What would make the alliance more popular?

I don’t see how an outdated an stupid mechanic would retain those who subscribe once a patch releases :x

It ain’t a choice as a PVE player, period.

Many years ago was different. Back in WOD, the Alliance still had a decent PVE scene. It no longer has it in SL. I don’t care about what was going on 5 or 10 years ago, what matters is what happening NOW. Currently, playing Alliance is like intentionnaly make a choice that hinders game experience.

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Yes there would be a huge diffrence as it a pvp based game with factions so the diffrence would be that it would be and entirely diffrent game if you could team up with people that makes no sense for you to team up with

Nither of them started with cooperation between factions that happen after they arrived in the new areas and since they gone back to their wars after each expansion i would say it did not end with cooperation either

We already have the freedom to chose and build our charachters and if youd ont ike some races being allied to eachother then hate to break it to you wow isnt a good auit for you then and thre are plenty of other mmo games out there that have the things you descride and its probobly a reason why most of them are not as highy poulatated as wow.

No it isnt. and if actually if you look through achivements you get rewarded with mounts and other things related to pvp wich is outside battlegrounds

No it didnt it works great

The overall population is currently 60/40 Horde Alliance, with players participating in high-level content being closer to 90/10 judging from Hall of Fame and the queue times for PvP. With nearly every server being almost only Horde or Alliance.

That is far from “great”. It signals very clearly that the vast majority of players try to avoid the entire faction system to optimize their enjoyment of the game.

Its not the mechanich that is stupid just the players who complain on faction barriers thats been part of it since the game released

Yes it is a choice, so no not period

No not really it wasnt. And iam talking about what is happening now aswell. No its not something that intentionly hinders you just by you choices thats just a lazy excuse as it isnt a punishment but a choice

Yeah im aware of the population but its not the games fault what choices you make so yes its still works great you cant blame the content for players actions

It’s very much the games fault that there is an invisible barrier that only exists for players and nothing else in the game. I and plenty of others can’t make the “choices” we want because of if.

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Allow Alliance to play Blood Elves, make them a Neutral race.

Blizzard gave them to the Horde in BC to help with their popularity, do the same with the Alliance now.

Either that or give Void Elf more customization that make them more similar to Blood/High Elves and remove all the requirements to play them.

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People would still just make the Belves at the Horde because that is where players are.

Cross faction guilds and groups it is.

Blood Elves / Void Elves would help on general popularity while grouping would make more feel comfortable to play Alliance knowing they will not be affected by lack of players to do content with.

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Removal of warmode might help bring more serious PvP’ers over. Waiting for queues is a killer.

As the Alliance is loosing its raiders and guilds, it’s an issue.

For every single Alliance guild, Horde has 10 to offer. I don’t call “pick between a faction where you’re assured to raid against a faction that you’re certain to miss a lot of raids nights” a choice. Would be like “Pick between a car or legs amputation” type of choice. There is an illusion of choice, that does not mean there is one.

I played alliance up until EP. If I’d sticked with Alliance, I would complain more about faction imbalance and I would say things like “Horde bias” or “I felt I’m being stolen, since I’m paying a sub but Horde players are getting more out of their subs than I do, because their conditions are way to superior than Alliance”.

This is why I moved Horde, it’s just more convenient.

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That’s what they did with nathria though? Then they nerfed the alliance racials.

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Exactly this. I have a feeling they want to milk the cow first. Once 90% of Alliance pays to faction change to Horde and there’re maybe 2 Alliance realms still standing, they will merge the factions as they will no longer have nothing to lose. Although I have argued that they could merge the factions from now, scrap faction changes and increase the price on race changes and realm transfers to make up for it.

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It’s the snowball effect of mistakes made in the past, and the only way to fix them now would be blizz offer mass transfer to the other side to entire top guilds, which they will not do because the mass follows the top, and the top nowadays are streamers and such, so they have connection, an audience etc etc etc.

It’s because blizz dropped the ball too many time on the faction thing, starting from wotlk. How many times we have shared cities and enemies? If you cut out the base conflict from the story making it irrelevant, people will look at else for enjoyment, so group content that has no connection to the faction division.

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I thought war mode bonus would. But it failed miserably.

No it isn’t? It was PvE based right from the start. When they existed, how many PvP Realms were there, in comparison to PvE realms?
Do you have any evidence that it was designed as Pvp and PvE was the add-on bit? (If you could actually provide evidence, rather than just saying “I already told you, scroll up, learn to read” that would be excellent).

It was designed as a PvE game, which Pvp was enabled within. That was always part of the design process even when it was supposed to actually be a Warhammer franchise.

Vanilla: A state of Cold War exists between the Factions after the end of WCIII, Whilst there are small brushfire conflicts, the factions are at peace.

