Time to ban boosts for gold

I agree, but they can’t even rid the game of bots let alone boosters.

Its difficult to compare those two. Cause the boosts are still done by normal peps. If anything the boosters need to be at least above your average John cause they need to carry a “freeloader”. The shop is different. You get the item out of thin air not cause of other people’s hard work. Heck even guildies “legaly boost” their own peps when an overgeared main raider passes an item to less geared alt, social or whatever. And who knows. Maybe that alt boy who got the 226 item from first mythic bosses where dead from the start? So he also “doesn’t deserve the item” then?

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There is nothing to win, though. If someone wants to play like that, than be my guest. It is not hurting my game in any way. Surely i also seen the dratnos video and stuff about having 220+ ilvl gear in less than a month, finding out he spended 4M gold on 226 BOE’s. Well, whatever :grinning_face_with_smiling_eyes:

There is no guarantee of loot in a boost run, there is no guarantee of loot even if you’re not being boosted tbh.

Blizzard are only going to sell cosmetics in the shop though. That’s not to say they wont add catch up gear at various stages in the game, but that is just available in game.

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And yeah that too.
Shop = guarenteed item. Boost = no way to be sure if you get an upgrade…heck if you get something at all.

Can add that point to my above reply as well.

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True, the boosted guy still just buys the achievement and gear with gold/real money. It’s not exactly comparable but the fact that people who are not good enough to get the gear can just buy the gear instead.

Going back to my previous comparison - would someone who pays someone to take his tests/exams at university deserve his degree just because there was a real person involved who actually put in the effort?

Also not the best comparison. People in progression guild are usually in those guild because of their performance. If some alt of this guild gets carried through a mythic raid and dies in an encounter he still deservers the gear because he most likely already has participated in clearing the raid on his main. Just dying once or twice is just being human, mistakes happen. It’s not comparable with not being able to clear that raid at all.

If it’s a just a social member of the guild who never participated in the progression and basically just gets carried through with no notable impact then yes, he actually doesn’t deserve that gear but I wouldn’t mind it as much as all those carry services.

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You could just add loot boxes instead of direct gear in the in-game shop. :man_shrugging:

Thats actualy pretty good way to get rid of boostesr. Just add loot box to buy for gold in shop so you can skip middle man. And lootbox will contain everything from achievements to gear.

It depends what you mean by “above average” to be honest. I don’t consider myself a pvp god by any stretch of the imagination, but when I first considered doing rated with a mate of mine we’d do duels to warm up and “get our head in the game” - we were both similar skill level, people who did PvP back in wrath but hadn’t touched it since.

His gear was about 189 mine was 203. In the duel once I had set him up into my “burst window” as a freaking holy paladin (he was a monk) I stunned him and took him from about 70% health to 0 within a few seconds.

Don’t think for a second it takes a massive amount of skill to carry a bad when you’re in the position where simply unloading your burst even partially immediatley turns the match into a 2v1. I’m not saying it takes no skill whatsoever, but I think you bastly underestimate how much of a difference having 213+ gear versus 197 works.

You have nearly 10k more health than them, and your output is somewhere around 50% higher, you don’t have to be good to win in that scenario, you have to be a moron to lose.

The average 197 player will have roughly 30k hp. My holy pala only has 207 ilevel (so 10 higher) and I can deal 18k damage in a single instant cast ability if I set it up correctly, followed by another 4-5k. All i need to do in that situation is whittle a target down to about 22k health or so and then press two buttons and they’re dead. That doesn’t seem like it asks an awful lot of me as a player.

ANd given i’ve sucessfully managed to tank two players around my ilevel railing on me in games with equal opponents, I don’t see what is so difficult about having two 197s on me. They don’t hit hard enough to pose a major threat, they’re less likely to be as skilled as higher geared opponents so they may well fail to kick me of godknows what else.

There is nothing especially hard about a pvper with a huge statistical advantage beating two opponents. Even if their skill is equal to the 197s, they will still win. As said they have be a worse player to lose.

This is why it is whack, the 197s have to massively outplay 213+ers to get their gear. It’s wrong.

They need to implement some kind of system that tracks ilevel disparity in comps and then awards rating shift based upon participation if the ilevel is beyond a certain gap. So say you have a 197 clueless with a 226 glad. The game detects “whoa, they’re 15 ilevels apart” (or whatever) and so if they win, the rating they gain is based upon how much damage/healing they dealt within the match as a total, and if it’s below a certain % of the total amounts, they get 1 rating.

