We need another way of getting myth track dungeon items

I’m glad there will be no fated bs in this expansion!!!
cause s4 sl or DF was garbanzo
it literally created players like you thinking that it’s ok to buy stuff for lfr currency :smiley:

And that is precisely the case.

Ilvl >>> ALL regardless of stats. For ALL gear that has main stat on it. Rings and neclaces are an exception. Its people that dont understand that make a whole thing about it.

The issue with the vault is that you get an upgrade for sure… first 3/4 weeks maybe. And after that you begin to get repeats, a ton of useless rings, ect…

And that “formula” is asimtotic. As in, after like ~6 slots (6 weeks) it becomes impossibly improbable to fill additional slots.

That’s the eternal balancing problem for sure. They need to pay more attention during beta. In my ideal world, trinkets should be some odd little flavour on top of the existing classes/specs. Not what’s going on with classes like UH DK where transmitter is just so BIS, to the point where you underperform if you don’t have.

Obviously things scale very differently between different classes, so I don’t think we’ll reach any kind of useful conclusion here.

I agree with that, I’ve always wondered why there aren’t more m+ specific power ups or borrowed powers. Some people have even spoken about m+ specific tier sets.

But ultimately, I don’t think blizzard like the idea of dividing the game modes so drastically. I reckon if there were m+ specific tier sets and trinkets, some players would simply never step into raid (and vice versa). And quite honestly why would they, if they can obtain all the suitable rewards from their preferred game mode, right?

I reckon this shouldn’t be per spec, but per armour type. There shouldn’t be more than 2 plate belts, or 2 cloth wrists. If neither of the two proposed items doesn’t match a specs perfect bis stats, that’s ok. Want to min max? No problem, here’s raiding and crafting gear, pick and choose. At the moment, looking at the loot table from this current season, there are 5 different plate belts. 5!?! That means that there’s a statistical possibility that somebody will open their 8/8 +10 vault and potentially see 3 plate belts… And that is ridiculous.

So step 1

Minimise loot tables, 2 maximum (maybe 3 at a stretch). Exceptions for rings, necks, trinkets.

Step 2

Make it so you can’t have 2 items for the same slot appear from the same content (so you can’t see 2 wrists from dungeons in one vault, unless they’re from different game modes)

Step 3

What I mentioned earlier, if you loot an item from the vault, it can’t reappear for the rest of the season (unless its higher ilvl, and if you’ve picked it from myth track it’s just out)

Surely these steps would improve the current situation.

I actually wouldn´t even be averse to this, because all it really causes is in fact complaints about not getting item x despite x kills /weeks…

And if we delete myth track gear entirely and only give cosmetics for Myth raid and +10s, meaning the people running it will then truly only be doing it because they want the challenge and not just for the purple pixels, for then it also becoms an entirely feasible option because then nobody has any reason to whine about not having easy access to mythic gear anymore, because heroic it top dawg and can be directly farmed in m+ and /or HC raids and even delves.

As a bonus, at the very highest end, while gearing would be done in a flash, it becomes an true contest of skill, because almost nobody has the “I cant get gear” excuse anymore after a relatively short period of time. If you then can´t clear 10s, it´s because you legitimately suck, not because you were somehow artificially held back by the "my gear isn´t turboBiS " boogeyman.

Would also potentially have a massive impact on boosting, and by extension RMT. Because if heroic is the highest level that gives gear, then many people that only want the gear to say they have it now have no reason anymore to spend 250$ on a mythic boost from one of numerous illicit communities and websiites that continue to help finance the 1% :wink:

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That trinket drops in the Raid. I am against farming the raid for M+ trinkets. That should not happen. PTR or not.

Simply put, M+ trinkets should be BiS for M+. And they should tune them accordingly, weekly if needed. If they change, just re-farm them. No big deal.

But the alternative is having to step into a raid. Or pay the price of being at a dissadvantage. Especially for those that do high end M+.

And that is worse.

This would be horrendous.

It means that some specs will be lucky to have 12/14 pieces farmable from M+. Some will get the oposite, with 2/14 peices farmable from M+, and be forced to raid to get equivalent power level gear than the lucky specs. Like your example with DKs and their 1 raid trinket, but with all 14 slots !

Absolutely not. So much worse than what we have now. Atleast now its fair, and were all screwed equally.

Basically, 1 pant and 1 bracer with out BiS stats is OK. You can compansate with crafts. 12 peices with out BiS stats is shooting youself in the foot. At some point 30% to 40% less performance hurts and is not about min-maxing anymore.

PLUS, farming raids ? NOPE. Im against that.

My suggestions are the best compromise IMO:

  • Timegate gear aquisition to 1 guaranteed upgrade a week with the 6 tokens.
  • 2 trinkets and a weapon for M+ only with borrowed power. Then devs can literally do whatever they want in the Raid, it wont affect us.

And if people dont raid anymore because they dont need to farm gear… then… I guess Blizzard has to do the unthincable: Reform Raids so that they are FUN and people do them regardless of gear.

