Guys, just about obtaining absolutely max ilvl items.
Do you remember, when in Cataclysm, there were systems in PvP, that both differenciated PvP and PvE players and also allowed people to get absolute high end gear, just much more slower, than others and the true ‘elite’ gear was only a reskinned version of same ilvl items?
There was a system for gear, where.
- crafted (jump in gear, can be jumped over too, it didn’t realy matter, like any time in WoW)
- honor (where it was actually something, that mattered) -> baseline PvP gear (PvE version required justice points); unlimited availability
- conquest -> high end currency, limited availability each week, easy to cap through ‘casual’ content too, BUT higher rated ranking gave considerably higher cap for the next week (PvE version was valor, somewhat similar limitations, without option to increase weekly cap, but provided mostly filler gear too, because main source of loot was Raid and PvP only had the source of conquest vendor).
I honestly think, that was the best loot system ever implemented to the game, there were some minimal rating requirements for max ilvl PvP items, like 1650-2000 for every piece, but that was realy minimal and the most important factor was the weekly point limitation and it’s scaling with your rating.
Everyone was able to put in the effort they wanted to get the gear they wanted, raids were mechanicaly much easier, but they had more serious gear requirements, final bosses weren’t finished on opening week.
Player progression was calculable, effort was rewarded and player had a lot of free time to enjoy their hard earned gear:
PvP players could go to random BG, skirmish arena, outdoor in PvP zone, city raid, etc.
PvE players could go daily HC farm, repu farm, old raid farm, consumable farm for progress raid, etc.
And all of those ‘casual’ or ‘semi-casual’ acts rewarded some currency they could use for themself or for alts, like in WotLK, you could buy Wintergrasp tokens for 200 honor and it gave like 150 or something and it might have been remover in Cata or reworked, but you could still use honor and justice for quite some time even for a main.
But a main’s real progress was NOT hindered after you finished the weekly progress, not like now, where you are ‘sacrificing’ the chance of obtaining titanforge from M+ or arena loot of your main instead of alt progression.
Wasn’t that more ‘alt-friendly’? People comparing Legion and WoD with BfA are comparing bad with worse, there’s just no point…