The idea is to not play the error sound and show the error message of the trinkets when they are on cooldown.
This does not work as I thought it would. The sound is still played, the text is visible too. If I leave out the “/console Sound_EnableSFX 1” in the end, the sound is not played but then all of the error sounds are turned off, which I do not want …
/console Sound_EnableSFX 0
/console Sound_EnableErrorSpeech 0
…
INSERT YOUR ABILITY STUFF HERE
/USE BLAH BLAH BLAH
…
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/console Sound_EnableErrorSpeech 1