Why cant dwarves be Horde?

They are too cool for alliance.

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Gist, because lore-wise they’ve historically been allies of humans rather. And fought against basically all the Horde races.

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How? they are bassicly just short humans

I don’t think it was a serious question, more a “damn I like Dwarves but I don’t like the Alliance”.

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Obviously!
There is nothing serious about not liking the Alliance.

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If you play a Worgen do you have to have a name that starts with G R [vowel] ?
Or does it help in some way?
:stuck_out_tongue:

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Och, ye think we’d be wan’in’ae be joinin’ up with tha’ green-skins ‘n tusk-faces? Bah! Ye dun’ae even ‘ave ‘nae lasses’a be chasin’! An’ yer food! An’ yer brew?! An’ livin’ in tha’ hot 'n dusty sandboxes ‘o Kalimdor - nah, think aa’d rather be stickin’ with this 'ere lot.

Besides, t’ae be beatin’ up tha’ tall-folks wu’dn’a be ‘nae challenge - s’better’a be goin’ t’ae battle with someone tha’ll be puttin’ up a proper fight! … An’ by tha’, o’course, aa’m referrin’ t’er yer fuzzy friends - breakin’ trolls like ‘ey were sticks, tha’ be child’s play, nae different’a be knockin’ doo’n 'nae 'uman!

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Well in the trolls defense they were here some 16,000 years ago. The elves and the humans came from the west and the north and cornered the trolls.
What would dwarven response be if tribes of arcane mutants and hairless apes joined forces attacked Dun Morogh from two fronts?

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Be saying Och! 'tis a fight!

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Last time i fought a dwarf, after a drinking disagreement, i lost and had to carry him on my back from Stonetalon to Ratchet under the scorching Barrens sun while he was drinking my ale. Was very humiliating. I learned my lesson

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We’d be fightin’ t’ae tha’ death ratha’ th’n let oo’rselves be devolved n’to some petty village people, nae much better th’n troggs!

Trolls did and they lost. The elves and humans pushed them out to the far corners of the world and they became kill on sight for most. The oldest ruins that you find, like the ones the dwarves are unearthing in southern barrens, are the renmant ruins of long lost troll empires.

Rhetorical.

Sigh
As my original troll would have said;
“I Kill 2 Dwarves in the Morning,
I Kill 2 Dwarves at night. Kill 2 Dwarves in the afternoon, and then I feel alright.
I Kill 2 Dwarves in time of peace,
And 2 in time of war!
I Kill 2 Dwarves before I Kill 2 Dwarves,
And den I Kill 2 more!”

But if it answers your question, the Warcraft universe took A Lot of inspiration from Dungeons & Dragons. (In fact Vanilla WoW was almost a cut & paste job of the D&D OGL, with a few obvious tweaks to take it from a pen and paper game to a digital (MMO) RPG.

Even some of the RTS racial abilities came from the D&D lore (such as Troll regeneration, Banshees only coming from Elves, etc).

In early editions of D&D, the only playable races were Humans, Dwarves, Elves, & Halflings (Hobbits. The word ‘hobbit’ is copyrighted, but ‘halfling’, as in ‘the halfling forth’ was deemed public domain. Obviously Blizzard amalgamated Hobbits with Gnomes). Similar to the fellowship’s races in Lord of the Rings, which many people wanted to emulate in their games. (And since the LOTR movies came out just a few years WoW, there were a LOT of N-Elf with names just a couple of letters away from ‘Legolas’).

If you’re playing the alliance, you’re basically playing a version of the game designed to look more like a ‘traditional’ D&D campaign. (Even if N-Elves are basically a Disneyfied version of their Dark Elf cousins, and the actual H-elves of WC2&3 aren’t available).

It has always been in the D&D rules that you can play as ‘monster’ races, and later they came to add ‘official’ playable versions of Half-orcs, Minotaur, goblins, etc. So I think that a ‘proper’ D&D experience would have been might have allowed more interaction between Horde & alliance (we could still have world PvP, but also the option to join parties, and even visit oneanother’s cities).

I thought the WoW gnomes were based on the Dragon Lance gnomes with their speedy talking and affinity for the mechanical?
A LOTR Hobbit dont strike me as a person that would ride a mechastrider.

Eeeeh, Warcraft took inspiration from pretty much everything. But the strongest Influence is probably Warhammer, not D&D. If I recall correctly the very first Warcraft game was originally intended to be a licensed Warhammer product, but the dev team didn’t want to be restricted by the license, so they decided not to go down that route. But a lot of the base things are there, even up to WC3 and WoW. Dwarves and Humans forming an Alliance? Important plot point in Warhammer Fantasy. Night Elves are much more similar to the Warhammer Asrai (Wood Elves) than they are to drow, the only two things they take from drow are the darker skintone and the matriarchal aspect of society, everything else is closer to Asrai - Isolationists, live in a forest which they protect, grow their houses from trees, primarily archers, use treants for warfare etc.

Orcs having green skin and red eyes is also more in line with Warhammer (although Blizzard went and fleshed Orcs out somewhat more, making them more ‘noble savages’ than ‘bloodthirsty killing machines’).

Hell, the whole Burning Legion thing, with magic corrupting and potentially leading to mages becoming first warlocks and then essentially living portals for the Legion to go on a merry invasion is more or less plainly taken from Warhammer, where Chaos does the same thing.

And Trolls in Warhammer, while otherwise completely different from Warcraft Trolls (but, to be fair, so are D&D trolls) also possess regenerative abilities. That’s a concept stretching back to Tolkien, I’m fairly certain, potentially even earlier than that, in myth and sagas.

So yeah, while I don’t disagree that Blizzard took a hefty amount of inspiration from D&D, I don’t think it’s fair to say that it’s a cut and paste of it. Most of the things it has in common with D&D (or Warhammer for that matter) are more or less well known fantasy tropes.