Yet another thread where the discussion is leaning towards the upsides/downsides of having Warforging/Titanforging in the game.
Personally, I’m not a huge fan of it. Big surprise right?
Don’t get me wrong, I do see the upsides of having a system like this.
Thanks to this system, your character progression can continue past the level of difficulty you engage in. No matter what type of content you’re into.
But what are the downsides?
I guess this depends a lot on the type of content as well as the level of difficulty you engage in.
- Leveling
Here there is really only one downside with having quest rewards etc. being able to warforge/titanforge.
And that is Player perception. Argue in whatever way you want but in the end, a large portion of players care deeply about the items they receive. And every time your reward does not live up to the expectations you have, it results in a negative.
Now, regarding the leveling part and specifically for BfA, levels 110-120. I believe the scaling involved with your character with each level you got, and how obvious it was that your character became less and less powerful all the way up to 120. I believe this hurt much more than the actual gear itself that came from the quests you completed.
- At max level
Again, your experience with warforging/titanforging will generally depend a lot on the type of content as well as level of difficulty you engage in.
The first thing here that comes to mind is that having this system ultimately makes gear less meaningful. Why? Because it, in a lot of ways, takes away the incentive to strive even higher. Personally, I engage in mythic raiding and I do it only for the sake of the challenge. Too see how far I can get.
Anything that, in a way, forces me into repetitive patterns makes this game less enjoyable for me. Now, due to the fact that getting gear in this game is in itself mostly relying on RNG, some repetition is required in order to actually obtain most of what you need for each new tier. But when the level of repetition required is increased by so much just for the sake of this additional gear scaling- system, that’s when it gets a bit out of hand if you ask me.
Thoughts regarding the ways in which gear can upgrade
Take any item that you can obtain in a dungeon/raid for example(part from Azerite armor). In what ways can it become better than the very base version?
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It can warforge/titanforge. Roll for what item level it gets, which determines it’s general level of power.
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It can receive a socket/gem slot. Which allows for some further customization.
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It can drop with certain additional secondary stats/bonuses such as: Avoidance, Leech as well as becoming indestructible(it cannot break, no repair cost).
Regarding warforging/titanforging
I would be satisfied if we saw the item level cap with each raid tier lowered to the base item level of gear dropping from mythic difficulty in raids. While I strongly believe that gear level should be based on difficulty level, I can be okay with gear from other sources being able to scale up to what equals mythic level. But there should NOT be anything above that(until the next raid tier comes out ofc).
Regarding sockets/gem slots
Getting an item with a gem slot is for most classes something very good. A 385-item with a socket is for many classes/specs better than the same item at 395-400 but without said socket. What happened to the statement of: higher ilvl should equal an upgrade?
What I would like to see is that any piece of gear/any item that is not a neck/ring or trinket. Should not be able to receive a gem slot. Necks/rings and trinkets should always have a gem slot where you can put in w/e you want. There should be no RNG behind this part. If for example a pair of boots or bracers can have a socket on them then that should be a guarantee for that particular item no matter the level of difficulty you receive said item in.
As an example: Lets say a pair of boots that could drop from Battle of Dazar’alor, would have slightly more primary stats on them but NO secondary stats. Instead these boots by default have 2 maybe 3 gem slots in which you can choose for yourself what type of gems you want in there depending on preferred secondary stats. I say, why not?
Regarding additional secondary stats(Avoidance, Leech, etc…)
I would be happier if certain item slots for your character and the items going into these slots would have these stats guaranteed, this however is of less significance.
Too those of you who read it all, GJ! I could write more but I’ll leave it here for now.