other players if they want rewards can just grind it.
and yeah - i say it as someone who spend last week flying around world collecting candy buckets because i didnt do hallows end for last coupel of years and wanted to catch up on those rewards.
But even with this example, you can see how the grind was horrible. I did the same as you! I picked up every bucket, did the Horseless Headman every day, did the 4 daily quests at the Garrison in Draenor every day and also did the 4 dailies outside the capital every day. The candies were just enough to purchase everything new released just this year alone, and were not enough leftover to purchase a single heirloom upgrade. The only way one could catch up was to repeat the grind on a 2nd character (or even 3rd if lots of rewards were missing from previous years)!
Someone who missed rewards released in a previous year, or even a new player, will rightfully call this out for being badly designed. The system did not allow any catching up.
Everything needs to have a reasonable limit and duration. Too small a grind, and it doesnât feel engaging enough or satisfactory in the end. Too long a grind and it feels like an ordeal with artificial overextending.
I feel that the time needed to grind the candies is somewhat appropriate, or maybe erring a bit to the long-grind side. Using Handynotes to show every bucket and an optimized route, it is about 3-4 hours to pick every bucket. Then you also have the 8 dailies (4 at capital, 4 at garrison) and the daily boss, letâs say another 30 minutes per day. Thatâs around 10 hours spent overall over 14 days, or about 45mins per day. To me thatâs quite reasonable, except these 45mins need to be taken out of some other on-going grind in the game. Maybe you decide to run 1 less M+ dungeon. Maybe you decide to not run some old raid for cosmetics/mounts.
But to me, the fact that older items were not reduced in price so that newcomers and returnees (like you) can gather them with less grind is what makes me consider this badly designed.
You can also log over on an alt, do a timewalking dungeon and get the quest item turn in for 200 currency.
You repeat that three times and you have your 1800.
This limitation is only really evident for people who only play a single character. Each alt is basically 200 tokens (500 before the change) which means a lot of tokens for like 10 minute of time investment per character (not counting the waiting time).
Overall I think the intention here is for there to be stuff worth buying for the tokens, and a long term goal to keep players engaging with the timewalking system. These are not meant to be something for people to buy all on one go.