Nvm then, I never really paid attention that much except the survival one.
I guess the design of rogue at the beginning was more about cc than actually doing dmg like a warrior would do so it could be a beginning of an answer.
Sv hunt kick is actually 3 sec, when I think about it.
But yeah, having 5 sec lockout made more sense in the past when shadow dance was only every minute and the other 2 specs didn’t have mobility outside of sprint to zug and being more squishy compared to now.
“Yes, I agree, we should diversify interrupts even more instead of normalizing it and bring back the original classic values. Kick should require 25 energy and a global cooldown. Other interrupt abilities should be treated in a similar fashion.”
How is bringing back to kick restrictions that existed in TBC but not to other interrupts “diversifying instead of bringing back original values”, to use your own words ?
Bringing a spell back to its older self is exactly … bringing back original values. I see little sense in your message.
In any case I believe an interrupt should always, always and no matter what, be usable as a reflex button. Otherwise it has no point. Cooldown, range, lockout duration, lockout rewards are what should vary. Not the … cost… it shouldn’t have a cost.
5s kick is as outdated as having a global or energy on your kicks. Nothing to do with “unique” or “class fantasy” a SV is literally slicing with a sword and its only 3s duration.
Kicks have been normalized over the years but rogue is the only exception for some reason
I’d rather have kidney shot not being affected by deeper strategem and also keeping you in combat while ur stunned so u don’t get 7s kidneys into sap that has literally 0 counterplay. We already have everything in the game favouring this ape class together with mage
Yes. awesome my lord. I want to kiss you. I hope blizzard will fix this trash and pvp would be again fun, as was in legion for example. And when you wondering why dont you find healer. Think about your awesome class