:slight_smile:

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M+ GEAR should be the best for M+, not just trinkets. But i agree with the sentiment. It’s ridiculous that cantrips exist in raid and we are seriously hamstrung not having them

I do the BRD as its fastest way to fill the vault lol… coins for upgrades my man.

yeah we were all your ilvl in week 1 from delves alone lol. What are you upgrading your gear for? Does it help you on the forums reminisce about how hard LK was (lol).

Want a cookie? lol Na just interacting on here with your likes reminds me why I avoid M+ bros :wink: And with all the QQing about lower keys I guess more like me jumped ship lol…

lol re reading that you got higher ilvl than anyone and that’s possible week 1 in delves lol M+ bros sure are something.

You avoiding M+ bros is because you can’t do the content.

You only do delves and weekly brainrot content. You haven’t jumped ship.

7-10s easy though, love to see you do them

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I agree remove the vault in my view and bring back the weekly raid quest like we used to get in Legion and they reward would depend on the level you are raiding and you would need to do a min of 4 boss of that raid on mythic to get the quest to trigger.

Interestingly enough this would provide even more valuable information to us.
Everytime I’ve brought up to simply remove mythic track gear and replace it with really cool and unique transmog/mounts/titles/weapon effects/etc, there was some guy who called me absolutelty crazy for killing mythic raiding because without the items nobody would do it.

Well, this begs the question if mythic raiding would REALLY die just because it doesn’t drop the best gear.
If it actually would, does the existence of mythic raiding even make sense then? Because under the assumption the vast majority of mythic raiders only does mythic raiding for items and not for the fun/challenge of it, why does it even exist in the first place?

This would mean that the entire game mode/difficulty has major design issues. If people can’t be bothered do the content without receiving any major performance upgrades, then the content is too bothersome/hard/unfun to do, simple as that.

And if the vast majority of the current participants wouldn’t even want to mythic raid if it was not for the items, does committing ressources to the development and tuning of mythic raiding even make sense?

Obviously a completely wild take here and I actually don’t think that the vast majority of mythic raiders just raid for items but for the challenge and achievement.
I just think this string of thought is interesting to entertain because, as I’ve said, everytime you bring up this topic there will be guys telling you how absolutely ridiculous this suggestion is and that it would entirely kill mythic raiding as a whole.

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(Most) People wanted this.

Enjoy.

I agree 100%.

And it would also apply to a certain degree to M+. If there is no mythic vault slot to be gained from 10s, the people doing it just for the gear have no reason to run higher than 8s or wherever gilded grests start dropping…

No more people that supposedly don´t know what they´re doing because they only want gear and crests in 10s can only be a good thing, no?

It would however also get most people “off the treadmill” significantly faster, leading to lower overall participation and more alts sooner in the season, as those that want to dive off the deep end day 1 can literally hit the equivalent of today´s 619 in reset ( if not day) 1, which might not be so healthy overall… But those participating in those later phases, in all content, are then more likely to actually want to be there as well as be comparatively better geared than the average alt today., so there are up and downsides to all approaches…

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Absolutely. For M+ we just know that there is an active community that does it “just for the fun” because there are a lot of people playing 11s and upwards, which doesn’t grant any gear rewards.

For the players who actually want to progress the content for the challenge, yes.

This is the only issue I see with it and this is why I advocate for more horizontal progression. Give us really cool vanity rewards like transmogs, weapon enchant effects, etc, for people to strife for.

I understand that people need some kind of reward for their efforts. Hell, even Rio score is a reward but does the reward really always have to just be gear? Gear becomes irrelevant a few months later anyways, it’s a lame reward at a certain point imo.

It’s cool to get your character geared at the start but the current gearing system is so slow, tedious and infuriating (referring to the ololol once a week luck roll ololol vault) that I’d rather just have mythic track gear deleted from the game and cool transmogs from +10s/mythic raiding than gear.

I think we could at least explore the possibility of more horizontal progression by introducing more vanity rewards.
A pretty easy test balloon, so to speak, would be to just simply create a really cool weapon enchant effect for completing all dungeons on +12 in time.

If player participation suddenly spikes again (because the +12 wall is something where most people just stop), then you have a strong indication that such vanity rewards actually are incentivizing enough.

Do we get a weekly dungeon quest as well then? With something like a currency usable at a vendor to pick the gear we want?

I don’t put up with toxic ppl :stuck_out_tongue: delves are made for me get good gear with no elitist tryhards who think they are good :slight_smile:

Get me the hero system from Guild Wars and I would happily solo M+ lol…

You do delves because you got called out in keys i bet and the LK brain can only do 1 mechanic per minute xD

Never did 1 M+ ever try again. You little tryhards started with gearscore and link achievements meanwhile while you where still standing about I was clearing with random ppl… Ppl need crutches to play its ok to admit it. Like DBM telling you what to do lol…

Never did 1 M+ but avoid it because the people are toxic…but you’ve never done one so how could you know lol. These mental gymnastics.

Do some high keys, see how much DBM tells you what to do. You’ll just die.

maybe keep your opinions to delves, you adrenaline junkie. The high octane content that is xD