What's up with the cost of the new timewalking rewards?

I think I hate almost everyone who plays this game

other players if they want rewards can just grind it.

and yeah - i say it as someone who spend last week flying around world collecting candy buckets because i didnt do hallows end for last coupel of years and wanted to catch up on those rewards.

this is mmorpg - grind is core of game

But even with this example, you can see how the grind was horrible. I did the same as you! I picked up every bucket, did the Horseless Headman every day, did the 4 daily quests at the Garrison in Draenor every day and also did the 4 dailies outside the capital every day. The candies were just enough to purchase everything new released just this year alone, and were not enough leftover to purchase a single heirloom upgrade. The only way one could catch up was to repeat the grind on a 2nd character (or even 3rd if lots of rewards were missing from previous years)!

Someone who missed rewards released in a previous year, or even a new player, will rightfully call this out for being badly designed. The system did not allow any catching up.

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You dont have to buy them all and you can save up and buy later. No wait, you want them all now for nothing.

When did i say it was bad ?

It was typical MMORPG grind.

If otu dony like gridning - mmorpgs are not for you

I didnt do hallows end for past 10+ years so ofc grind is big. I got few items left other for next year if i decided to do it :wink:

Everything needs to have a reasonable limit and duration. Too small a grind, and it doesn’t feel engaging enough or satisfactory in the end. Too long a grind and it feels like an ordeal with artificial overextending.

I feel that the time needed to grind the candies is somewhat appropriate, or maybe erring a bit to the long-grind side. Using Handynotes to show every bucket and an optimized route, it is about 3-4 hours to pick every bucket. Then you also have the 8 dailies (4 at capital, 4 at garrison) and the daily boss, let’s say another 30 minutes per day. That’s around 10 hours spent overall over 14 days, or about 45mins per day. To me that’s quite reasonable, except these 45mins need to be taken out of some other on-going grind in the game. Maybe you decide to run 1 less M+ dungeon. Maybe you decide to not run some old raid for cosmetics/mounts.

But to me, the fact that older items were not reduced in price so that newcomers and returnees (like you) can gather them with less grind is what makes me consider this badly designed.

Time is the final boss.

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Maybe it would, sure. But I think it takes away from the game. You are already able to get that stuff; it’ll just take more time or effort.

So, the solution is to give even more reason to complain?
I can’t agree with that kind of thinking.

Well, that’s a consequence of wanting to participate in it all.
I don’t think the game should be balanced around that, to be honest.

We can just agree to disagree. Nothing wrong with that.

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This is a long term goal, you’re not supposed to get them all in one week. Also as others have said you can alt-funnel too.

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You can also log over on an alt, do a timewalking dungeon and get the quest item turn in for 200 currency.

You repeat that three times and you have your 1800.

This limitation is only really evident for people who only play a single character. Each alt is basically 200 tokens (500 before the change) which means a lot of tokens for like 10 minute of time investment per character (not counting the waiting time).

Overall I think the intention here is for there to be stuff worth buying for the tokens, and a long term goal to keep players engaging with the timewalking system. These are not meant to be something for people to buy all on one go.

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Its like people do not read here or i am talking to myself from now on i just will not post logical points as you lot do not read.

a dumb question but where can i find this timewalking vendor ? i only see one in caverns of time .

in shatterh for the new TBC bits.

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why start now…

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Thank you …

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