TBC: The Factions are at a tense détente, whilst both having the same goal, in the overthrow of the Legion, and Illidan’s illidari, they will nonetheless occasionally sabotage each other, but for the vastly most part of it are against the common foe, it even ending with cooperation against Kil’jaeden.

WotLK: The Factions again are at grudging peace as a far vaster threat is present in the form of the Lich King, whilst there are small localised conflicts between them, and tensions rise the two Factions both work together to end Arthas Menethil.

Cataclysm: New Warchief, New War. Garrosh Hellscream does a Garrosh and starts a War. That Legit is a time of war, even during this, heroes of the Horde offer their aid in ending the threat of Deathwing, which duly happens.

MoP: Garrosh continues being Garrosh, Everything goes absolutely hatstand crazy, and warfare on a new Continent begins. In the end, the Alliance and the -Actual- Horde form a compact and work together to take down the mad Tyrant Garrosh.

WoD: Both Horde and Alliance are assailed by the Iron Horde. They famously work together right from the start, to oppose this threat. Some local fighting happens in Ashran. No one cares.
Who knew, turns out this universes Gul’dan is also a thorough plum, and the Legion’s attention is aroused. At least the traitor Warchief Garrosh gets killed.

Legion: As it sounds, Legion invades the world! Everyone needs to work together! Apart from mental little small enclaves of people who want to fight each other and therefore sabotage the war effort of their -own- faction, because that makes total and complete sense.
The Combined Forces of Horde and Alliance do indeed succeed in driving off the Legion threat, and -hopefully- ensuring the containment of Sargeras.

BfA: Everybody goes mad. None of this makes sense. Sylvanas attempts Gunboat diplomacy, succeeds, and then totally throws it out of the window because she is a complete incompetent who can’t keep more than one idea in her head at a time. Anduin forgets which country he actually comes from, and decides that attacking Undercity is not only punishment for Sylvanas, but also some bizarre Alliance ‘Deus Vult’ attempt to reclaim ‘what is ours’. All I’m saying is, that boy’s history teacher needs a slap.
Everything ends badly, There is a lot of fighting, during this time it is largely PvP yes, but even so, a larger, very large portion of the Horde are like “Nah mate, Sylvanas can do one, she’s betrayed us, just like Garrosh” and are more interested in fighting huge world ending threats like Aszhara and N’zoth, than fighting the Alliance. In the end, it works out alright, both Factions go and confront Sylvanas, who is saved by Plot Armour and Steve Danuser.

Shadowlands: It makes zero sense for there to be PvP. Zero sense. Seriously, how does that even make sense?

So…Tell me again how this game has -always- been about PvP?

What does that word mean? ‘auit’? I mean, I am presuming it is a typo like many of the other words in your statement there, but that is the only one I can’t decipher?

Nope. This is World of Warcraft. Lord of the Rings Online is ‘that way’ Metaphorically gestures

I would legit stop playing, and I play both factions, but if they did something so craven and generic I’d be like “Nope”.
I do actually play LOTRO for when I want my generic ‘Good Guy’ Elf. I prefer WoW for my ‘Elves as they were in legend and myth’ kick.

I agree with most of that. They should give Void Elves customisation to look like High Elves for those that -do- want the Tolkien fantasy, totally, but if they remove the requirements they should do so for the other Allied Races equally, otherwise it is simply unfair.

They should just make Racials invalid in Raids, and lets not pretend that it is only just now that Alliance racials have been nerfed, Horde ones have as well in the past for the exact same reasons. This stupid ‘Cult of the Hall of Fame’ is to blame for this. They should just have disabled the use of Racials in raids right from the start so that people were bringing the Skills, not the Racials.

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Yeah, this would be kinda mandatory. It’s no fair to ask people to pay a lot of money to help balance the game.

That’s the part the Blizz does not understand. Competitive players do not want consolidation prices. They want to be able to win. Being outnumbered but getting some gold for it is useless.

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I think the dynamic adjustment system like war mode bonus is a brilliant idea and probably the only possible way to achieve faction balance.

The problem is what we put in the bonus. war mode bonus (xp, rep gain) are not combat related and it turned out unattractive for players.

If the bonus is combat related (e.g. +5%/10%/20% dps and healing) based on population, it would be much more attractive and achieve dynamic balance.

It would be very unfair. But I don’t see how we can achieve balance without giving alliance unfair advantage under current situation.

To solve current faction pop imbalance problem, there are only 2 ways:

  1. Remove faction in PvE or completely. But it is not a good idea in MMO and I don’t think it is likely in wow.
  2. Give alliance enormous advantage (OP racial, war mode bonus, etc.) until it reaches pop balance.

I don’t see any other possible solution.

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No its not the games fault and it dont just exist for the players only as if you where to lead enemie mobs into an area guards would kill them so it exists a barrier for not just players