Why is Mastery never taken by Affliction Warlocks?

It’s a flat % damage increase to all DOT effects.
Yet, all Warlocks are going for Haste. They even go for more Versatility on rings and gems.

My first instinct if I had 0 internet connexion and no access to such data would be to go for full Mastery but obviously I’m missing something here.

Idk how is stat value rn however back in my days haste increased dps more, you would get more dots ticks= more procs+ game feels better. When it comes to vers - you have no real deff cds, locks are targets in most cases and just die with no vers.

I see.
If Haste provides more raw DPS than Mastery, then really, they should rework Mastery entirely at this point. It serves no purpose as it stands.

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The whole haste thing need a rework.

Reducing global cd + cooldown of some of the abilities and dots ticking faster.

Its too much. And not only for aff lock. Example boomies. They go full haste.

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Literally the first Affliction in 3s plays a lot of Mastery and different build. He plays Hellcaller and it makes sense then. I tried the buid. It’s heavy on refreshing dots and your burst is → Dark Glare → Malevolence → Oblivion.

I don’t think it’s good in shuffle because it’s low on Versatility and without coordination with your healer it might be rough to surivive.

This guy is Dragowacko-Kazzak.

its not just about flat dps but also the adaptation to current fast pace game. it does huge difference when you have momentum that how much spells you can pull out during cc, and kick immunity, and when opponent playing around pillars

It’s also because Affli is already APM heavy and sometimes you feel like you lack globals (that’s what Chan said). Also according to Chan Versa > Haste > Crit with Soul Harvester was the way to go because dots were only padded damage and the thing that killed were Shadow Bolts. You could increase their damage with Versa and Crit but not with Mastery. This season they buffed Oblivion by a lot. So that’s maybe that first Warlock plays this way. I don’t main Affli - I play it a bit but it’s not like Ele that I kinda understand every stat interaction.

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nah oblivion is still bad, it’s better to take soulrot instead(its mainly bad because you have to plant there and cast it for 3 seconds, it does okayish damage(750k per tick), but yeah u’re standing there and casting, instead of spamming instant 1.5m bolts or something)

but yeah if you play hellcaller u need to get around 70 mastery and rest into haste/versa

going mastery with soul harvester is useless because dots there dont do anything and mastery only bufffs them

also going more mastery than 70 and losing haste is bad because u will get much fewer bolt procs/have harder time keeping ua up = less damage overall

Oblivion deals way over 2 mln. per tick for me. I kinda like it because the talents around it are better for Dot play. You have to stand for 3 sec. but basically you mainly do it on precog. And Soulrot is also a cast - does it matter if you channel or cast something. Oblivion is only 45 sec CD. The only downside is that it costs 2 shards.

yes because soulrot is 1.5s and oblivion is 3s

would be better to do it on a go, and u dont always have precog for a go, and even if one target is stunned and the other is cced, there’s always the third one

eg if we play as lock rogue vs rmp we stun rogue cc healer and mage is free unless i fear him, and if i dont fear him he has masspoly/poly/db to stop both me with oblivion and rogue

anyway yeah oblivion deals good damage its just that there are too many interrupts these days, i personally didnt find any pros of it vs soulrot, i think i played it vs double melee comps where there is no ranged interrupt, and whenever there is one i always went with soulrot

its 990k per tick for me with haunt/2x shadow embrace

no idea how did you get it that high in an arena setting xd
or were you talking about bgs?

may i know your warlock’s name please? just wanna compare the stats

It was arena. I usually try to do it when I have Haunt, Phantom Singularity, Dark Glare and Malevolence are up. I can show you my details. The time I usually do it is on Coil against meeles. It’s 2 sec + some time before they reconnect so I get full or almost full channel.

I have 60% mastery now but just precog as a gem. I’ll try to farm them. I copied that Dragowacko talents etc. Malefic Rapture isn’t doing much in this build anyway and it’s rather for stacking Wither and you mostly use them when you have instant procs. And Shadow Bolts when you have no MR procs because they can proc them. Besides that I just keep the dot uptime. It kinda feels like an old school Affliction that’s why I like it.

Yes, I’m kind of tired of them trying to turn DOTs into modifiers to empower other spells, or into “proc machines” for Shadow Bolt.
Cataclysm Affliction was fun, with Fel Flame as an instant cast little spell to refresh DOT uptime.

I checked details and it’s almost 2 mln. it’s 1,8 mln per tick but still.

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