Why do you add power to housing?

So… we’ll get upgrade mats from having people over in our houses and for endevour quests? That’s a big kick to the edited by moderator for me. I took a deep dive into Blizzards promises about housing and it was completely optional without adding anything but the ability to build a house if people are into it.

I’m not so I rest assured Blizzard isn’t forcing me into housing so I can play the game and the latest patch notes made it obvious the breake their promise that housing isn’t offering anything outside of building houses. Why is this happening? Are your promises not worth anything anymoreß Why am I forced to interact with housing if i want to get the most upgrade mats possible? Why do I have to engane in group content arround the housing aka bringing X people in to get the maximum upgrade mats when I just want to PLAY the game instead of playing SIMS?

Is this the only promise that will be broken or are there more? Not even playing again for a month and already feeling betrayed. Thx a lot Blizzard.

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There are no sims that you control, not even NPC like vendors, if you would like to turn some part of your house into a shop, for example.

I do not want housing to turn into power and efficiency grinding sub system. Like build a round room and put EVERYTHING in it in special pattern for optimal movement routes.

Are we peons in W3 whom you optimise running path by building obstacles with buildings to make them step 2 steps there and 3 there on their way to gold mine?

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Seriously? Why do you care? It’s just a few wellfare tokens, like gear from TW chests. People doing raids / dungeons won’t feel any difference missing out on these rewards if they refuse to do housing.

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You can get the same rewards from other sources so it is just perfectly optional, just giving you an option, not forcing you to do so. You will not miss anything if you focus on getting the upgrade tokens elsewhere.

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That’s not what the issue is here or why so many people are upset. The issue is that blizzard promised they wouldn’t tie power to housing. So if they already broke it with this new quest, what else will they add in the future. It shows them already going in a direction that no one wanted to and that they themselves promised they wouldn’t.

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But it isn’t “power”, its fluff - something players not interested in housing will easily get in other ways.

Plus, we already had plenty of demands that Housing needs to become “useful” for some ppl to deem it worth their time; the more of those requests come, the more likely devs will “listen”.

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I have no problem with it, so “no one” is not correct :slight_smile:

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Probably they want to boost their engagement metrics. It is indeed an attempt to pressure people into engaging with the content. I don’t think that this is a good idea. They have broken their word.

Your anti-utility argument falls apart if u spend 10 seconds thinking about it

even if blizzard put a mine into your house, and you could mine ore, there is an endless amount of ore nodes in the “open world”. so if u feel compelled to mine ur home nodes, by same logic u are compelled to mine ore nodes in the “open world”, and those are infinite, so by ur logic u would be mining all ur game time. so then the only fix would be to delete the ‘open world’ mining nodes, because it has infinite mine nodes, that by their existence compel u to mine them
So by ur logic, the game shouldnt only have housing mining nodes, but also shouldnt have open world mining nodes, so that u dont feel compelled to do open world too.

This is like saying, “I feel compelled to do mission tables, because they give player power, so blizzard should remove mission tables from the game, so I don’t feel uncomfortable, even if other people who like mission tables will feel let down”

How about no?
How about u take counselling and learn to combat ur compulsion to mine every mining node?
Why should be the game built around 1% with compulsion issues?

If u feel compulsed to do housing, it does not mean housing should be made in a way, that makes it useless pointless and sad for other people

People, who say housing shouldnt have utility, have 0 idea, what housing in computer games is.

In PC games housing ALWAYS has utility

The only game, where there is no utility, that comes to mind, is dead mmo Pixie Hollow a disney universe game, which had the same sticker book approach midnight has: put some pixels in, /emote near them. However, that was a browseer game, not a full-fledged pc game.

Midnight tried that pixie hollow approach and here we are: public and guild neighborhoods are dead, most houses look like they have been abandoned after tutorial
So Blizzard trying to figure out, how to engage people with housing is unavoidable if they want to save housing

and the traditional approach every other game takes is give players gameplay and utility inside the house

The fact we are in 2026 and discussing the possibility of no-utility player housing, is a REMARKABLE phenomenon.
What’s next? Burning books? Outlawing medicine? Banning electricity?
Anymore bright ideas?

The few crests you get from housing are subject to the weekly cap. You get 90 or however many crests it is in Midnight, and you can get them from whatever activity you want, but these are all you get. Adding an extra optional source for them is NOT a power increase, because you still ultimately HAVE A CAP.

They drew a line that they said they would not cross, and they did not cross it. You just feel like they moved closer to the line and you are angry because maybe that means they will cross it at some point. If they do add actual player power, like crests that are not subject to the weekly cap, then complain. Don’t preemptively screech in the forums because they are “moving in a wrong direction”.

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Even if developers did say “housing will have no utility” and then did explicitly go against their word and added utility, blaming them for it makes no sense.

It’s like when your friend says “ima jump off the roof”, and when he doesn’t jump.off the roof, u blame him for not keeping his word

Blizzard are adding utility to housing? Good. it means they decided housing should live more than 1st midnight patch

Do you know, what they should do after that? Add more utility

Finally, even if housing WAS mandatory, which it isn’t it isn’t even meta, meta is running keys
But even if housing WAS mandatory, that would be good

Because it’s better that a casual low effort feature like housing be mandatory, than a sweat anti-casual feature like keys or a forced socialization feature like raids be mandatory or even meta

Because average players like casual features. And average players is how blizzard keep the lights on

And what the h are we doing here anyway, discussing if low effort casual housing should have utilities, if even level 10 key master dungeons already have utility - the portal spells?

If your 10 key dungeon has a portal, there is no discussion your house should have a portal, is there

Once again it’s clear people do not know what being forced means :joy: You’re not FORCED into housing with what is quite frankly an irrelevant quest. It means nothing and you hardly gain anything.

Talk about wasting tears.

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You can run whatever number of dungeons/raids/delves needed to get your weekly crest cap without ever visiting a neighborhood and building a house.

There goes your “being forced” story.

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I guess the anger comes from actually having to do something that requires concentration to just standing around for 5 minutes to get the same reward.

Many might just always choose to do the less effort thing, even if they hate the idea of engaging with a system they dislike.

The anger comes from when blizzard puts resources into anything, except mythic.

Some people want housing,delves, open world and everything else to be as small time and irrelevant as possible, and mythic to big as big and important as possible.

This way everyone has to play only mythic, even if it is like you said “a system they dislike”

This is underneath the surface, but this whole convo is actually a “Everyone should be forced into mythic” versus “Casual playstyles should be the development focus” debate

Maybe it’s not obvious from the get go.
But when someone comes in and says, that a mage identity RP/gold making feature such as portals or casual design feature such as furniture should be locked behind mythic, you immediately understand, what the whole discussion is about.

but going back to the nominal topic

i dont know, how we can blame blizzard for breaking a promise, when blizzard said in one breath

“we are introducing player housing”, which in the industry definitionally and historically means utility
and immediately they said
“there will be no utility”

these two phrases are mutually incompatible
when someone promises two incompatible things at once, i dont even know, if that qualifies as a promise at all

and if blizzard gave no promise, blizzard can not break it

so it comes down to concentrating on the majority, meaning concentrating on delivering player housing part

utility? good. new housing systems? obviously. bigger housing team? yesterday

unfortunately, this is unlikely to happen
probably, blizzard will just throw a weekly in and be done