So I am wondering why noone talks about the trash difficulty in the first part of Tirna dungoen. And I am not talking about their smashes, casts, etc (all trash mobs got these), but just pure stats, pure melee damage to tank. Once you enter maze or 3rd part of the dungeon - it just feels like key difficulty dropped by like 5, tank barely gets any damage. But boy oh boy first part - tank needs to use major defensives just to survive natural sized packs (not double-tripple packs - but single).
As a bear tank in +14 Tirna yesterday, during first 3 packs in Tirna - I had to use every single major defensive and still my health at times was suddenly droping to 10-20% through heavy defensives (had to do some heavy kiting). And then once we entered labyrint - key started to feel like it’s +7 and I can just relax and forget my major defensives besides spamming ironfur, my health never dropped below 80% and healer was always full mana chilling (compared to going oom stresfully spamming in the first part)