Our guild hasn’t downed Visci yet (chill but decent players. Not all engineers, so playing it “properly” rather than the mass AOE strat).
Anyway I can see from our logs during shatter phases that after 80-90 melees he explodes. Resources say 75, it’s hard to find EXACT times in logs + you can melee him during the explode-to-blobs animation, so all looks about right.
Last night it felt like we were on for a kill and he simply didn’t shatter after a lot of melees, then went back to poison bolt volleys. People reported seeing “-60 hits left” and stuff like that in their DBM announcements. I checked the logs and we landed well over 120 melee hits in that shatter phase. Anyone else experienced this?