This has been a thing for so many years now where melee are just so inferior to ranged in mythic raiding and I thought maybe something would change but it never has.
Ranged always do the most damage and are generally less punished by mechanics.
There are certain bosses that are made much more difficult with a melee heavy group (Denny in the current raid, Ilgy in the last one are two that come to mind), but that certainly isn’t the case across all raids and all bosses.
Ranged don’t by default do the most damage. This tier it was in fact dks and to a lesser extent ww monks who proved to be the early power houses for damage, followed by hunters. In 9.0.5 SP appears to rule single target, but assa rogue and DK are still very close. Cleave is still all dks and monks.
There are two main reasons we see less melee in the average raid comp.
Mechanics that happen away from the boss cause melee to lose too much uptime.
Theres often just not enough space around the boss if they have a spread or run out style mechanic.
The biggest issue melee have is competition for spots, not damage output or performance. How you can solve that I don’t know, mechanics need to happen, and ranged get their fair share of “You must stop doing damage now” type mechanics too.
Blockquote Ranged don’t by default do the most damage. This tier it was in fact dks and to a lesser extent ww monks who proved to be the early power houses for damage, followed by hunters. In 9.0.5 SP appears to rule single target, but assa rogue and DK are still very close. Cleave is still all dks and monks.
Well monks were powerhouses at the start, but as more people got 226 gear that shifted more towards boomkins and warlocks and hunters. Yeah death knights are the only really good melee, but that’s also because anti magic zone is king in castle nathria.
Go to my feats of strength, none are boosted. I’m not “currently” raiding mythic but I have enough CE’s. Stop trying so hard dude. Regardless of whether I’m a mythic raider or not, it doesn’t invalidate my opinion.
Concentrate on making a case to prove or disprove the OP instead of going for massive “gotchas” that prove nothing.
Only if you consider current first hand experience in the hardest possible content necessary to be able to form an opinion or answer a question. Personally I consider it unnecessary for both of those things.
“regardless of whether I’m a mythic raider or not, it doesn’t invalidate my opinion”
Yes it does.
Also your feat of strengths I only see 4 cutting edge kills, 1 from mop and 1 from wod is that meant to mean anything these days? the nya’lotha one is a 100% boost, no guild can kill carapace then proceed to kill n’zoth in 2 days, maybe argus is your only legit CE.
The only reason why ranged are usually more favored for mythic raiding is because they have more space to deal with mechanics. Melee’s are bound to a 5-10 yard range from the boss, while ranged have up to 40 yards to work with. And since DPS is often important in these fights, you’d want minimal downtime = ranged better.
Really depends on the fight though. On some fights this will not be a consideration where in others melee might run out of space completely if there’s too many (Sludgefist). So yes, generally ranged’s are taken more than melee’s when it comes to filling the roster after the necessary roles have been filled (all raid buffs). With that being said, melee’s still have space in mythic raids and are generally not “discriminated” against too much. It’s usually going to be a 60/40 ranged-melee split.