What if instead we had more of a rating or a score, where it was more of a spectrum, a continuum of success and trying to do better, trying to be more efficient, trying to be faster or have fewer deaths, but you have some reward to show for it?" Hazzikostas said. "You always want to do better, but you’re never leaving empty handed—unless you, like, fail on the first floor and your run ends there, that’s okay.
In this interview, Ion Hazzikostas also mentions that this score system would take into account things like speed and death count, leading to you always wanting to be better but you’re unlikely to leave with nothing.
Time should always be a factor when trying to make something score based. And score in Torghast doesn’t sound too bad. Time is also something that you naturally improve as you personally improve.
I know people love to lose their mind over any mention of timers, but this is fine.
The reality is you just don’t die in Torghast as long as you’re not purposely doing dumb stuff.
I don’t think i’ve encountered the Tarragrue once, on my grandmothers grave, it’s just a non-factor for me.
Looking at the other score factors time seems like a fairly minor slice of the pie.
Also:
When the multiplier timer is below 5 seconds, a Score Orb [TBD] will summon nearby. Claiming it will reset the timer and award 50 score.
This effect can only occur once every 3 min and not while no multiplier is active.
It mostly depends on the reward structure but so far it sounds good.
A real timer would’ve kicked you out at some point, but a score would allow to make up for a slow run with more exploration / kills if you want to. Doesn’t have to be a bad thing and I’ll stay tuned to see how they implement that.
a continuum of success and trying to do better, trying to be more efficient, trying to be faster or have fewer deaths, but you have some reward to show for it?" Hazzikostas said. "You always want to do better, but you’re never leaving empty handed
This is what’s wrong with Ion as lead game dev right there imo. He was great at designing dungeon/raid encounters but this ridiculous desire to make everything into some competition really irks me.
Why do we constantly have to prove if we’re good or not… I don’t always WANT to be efficient, faster or be better at something I just want to have fun damnit.
The only good thing from this change so far is being rewarded for bothering to do boreghast in the first place. Though I doubt it’ll be fun even then.
Or should we start calling it Scoreghast now? Gogoghast?
They have already demonstrated that they are either incapable or too lazy to balance classes and specs for Choreghast in 9.0. Without that balance I can’t see how a timer is going to improve things? And then of course you have the anima power rng. I call total bs.
So in other words “Choreghast” sucks, that’s your opinion.
So a complete overhaul and restructure can only be a good thing, if they mess it up it still sucks, you hate it either way, but maybe they improve it.
I think Torghast has potential to be incredible and a lot of solo play fun, to see them investing into it opposed to ditching it is good news for me personally.
Torghast was a big pile of poop , they smacked that pile with a hammer and it splashed everywhere now xd
Guess they really will stop developing wow with SL
Seems ok to me, a small ash reward from each floor (not layer). Looks like they have seen players avoiding it like the plague and are trying to address that. However as the old saying goes ‘you cant polish a ’.
Slightly off topic but still related to 9.1 - legendaries dont need soul ash to upgrade them after rank 4 - you still need it to go from 1-4 though