzard obviously does not only care about 95% of the player base but also the top 5%.
The problem with this is that PvP gear is really strong in PvE right now.
For most tanks you want full PvP gear or close to it if youâre doing M+ at least (Canât say about raid but Iâd guess itâs still the same) just for the straight up damage reduction it gives you which is why PvP boosting is so rampant right now.
Here Iâll have to disagree with you, simply on the basis that this is an RPG game so there should be some gear progression and power tied to it.
And why should they not? If you compare a mythic raid geared character to someone in 200-210~ ilvl itâs not 2/3 times stronger. Comparing it to someone in fresh leveling gear of course youâre gonna see a major difference.
In practice this is still true though. A very small % of the playerbase is fully 226 geared right now.
All I see is that you were the one starting to be rude/condescending but alright, man.
I said that going by your logic of ânot caring about a minority of the player baseâ we could also just not care about the PvE minority of the player base which are mythic raiders.
Blizzard does obviously care about the minority, hence mythic raids exist.
You asked
My response to that essentially is âBlizzard does obviously care about minoritiesâ Blizzard cares about absolutely every type of player in this game. Thatâs why we have so many difficulties of raids/dungeons in this game.
I actually donât really mind mythic raiders being much stronger than the other PvE guys.
Iâm more on the side of PvP and used âmythicâ as a short example for the power level gap (probably should have been more specific about ilvl, rather than just using the word mythic".
This gap also exists in PvP which is a huge issue, especially for people who didnât start playing at the start of this season.
There are people who just canât compete at all. Iâm able to 1 shot people while using half of my burst with them not having anything to defend themselves except for paladins with bubble.
Itâs incredibly harder for new players to catch up in gear with this current system.
The 4 different difficulties add to that because PvP gear, for whatever reason, gets matched with PvE gear in ilvl.
In my experience, people who complain about this are either poor or jealous.
If a person picks herbs 10 hours a day and uses that gold to buy a raid clear, theyâve earned it just the same as somebody who smashed their heads against the bosses.
Top players should enjoy a power boost over fresh dings, i donât disagree. But in PvP there is this implicit assumption (with a ranking system) that these geared players âstick to their laneâ when in SL this isnât true.
Even someone in 213 gear has a significant advantage over someone at 197 starting out, and it is extremely common to encounter such disparities for various reasons (once of which is the attractiveness of pvp gear outside of pvp) but whatever the reason, it needs to be curbed.
Nothing wrong with players in gear being better than players without gear, but if you allow these players to be a regular part of the competitive environment in which subsequent players attempt to gear up in and have to fight against, you break the matchmaking system altogether and turn it from a game of skill into a game of âmake sure hell or high water you pvp at season start else you have no chanceâ.
If we believe that is okay (those who âget in firstâ reap the rewards) then blizzard may as well make rated pvp have a discontinuation date after which point you canât participate anymore until next season.
It doesnât matter when you start raiding, or doing M+, you will always find people around your level and what you fight is static (set to what you aim for) so you can always âget into itâ.
In PvP because itâs versus other players there is a huge disincentive (particularly in SL) to even bother with rated pvp if you miss the first week or two because the content gets harder as time goes on.
Iâve said it in another thread and iâll say it again. Start of season the average glad player was expected to be better than most other players and thus theyâll ascend ranking. The 1.4 player was expected to be better than some, but not most players, and theyâll end up at 1.4.
At current to even break 1.4 you need to in several matches outplay 1.8 or higher players to get there, because theyâre running around in the unranked bracket and it utterly breaks the progression system. Only the very best have a chance of getting higher (those who can outplay such a huge ilevel gap) and the rest, the kinda good, the average, the somewhat decent, get stuck at 200ilevel because in many games the ones gatekeeping their wins are from âthe bestâ or âvery goodâ brackets who they need to beat to get there. This is wrong.
Imagine if you had to time a +15 in order to gain access to your weekly vault for a +5 dungeon? Youâd call it absurd surely. Why expect someone who is good enough to do only +5s to do a +15!! Yet you have people in these forums you have no problem with PvP currently being a system where even the lowliest players should have to outplay glads or 2.1ers in their decked out gear in order to qualify for measly 1.6 rewards? How can anyone say this is anything but busted?
These start of season glads and 2.1ers never had to outplay people to that degree when they got their gear, so how is it fair others have to simply because they started two weeks late? I suspect itâs âfairâ to them because theyâre the ones earning gold boosting the stuck players, whereas if theyâre prevented from smashing their own rating down and playing in the lower brackets they canât boost anymore.
This is the main issue here. As far as I remember it never has been this hard to catch up on PvP gear (except for Legendaries weapons like Shadowmourne, which were PvE weapons but BiS in PvP) as it is in this expansion.
Bottom line is that people who should be higher in rating canât climb higher because those gearing restrictions exist and people who should actually be lower in rating are higher than they should be because of a gear advantage they got earlier than re-subbing players.
That plus the fact that alle those boosters are actually really just messing up the whole rating system.
The amount of players who obviously have the play style of a 2k+ player with full gear who are sitting at 1.4k with a guy in their team who canât even find his interrupt/cc button is astonishing high. At least thatâs my experience currently.
I know ingame and RL comparisons donât really work well but do people with a huge amount of money deserve a masters degree when they just buy them without studying?
Yeah, itâs a game and not real life but who have to draw a line somewhere.
Why not just make everything available with gold then instead of having to rely on third party services?
This logic is lost on me. You put in the effort of farming herbs, not the effort of acquiring gear and learning your class. They are fundamentally different things.
Gold is and should continue to be a mere commodity that allows you to buy all sorts of cosmetics. If youâre rich you get cosmetic stuff most players will never have access to. What gold should never be is the means to make your character competitive on par with the best players - particularly when you can buy wow tokens. Thatâs the pure definition of pay to win
Only problem isâŚwhat exactly you âwinâ in WoW? Having gear means nothing if you are clueless with the class. Gold wonât buy you good log parses in raids or very high m+ score to be able to compete with top m+ runners in the realm(most boostees just buy 1-4 weekly +14-+15 clears for the GV).
In PvE you get something you did not earn, which could be overlooked because it has not as much impact on other players.
In PvP you gain way better gear (power creep is redonculus in SL) and thus the power to literally 1 shot people with half your burst.
Let me ask you a question - would you mind an in-game shop in this game, where people can just buy 226 gear with gold or real money? If you wouldnât like the idea then you should also dislike boosting services, at least in my opinion.