What Is Wrong With WoW Balance: Destro

Destro is an example of a much bigger problem that is combat design and how it translates into fun -or lack of- for the great majority of the player base.

A walking tank with insta gib capabilities combat design is just bad -because it is not fun.

A non healer could keep most/all DPS specs up long enough to kill whatever its targeting …

Healing should be for healer’s … Damage for DPS and harassment/soaking for Tanks.

Ofc healer’s and tanks should be able to do damage and DPS should be able to keep self up to a point …

Today burst abilities do too much burst even healers drop like flies.

DPS heal and mitigate like tanks and tanks are ok(sh).

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Alright what did that meany of a warlock do to you?

Did he use his cd’s more wisely than you?

1V1 a mage vs a warlock is always going to be in favour of locks, has always been.

they’re like that vs most casters. Unless you play it smart.

Like not standing in the open and letting yourself get nuked by their chaos bolts.

Make it hard for the lock to cast their big hitters.

I would say it’s easier as fire mage.

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Yh us mages have the movement, warlock have the defense. Don’t try and make all classes the same.

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