Unholy DK 12.0.5 – Feedback on Bugs and Mechanical Consistency

This is a focused piece of feedback on Unholy Death Knight after the 12.0.5 changes. The general direction is appropriate for the spec. However, the current implementation is undermined by a number of mechanical inconsistencies and bugs that make the spec feel unreliable in practice.

Commander of the Dead
The most immediate issue is that several core interactions simply do not behave deterministically. Commander, for example, does not consistently apply to all pets it is supposed to affect. For a spec that derives a large portion of its damage from multiple pet sources, this is not a minor edge case. Previous atempts to fix the PTR Commander Bug just made it worse. as to where sometimes your ghouls dont get the buff until very late.

Dread and Virulent Plague

When Dread Plague and Virulent Plague are extended, their tick timing shifts in a way that does not match expectation. This is not limited to a single interaction, but it appears to occur after any extension. Since a significant portion of Unholy’s feedback loop depends on periodic damage events, this desynchronization has downstream effects.

Disease Cloud damage

There are also clear attribution issues. Disease Cloud damage is currently credited to the player instead of the Abomination, which prevents it from benefiting from pet damage modifiers. In a design that explicitly emphasizes pet amplification, this kind of inconsistency undermines the entire premise of those synergies.

Unholy Devotion

Unholy Devotion is another example where the implementation diverges from intent. It is currently granting haste, attack speed, and energy regeneration in a way that causes the ghoul to auto-attack and cast Claw far more frequently than expected. This distorts pet contribution and makes it difficult to assess actual tuning, since the behavior itself is incorrect.

Furher Bugs?
In addition, there are a couple of likely issues that need further verification. As of now it seems Magus summons sometimes appear to idle briefly after spawning, which reduces their effective contribution during short windows. Forbidden Knowledge also seems to proc less frequently than expected based on Dread Plague ticks; if this is due to normalization (for example with Ebon Fever), it is not documented and therefore not something players can reasonably account for.

The underlying problem across all of these points is not complexity, but inconsistency. Unholy is designed as a layered system where diseases, pets, and procs interact. That only works if each layer behaves predictably. At the moment, too many of these interactions are either bugged or opaque, which makes the spec harder to play and harder to evaluate than intended.

Fixing these issues would go a long way toward restoring clarity. The design direction itself is solid, but it depends on systems that currently do not behave in a stable or transparent way.

List of Bugs was taken from Acherus DK Class Discord, shoutout to the Goats who discovered these. Anyway, please fix fast, so that I’m any meaningful contribution to my guilds Lura progress tonight.

  • a concerned Unholy enjoyer

Valandryl

16 Likes

What rubs me the wrong way is also that Blizzard thought that keeping Ancient Power over March of Madness was a good thing. Also leaving Summon Gargoyle with it’s current design where it always crit, which works against the main stat we are going for is also one that makes you question what the heck they are thinking.

But any way, we’re not Unholy any more, we’re Bugholy now.

2 Likes
  1. My main pet has the Blood Bond buff although I never chose this talent xD
  2. Scourge Strike only applies disease to one target instead of to everyone near the target it hits.
    For each additional stack, Clawing Shadow applies an additional disease - Virulent Plague.
    Unless my nameplate is bugged…who knows
    TESTED FOR DUMMY TRAINING

Other bugs
From https://www.reddit.com/r/wow/comments/1ssntu1/dear_blizzard_ion_its_time_to_reflect_here/

When I apply Plagues to training dummies, Dread Plague will usually use Putrefy and the Plagues will refresh. This works multiple times in a row. However, in dungeons (M+), it feels like the Apex talent doesn’t work at all, because even with the Blightburst talent (required for Putrefy to apply Plagues), it never happens. Plagues never refresh on their own. This only happens on dummies.

Putrefy free proc from Derad Plage should be more frequent due to the hastening buff from Festering Scythe, but the truth is that it’s exactly the opposite and this is also visible in testing on training dummies.

Yees…
With Apex talent and Blightburst, and with Scoruge Strike, which spreads and applies Virulent Plague, it is almost impossible for the uptime to be less than 99% xD. It would be really hard to miss and forget about Plagues, which are built passively into other abilities.

SUMMARY
The paradox of this situation is that we don’t even have a different build or a different game style.
If this had been provided earlier, now, given the errors in the pet build, we could at least choose another available build with diseases.

Unfortunately, you combined both worlds by forcing diseases into the build with pets and vice versa.

You did the same with HERO talents, so we really don’t have ANY alternative to play. We are blocked on all sides by your inept work.
Will you give us money back for the days we lost and were excluded from competitive play?

  • If you listened to my opinion written since the ALPHA version, today, instead of extending the duration of illnesses, all these skills would deal an additional tick/damage from illnesses.
  • Instead of consuming diseases from Blightfall (Pestilence previously), we would have a talent that increases their damage or deals massive damage instantly.
  • If it weren’t for the forced Putrefs into diseases and the forced forced Apex talents who in no way want to improve the quality of life of diseases or make them better or cause them more damage, we would today have an alternative to gameplay, class fantasy and player preferences and whether they want to play San as a plague master or an undead master or Rider as a plague master or undead servants.
    -You destroyed the Festering Scythe
  • You destroyed Summon Gargoyle
  • You have now destroyed Raise Abomination
  • You destroyed a small cleav for Death Coil

You didn’t listen, you didn’t do anything. Instead, you brought back the weak and broken Death and Decay.

3 Likes

I feel like I’m getting whiplash with how frequently this spec is being broken, and the fact that Blizzard haven’t even acknowledged this bug is incredibly frustrating.

People’s faith in Blizzard’s polish is quickly diminishing, back to back game breaking bugs will get very tiresome VERY quickly.

3 Likes

Okay, quick fix for this mess we’re currently in.
There’s money to be paid for advice like this. And there’s money to be paid for bug testing…

You’re getting advice from a fan of the game for free, so use it and don’t ruin the game any further.

Cycle of Death - Epidemic reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec and Death Coil reduces the cooldown of Putrefy by 1 sec.

Clawing Shadows - remove per stack penalty -20% dmg

Coil of Devastation - Death Coil hits 2 additional targets.

OR

Blighburst - Putrefy additionally casts Death and Decay at the target.

1 Like

Why they still haven’t fix the bugs? They are major, i can’t play the game anymore. I get instant decline from all high keys cuz i am unholy. They wanna force us stop playing the game? What is going on guys? It seems so irrational, what is going?

6 Likes

It seems that festering scythe does not apply the hastening buff anymore ^^’ (In any case, I don’t see it anymore…)

2 Likes

Unholy legit PvP fix!

1 Casting SoulReaper should use all 3 putrify.

Unholy is back to beeing clunky and to many globals to press for burst

2 DarkTransform+Army tied togheter in a macro is bugged. Works 3 out of 10 times.

Worked great until the nerf not long ago. Again have to press to many globals to burst

3 OnAPaleHorse when you combat mount should never slow the DK below 100% is bugged and we are slowed belowed 100%

2 Likes

and they still haven’t fixed these issues, but ran to fix pally bug….and i guess dk will stay like this till the end of season if not the end of xpac.

1 Like

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