Hello,
I’m writing a very simple DPS/HPS meter for myself and got it to work well for the most part, but I’m stuck on how to attribute damage absorbs to a source.
For normal healing, you can take the source straight from the COMBAT_LOG_EVENT_UNFILTERED arguments, but this doesn’t seem to be possible with absorbs.
Implementing it via UnitGetTotalAbsorbs and UNIT_ABSORB_AMOUNT_CHANGED would require me to have a list of all absorb spells in the game so I can track their applications and expirations, which seems way too complicated for something this seemingly simple.
Am I missing an easy way to do this or is the API just lacking in this regard?