Almost every time.
I enjoy killing/being killed by players whilst summoning, this is good interaction and is specifically what warmode is for.
Moving the sum stone inside the instance would remove much of this interaction when really all players need to do is communicate WM is off and react accordingly.
I donât think itâs fair to do this at the expense of healthy wpvp because it basically revolves around party members being lazy and not going to the stone.
Iâd advocate for the stone to be removed entirely but it would also result in removal of one of the more popular locations to pvp so I donât really see it as viable option.
while my bf and i always either are at the dungeon entrance or are on our way when we apply for keys so its not an issue to sum others, however, a good chunk of people wants a sum and dont bother coming in the first place.
a couple of weeks back we had to sum someone in dazar alor for motherlode who refused to move his butt and demanded a sum.
Some answers make non sense. There is no discussion about world pvp here.
Totally agree if players playing warmode on, be ready for pvp, camping at stone etc.
We are just saying let different warmode realm players able to use meeting stone together.
For example; If my warmode on and trying to summon someone, warmode off player (in same party) canât see the portal and click. So we canât summon anyone. If that portal can be seen by all players (does not matter warmode on or off) the problem will be solved.
I usually replace someone who acts like that, they are too risky to take with imo.
Oh yes, moving these summoning stones or allowing WM on/off players to summon would RUIN the game⌠RUIN I tell you!
Oh please, it would fix an inconvenience⌠Sure, itâs not strictly necessary as the game wouldnât be broken if they didnât fix it. But itâs not like fixing it would cause the game to implode.
OP isnât asking based on fights happening at the summoning stone.
Heâs talking about two players of the same faction that canât summon together, because one got warmode on and one got warmode off.
And his suggested fixes is to either move the summoning stone inside where warmode doesnât apply.
Or allow people to see each other (or at least each others portals) in a set radius around the summoning stone. Even though people with different warmode settings canât interact with each other other than the portal clicking.
If you move them inside you are taking them away from WPvP conflict and itâs one of the traditional places for it. I realise that is not that clear from my initial response.
If both WM on and off shards collide at summoning stones I can see a potential for a lag spike as well.
I donât personally find it the end of the world for people to have to travel to a dungeon, and that sometimes the two people that are present first are not in the same mode.
Indeed, which I personally donât have a problem with because I find WPvP to be a complete and utter bore anyway, as in 99% of the cases itâs just the side with the superior numbers stomping the other.
No skill involved whatsoever.
But at the same time I donât have a problem with letting the stones stand if people actually enjoy that sort of thing.
Personally Iâve never enjoyed camping Summoning Stones. If youâre on the side thatâs winning itâs boring because itâs just superior numbers stomping inferior numbers, and if youâre on the side thatâs losing it can just be frustrating if youâre actually trying to get into a dungeon.
I donât see why that would be the case. The location of those in different warmode settings are already tracked anyway, when theyâre in a party together.
Me neither, but just because I donât see it as a big problem, doesnât mean Iâm not open-minded about discussing a possible solution. Since it is an inconvenience, even if itâs just a minor one.
God forbid you actually have to move your characterâŚ
When I started on a PvP server raid time was always a huge conflict for the summon stone. It was fun. And a race to get your people there first
Iâm not sure I agree with your party are already in same phase even when in different modes. I donât think that is right. You are in complete separate shards itâs only when you enter the dungeon which is completely separate that you can see each other.
I donât think this has anything to do with openmindedness. Itâs seems people are lazy when it comes to going to a location. Something that is exacerbated by WM on and off because the two people who may have bothered to go to the location are in different modes.
Meh⌠Never found it fun content. It just delayed the raid.
I enjoyed WPvP back when I started playing, because it was often players of relatively similar level fighting each other. Not too rarely one on one.
But that was back in '05, when a lot of people playing didnât have a max leveled character.
Of course ganking still happened from to time though.
You can see the location is tracked, because youâll see them on your minimap but you wonât see them on-screen.
Whether that is true for everyone or not I donât know, but the game tracks your location relative to each other when youâre in a party at least.
Same thing when youâre in different instances of the same area, then youâll see each other on the minimap but not on-screen.
Of course⌠People have always been and will always be lazy. That will never change. Human laziness have powered our mindsâŚ
âI need to move stuff from point A to B, but itâs difficult and tiresome to carry or drag it.â
Human invents wheelbarrow!
Never underestimate the power of laziness.
Edit: But yes, I think open-mindedness plays a part.