So if they’re interested in actually PvPing and contributing, they’ll be fine as they’ll still contribute enough (and anyone who argues they can’t in that situation is surely conceding that the gear advantage thus must be issues if they can’t compete with their own teammate, right?) whereas if they’re interested in simply afking and jumping around, they get very little. But it only applies where there’s a huge ilevel gap in the comp itself.

Where the ilevel is closer, the assumption is the glad is closer in ilevel then to the opponents, so it’s harder for them to carry the game, so the afker increases risk of loss which is enough tbh.

I know this kind of system doesn’t exist in pve at all, but unlike pve, boosting in pvp actively harms the progression of other people directly by reducing their rating and making their attempts at doing the content harder and artifically more challenging. You can easily avoid grouping with that obviously boosted hunter in groupfinder when you check their RIO history. You cannot avoid being matchmaked with the boosted hunter in arena who has a glad partner.

Exactly.

The boosters know perfectly well that their “coaching” includes playing together with the buyer until he hits the agreed-beforehand rating. That’s boosting. Calling that “coaching” is just masquerade.

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The token system injects exactly ZERO gold into the game.

Try to understtand how the system works before making statements like this.

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It’s balony.

Coaching. What it typically involves is you’ll spend a lot of time with your trainee in situations outside of the thing they want to be coached in, before introducing them into it gently to apply the stuff you’ve taught them. The reason you do this is to build them up appropriately so they learn organically and also build confidence in the territory. It teaches them to stand on their own two legs.

Only when someone is somewhat decent with the coached subject, will you then mainly take them into that arena directly, but even then the coach’s role is advisory.

So no, I don’t believe that when glad players are taking literal fresh dings into arena 2s they are “coaching” them, because would be akin to suggesting that the best way to teach someone to become a professional footballer is to immediatley place them in professional league games, and not only that, but the coach plays alongside you and plays in a way where they aren’t “setting you up to learn” they’re just focused on the game as they would be normally.

I don’t deny there probably is some coaching going on in wow, but a vast majority of what goes on in pvp is straight up boosting. How can you call it coaching when the lesson you seem to be teaching your trainee is “stay away, let me handle it” or “don’t worry if you don’t make it, I got this”. That doesn’t teach them how to be a good player at all. It teaches them to rely on you which is the opposite of what coaching is supposed to be about.

/ignore, misread

I never said it wasn’t?

And my post was agreeing with you? Wierd post.

Damn, apologies, I misread your first sentence. I will correct my post.

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We all do it from time to time :laughing:

I’m a little confused about the arguments here which seem to be almost all about pvp.
PVP is totally imbalanced at the moment due to gearing. Those that jumped in first had it easiest playing against similar iLvl players and hence could gear up to 226 without facing massive differences.
Pvp now means starting with, say, 197 gear (let’s say an alt) and probably facing people at least 10 ilvls above you- so you need to be much better than them all else being the same in order to win, which is the only way to get the gear you want/need in order to be able to compete at higher levels.
Pvp rewards the exact piece of gear you want, just need enough points to get it.
Also, the pve gear system is broken. In order to get even the same level of gear as pvp gives out as candy you need to complete M+7-9, which is by no means easy in a 197 or below bunch of toons (ok, your new toon might then get lucky and get a piece of 213-216 gear from the GV on a slot you can use with the stats you might be able to live with once a week).
To make it even worse, you have to try and complete M+15 to even get 210 ilvl drops!!! And even then, only one or two drops per run per group…it’s little wonder people will just buy a boost for a M+10 or 15 or whatever and then wait for the GV RNG when trying and failing in random +15 grps give nothing any decently geared 210+ player wants to needs- you are literally only doing it for the GV rng once a week.
At least in BFA we had the ‘catch up’ available where you could collect the pips and buy gear from the NPC after a few weeks plus the extra roll things which were a great help in raids and dungeons to try and get the piece you need.
And the above explains exactly why people will buy boosts.
Until they fix the gearing system boosting will be a huge and growing business and nothing anyone says on here will change that.

TIME TO BAN BOOSTS FOR GOLD

Never gona happen , been in the game from launch 16 years ago and even less likely to happen these days as Blizz now directly profits from them since the introduction of WoW tokens.

Hell no, I pay for the subscription and I want people to help me get achievements, gear and mounts, how else I could beat other players hello!? Blizzard please don’t ban boosting.

It’s even legal to buy boost for real money. The only downside is that you have to wait for like 3 days or so before being able to gift battlenet balance to the booster(and apparently the booster has to use the same currency as you)