Weekly chest for open world play 😎

So i am open world roamer and not big fan of instanced content. I have never in my life opened weekly chest and didn’t even know they existed untill i read some threads on forum people complaining about loot they got from it.

Opening reward chest every week and complaining about it’s content sounds like fun to me. So i suggest that Blizzard would add to the game another weekly chest that rewards for open world/solo/casual content. Practically for everything else than mythics, raids and pvp.

It could have reward system similar to the Shadowlands new weekly box, giving more choice more you do the content. It could have sections for example:

  • world bosses done (1, 3, 5 - this would encourage people do to run old world bosses too when new ones are put in)
  • treasures looted (3, 5, 10)
  • pet battles won (not sure what amounts would be sufficient here)
  • items crafted (5, 10, 25 - depending what items we are talking about ofc)
  • resources gathered (hmmm)
  • rares killed (2,4,7)
    and such things.

Rewards would be naturally on apropriate item level for the content done, so no one would burn their raiding pants because this chest.

This chest would be separate from the other chest and people could loot them both if they qualify and wish to do so.

What would you add as “tasks to do” on this chest?
:sunglasses:

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That does seem like a nice idea actually, cater to those who don’t like/cant do instanced content. Sweet :smiley:

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Why would you need any gear that is higher ilvl than the world quest ones, if you literally don’t do anything with it?

The idea is not bad, but there is no reason for the chest to drop gear.

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yes cater to even more types of players because i’m sure that wasn’t one of the reasons that ruined the game in the first place back in the second half of WotLK and then going on from cataclysm. great idea

Because getting stronger in an RPG is fun. It’s a big pillar of the genre.
And the fact that you say ‘literally don’t do anything with it’, doesn’t mean that’s a fact. People doing content means they use their gear.

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And fighthing increasingly difficult fights is another pillar that is strongly tied to that one. One validates the other.

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Well that’s where we disagree.
Getting stronger doesn’t need validating by more difficult content. Overpowering content can be a lot of fun and very satisfying in its own right.

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I think the shadowlands chest is an absolute disaster and your idea is basically the same - more chores in pursuit of an extrinsic award. Personally, if the content itself isn’t worth doing for the reward it provides, I don’t want to bother with it. I haven’t yet done my M+ weekly. I’ll probably run some dungeons over the weekend, just for the fun of it, but I really dislike the weekly chest, and thus I am kinda required to dislike this idea.

HOWEVER, I like the idea of making the open world a wothy addition to the game. Not the time you waste while questing. I really dislike how you have these raid bosses in the world that just give you currencies and resources. It’s a waste of a boss if you ask me.

Ruined game but still play x to doubt

The current state of WoW is the worst it has ever been, but it is STILL better than any other MMO on the market.

So what you are saying is that once you defeated the current mythic mode content of the game you should not be getting any more gear at all? Because there are no more “increasingly difficult” fights available, so by your logic, there is zero reason to award any gear for it.

Did i understand that correctly?

OT:
My suggestion for an overworld task would be to report botters from the large english realms farming mats+rares on low-pop realms. Arguably the most important overworld task available. But Activision would never implement that because if you subtract the botters from the current players, the numbers of their quarterly would not look so “solid” anymore.

If you defeated Mythic N’zoth, you most likely grinded mythic for months and at best you have 1-2 items from N’zoth himself. Yes at that point you do not need a single upgrade.

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And what item level should that reward? Like WQ quality?

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Dont we already have WQ items tho. More like HC items or something.

a) because it’s nice to get the opportunity to have better gear, even if you don’t need it and
b) because of the surprise of never knowing what’s in the chest. It’s like the monthly subscription boxes you can buy for Harry Potter, gaming, make-up, beer, stationery or almost anything you could want. It’s not so much what’s in them as the opening and discovering what’s in them.

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Yeah but where is the ceiling with that? I kill 5 world bosses and I receive heroic raiding gear? Or I do the same and I get WQ level gear?

Exactly what this game needs. More RNG.

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I really like that idea! Have the exact same playstyle as you have it seems :slight_smile:

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HC as from raid or dungeon?
Cause if its raid quality i can see big problem here.

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I would say… maybe 5 ilvl above WQ or emissary or something like that. So. less than m+, but better than what you normally get.
And the reason here… well… if you did all that in the open world, you would be rewarded with gear that will make it a little bit easier to do that next week. If you want really powerfull gear, when it’s m+ or raids… I think it sounds pretty fair and fun for everybody.
And remember. No m+ players og raiders would have to do this, because the gear would be pretty bad compared to what they normally use :slight_smile:

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