In my experience this community is very close-minded, because everyone thinks that their way of doing things, their opinions and their wants/desires are the only way, the only right way.
If person A finds something annoying, and person B doesnât. Then person B will call person A something derogatory and point out the problem doesnât exist because it doesnât affect them.
No one seems able to see anything from any point of view except their own.
Edit2: But thatâs probably more human nature, rather than something unique to this community.
It was the reason raid invites went out before start time and it was kind of fun dominating the summon stone if you could, but inevitably all parties were ulimately there to raid.
I donât believe seeing someoneâs location is the same as being in the same shard.
I donât think openmindedness is involved (or even applies) when it comes to people being to lazy to travel. Itâs just a behaviour. But everyone has their own opinions, we just wont agree. I personally donât care either if someone needs a summon, generally speaking I will travel to whatever dungeon it is and if two of us are in the same mode I will summon. I also donât care if a person doesnât have that zone/area unlocked yet and will wait for a summon, although I did make one of our group fly when I was the only one who had Mechagon unlocked. So one of them had to go Drust and fly across
Didnât say they were in the same shard. Said the game tracked their location relative to each other already, so donât see why it would create lag spikes if they were able to interact with each others portals.
Well⌠To be frank, I didnât say open-mindedness was related to laziness. Thatâs just putting words in my mouth that werenât there.
I said open-mindedness was related to people not being able to or willing to try to see anything from any other point of view but their own.
To use this topic as an example: OP points out something that is an inconvenience. Most people react with: âIt doesnât bother me therefore the problem doesnât exist.â
While this personally doesnât bother me a lot, I can see the issue being annoying if youâre playing a lot of mythics on your own and often relying on summons.
Thatâs all right, we rarely do.
Disagreeing with someone isnât the end of the world after all.
Though a few seem to take it as a personal insult when someone disagrees with them
Thatâs generally something I observe in daily life though, not something I uniquely see on these forums.
Edit: On second thought that might be based on how people disagree.
Most people would probably find âI disagree with you based on Xâ to be perfectly fine, rather than âI disagree with you because you are insert insult hereâ
Because tracking is not the same as being in the same shard, if you are having multiple shards worth of people at summoning stones, it would lag.
I havenât put any words in your mouth. I simply disagree that this subject has anything to do with being open or closed minded.
I donât get it when people get upset that others may not agree. However yes it could be with how some disagree with each other. Ignoring someone being rude is often better than responding. Ofc if they break the rules you can flag them.
Didnât say it was, but the game is obviously aware of where you are in relation to each other even if youâre not in the same shard. And it shows you this information when youâre in a party.
But I donât work with software programming, so I canât say anything beyond uneducated guesses. But I donât see how just portals you can interact with would create any sort of lag.
Not saying it wouldnât but I donât see how it would.
Do you work in software programming so you would know how it would? And if you do I realize it might be a bit too complicated to for you to be bothered to write it down here.
Seemed like you did when you said you disagreed with âopen-mindedness being related to lazinessâ, when I wasnât the one that brought up laziness. But maybe I just misunderstood you then. Apologies.
Indeed. If someone is intentionally trying to pick a fight itâs better to just leave it be. At that point itâs obvious theyâre not there to discuss the matter at hand anyway.
Iâm not saying you said anything. I merely stated that I think you are mistaken. Being in the same shard around summonstones would create lag in zones because you are pooling far too many players in to each zone, the opposite of what sharding is there to do. To balance load.
I canât really say it any other way. This issue is not related to being open or closed minded in my opinion. You are free to think what you want.
I always do, its everyone else thatâs the issue.
yeah, wasnt party lead though. shortly after i wrote the last comment i had a group where there were 3 wm on and 2 off people. i was there and another one with wm on. took ages until someone with wm on came to port the others. i thought for a moment to just turn wm on and come backâŚwould have been faster.
I have suggested these two fixes long ago, that was two years ago. I still feel it must be done. I am also happy to see other people agreeing with me as usual.
These were my proposed solutions:
1- Put summon stone inside the dungeon
2-reduce the number of party members required to summon to two or even 1
I did that way back in the old forums.
This is the very first topic I made:
https://eu.battle.net/forums/en/wow/topic/17624292416
https://imgur.com/CmUT0iF
Then my topic got spammed by idiots saying it takez 1 min to reach dungeon. Retards
This is another one I made after
Maybe, maybe not⌠Not a software programmer myself so I donât know if thereâs ways to do it without creating problems.
As are you.
Humble and tactful as always Benjamin.