Why don't you heal?

Wait, there are people who are willing to buy the expansion and pay a monthly sub for two accounts instead of swapping to a healer? Talk about an unpopular role :laughing:

Well, if healers were to be compensated more than DPS but people are willing to do the above just not to play one, I don’t know what kind of pay would actually result in more healers showing up (maybe besides a real salary).

Since I am a healer main, I don’t have much to say about why I don’t heal. I’d even say that healing has gotten better in comparison to DF.

From a Holy Priest gameplay perspective in M+:

  • Lightweaving / Resonant Weaving is a lot more fun than the simple Flash Heal spam there was in DF.
  • There is a lot more unavoidable dmg than avoidable dmg which has also made healing better, imo.
  • In S2, there were more of long mild AoE dmg encounters in comparison to the exclusively short heavy bursts in S1. This meant we could take full advantage of Divine Hymn - The healing itself and the healing taken bonus afterwards - more often.
  • S2 was also considerably easier than S1 in general.

What I would like to see:

  • Irregularly applied, fast-ticking dots to simulate PvP environment where Prayer of Mending gets a lot more value than in the current dungeon design. I’m not sure how it would affect other healers but it would give a small boost to Holy Priests who are basically always the bottom of the barrel in M+.
  • Also, I agree with the sentiment that “every mistake is a healer mechanic.” Every failed mechanic deals damage and potentially kills people. I like the idea of creating mechanics that reduce the dmg output of DDs if they aren’t interrupted or otherwise dealt with. I don’t know if it would make healing better but I’m open to giving it a try.
2 Likes

If you like smashing your head against the wall then healing is for you.
If you like bathing in acid then tanking is for you.
I think this sums up the current state of these two roles pretty well.

4 Likes

Bro it is/was end of season, of course it’s easy to get carried by knowledable players.

Come back in two weeks after completing +10s or higher and 3k RIO in season 3. It won’t be a piece of cake. Difficulty is always relative to the content, gear, and how knowledgeable players are.

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I wouldn’t say it’s the easiest role in dungeons - at least for M+ anyways. It’s probably the most stressful role there. I kind of like it that way though - and I don’t want them to make healers stronger, or healing easier. Part of what made me main a healer was that I heard they were needed for M+ back in Dragonflight - so I decided to play one then and I’ve done it since.

I mained healing in both S1 and S2. In S3 I am considering relegating it to main alt and maining a DK. My biggest complaint is that the role has no downtime anymore. You need to always be ready for incoming space obliteration laser hitting your dps. Blink .5 second and someone’s floor PoV.

After 8 hours of work I want to relax, not spend all evening hyper-focused. I much preferred when healing was about topping people up every once in a while and dpsing during downtime.

Also considering how scarce the healer/tank population is it is absurd that Blizz hard refuses to emergency buff classes in those roles when they are turbo bad. I played Pres in S1, class spent whole season without proper M+ kit, you just had to hope your teammates could keep themselves alive while you ran out of cds. The S2 changes should’ve been week 2 emergency hotfix in S1 instead.

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Depends what class they play, some classes don’t require braincells. Same with m+. But I don’t think you could clear 16 in pvp gear. You should click the link. He was talking about +6 in 2023
But sure this season AFTER turbo boost was pretty free

I never played as a healer in WoW. I played it in FFXIV and it was so freaking boring to be a DPS who heals sometimes other party members.

Is it different in WoW?

I’m playing the caster playstyle of Mistweaver. Literally the worst healer in PvP every single season since forever. The only healer you never see in AWC and other tournaments. It’s extremely weak because it requires constant hardcasting of Soothing Mist with a single school of magic, meaning you can interrupt it all the time.

Sometimes I really want to do that just so I can finally tell you: “ok, done - it was easy as predicted” but then I remember how profoundly boring PvE is and I just can’t be bothered.
Playing this game mode is so painful. Nothing happens - for 15/20 minutes straight.
How do you guys stay awake through the whole ordeal? That’s the difficult part.

You can buy certain IRL consumables.

They work great. I stopped drinking Monster Ultra last week and I kept falling asleep at work.

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Doesn’t mean anything as you did not clear +16 (old +26)

If you healed and it was during DF, in +6, then yes. Healing changed a lot since then

I end every PvP season I actively play in the top 3% of the ladder.
I’m literally better than 97% of all players who engage with ranked PvP, which means I’m probably better than 99% of the entire playerbase if you include all those who don’t even partake.
Can we stop pretending I’d be lost and confused if placed in a series of scripted dungeon encounters where I have to walk out of a swirly circle and target down some ads?

Would be that easy if it wouldn’t be a group play, also, all you did in pve was doing +6s in DF, when the healing was easiest.
Go play this season, get to 3% in m+ and then have an opinion on it
You yap a lot, saying you are main weaver in gw2 and didn’t even know that weaver has more abilities than any wow class, saying it has 12 abilities. so yeah, yap yap

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how is healing the easiest role if you can go afk as dps player and still complete +15 keys or higher?
try that as healer, wont work

:fishing_pole_and_fish: :fishing_pole_and_fish: :fishing_pole_and_fish:

Gotta give it to you Slapface, you sure know how to reel them in :slightly_smiling_face:

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Honestly, I think he does believe it is easy, as doing +6 in DF was easy…
Most pvp players just think PvE is for boomers and is easy, my hubby had has previous account playing only PvP and having glad in legion, pandaria and always thought its so easy… he changed his mind after trying it properly

Incorrect. What I said was: it’s a 14 button spec.
It’s irrelevant how many abilities it has because you need to swap attunement to use them. It has a lot of abilities but it remains a 14 button spec.

KSM these days is quite easy. It used to be harder to get, but somewhere along the line it got easier. Dont know if thats just me or it actually got easier. I used to have KSM as a seasonal goal, these days I will get it within the first few weeks of the season.

End of the day it doesnt matter if slap finds it easy or not, whats easy for someone can be very hard for others. Just look at the topics about underpin and zekvir :sweat_smile: As long as we have fun playing, it doesnt matter (I know you prefer GW2 over WoW). If I didnt enjoy healing, I wouldnt be healing. Doesnt matter to me if its viewed as easiest role or not.

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Ahahha.

No. The absolute clowns I encounter even at almost 2.2k mmr would get nowhere close to +16 in m+ because they misuse their defensives or straight up don’t use them and don’t interrupt.

It’s very rare that someone dies due to outranging or lining me in PvE but it happens all the time in PvP, especially with the more mobile classes.

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Yes.
It’s one of the rare cases where I actually got upvoted by the community: PvP is significantly harder than PvE

People know.