If this goes live, spec is dead again, just like in season 1 and 2.
I was thinking of having more soft approach instead of hammering it down:
Stack of rain of chaos is now capped at 1 minute. Which means we can only gain 30 seconds from Blasphemy, which means we wouldn’t ever again be in situation that I guess you, the devs, dreadfully dislike, aka having this buff stacked to 3-5 minutes after leaving area of big pulls.
Make it so that first Blasphemy gives us one extension of Rain of chaos, that is guaranteed and every other that we may spawn, has this chance reduced, let’s say by 50%. (You could also go further, and have third one have 25% chance of giving us rain of chaos and stop it there) This would fit into the “chaotic” theme of Destruction very well. But what’s more important, is that it would have some potential outside of big CD’s, because if we can’t rely on already RNG mini Infernal that could spawn after Blasphemy grants us rain of chaos, our dmg is almost gone… Right now we just sometimes don’t get that mini Infernal anyway but if we have it taken away for sure, we’re done.
Those are my 2 ideas, I know that you perceive the game differently, but there is more to this topic, than handful of MDI players or 50 top parses in the world for destruction warlocks. These people play really well and they just do sick dmg, this isn’t true for 99% of Destro wl’s who’s characters going to be shredded after Wednesday.