Here are today’s hotfixes:
April 24, 2026
Achievements
- Midnight Keystone Myth - Season One is now available to players who attained a Mythic+ Rating of at least 3400 during Midnight Season 1.
Characters
- Pandaren characters who boost during the intro sequence will now be able to port to their houses.
Classes
- Death Knight
- Unholy
- Festering Scythe is now an aura on the player, resolving issues that occur when extending the duration of plagues.
- Developers’ notes: The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.
- Resolved an issue causing Magus of the Dead to not take action immediately on spawn.
- Resolved an issue causing Forbidden Knowledge Rank 4 to activate less than stated.
- Resolved an issue causing Unholy Devotion to grant Haste in addition to attack speed and energy regeneration.
- Disease Cloud is now cast by the Abomination, resolving issues such as it not interacting with pet scaling talents.
- Demon Hunter
- Devourer
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not recommend Collapsing Star outside of melee range.
- Vengeance
- Fixed an issue that caused Metamorphosis to be put on cooldown when Last Resort’s effect triggered.
- Hunter
- Marksmanship
- Corrected an issue where Unbreakable Bond could give the damage reduction effect to the hunter rather than their pet.
- Mage
- Frost
- Fixed an issue causing Hand of Frost (Rank 2) to not provide the correct percent chance increase per stack of Shatter.
- Paladin
- Holy
- Fixed an issue that caused Holy Armaments to significantly impact framerates.
- Priest
- Shadow
- Voidweaver: Fixed an issue causing Overwhelming Shadows to increase the damage of Mind Blast.
- Rogue
- Trickster: Fixed an issue that caused Cloud Cover’s effect to cost 30 Energy to activate.
- Trickster: Cloud Cover’s visual effect is now only visible to the caster in all circumstances.
- Warlock
- Affliction
- Fixed an issue where Jinx would not function if Foul Mouth was not talented.
- Demonology
- Fixed an issue where Demonic Gateway would benefit Hellbent Commander.
Delves
- Valeera is no longer unwilling to attack Poison Dart Frog or Giant Cursed Bullfrog.
- Atal’Aman
- Adjusted the placement of several out-of-range Sanctified Banners in two story variants.
- The Darkway
- The Corrupted Leyline will no longer sometimes continue to cast Detected! after being out of its range.
Dungeons and Raids
- Maisara Caverns
- Addressed an issue where players could remain in combat after defeating Vordaza.
Housing
- Decorative Dornogal Opals (small, medium and large) are now available for purchase from the Disguised Decor Duel Vendor in Silvermoon.
Player versus Player
- Hunter
- Marksmanship
- Precise Shots now benefits Kill Shot and Black Arrow at 50% effectiveness in PvP combat.
- Black Arrow damage reduced by 30% in PvP combat.
- All damage reduced by 10% in PvP combat.
- Developers’ notes: Several talent changes in 12.0.5 led to Marksmanship overperforming in PvP. These updates target changes to Black Arrow and their overall damage to account for the new interactions and reduce their effectiveness at both burst damage and overall pressure.
- Mage
- Mass Invisibility will no longer target players carrying the Deephaul Crystal in Deephaul Ravine.
- Priest
- Fixed an issue causing Cyclone to be able to be applied while a Priest has Psychic Shroud active.
Quests
- Fixed an issue where some Alliance players were unable to see the “Heavy Anchor” for “The Fragrance of the Dunes” quest.
- Fixed an issue causing players to be unable to turn in Nebulous Voidcores to Decimus while on the quest “Artifice of Aggression”.
- Fixed an issue that could cause Lorna Crowley to phase out when engaged for the Arcantina quest “A Generational Moment”.
1 Like
Still waiting for tank balance, don’t make me re roll to monk because of community perception and toxicity.
Justice for protection paladin 
Stupid thing is you have tanks among same ranks as brew monk but only about 1 key lower then rest, sometimes 2 but at lower keys people are like oh no off meta bad insert toxic comment re roll brew tank, because community wants to be carried for free, damn i wish i played tank during dragonflight i heard tanks where OP
1 Like
So when is mage glacial spike getting sorted out?
You nerfed it for no reason what so ever.
Aside from a very lame excuse about it being hard to find frostbolt in the spellbook, something no mage has ever had a issue with or reqeusted to be “fixed” and Im saying the fixed part ironically just to be clear.
2 Likes
- Fixed Housefloors, they should now stay the way, you set them
- Tucked the pointer for the rotational tool back to the circle. (Sorry for that, seems he wanted to be a while alone out there.)
Interface Changes
- We convinced the Gryphons on the main bar to stay hidden, when they’re told to.
… when?
(Growls in Brann: “I want me Flagstone back, ye Monsters.”)
This bug would happen in the Mogu’shan Palace timewalking dungeon as well. During the Trial of the King fight Kuai the Brute casts a shockwave skill that would cause a server disconnect. Upon logging back in the affected player would not be able to strafe and jump, similar to what happened in the Shadow Enclave delve.
Has this also been fixed?
1 Like
Still no fix for HPal broken beacons… Our main mechanics is not working. We’re missing a huge chunk of heal.
1 Like
So can I assume that the lack of an answer to my question means that this bug has not been fixed yet?
I thought you guys said you’d be more transparent and increase your communication with your PAYING CUSTOMERS. Because that’s what we are. PAYING CUSTOMERS. We pay you money to play this game. The least you can do to alleviate my buyers remorse is to answer my question. Has this bug been fixed? Yes or no?
At the very least just giving us an update to let us know this bugfix is actively being worked on and how the work has been progressing would be greatly appreciated.
Mists of Pandaria timewalking is my personal favorite. The dungeons are relatively short and straightforward, making them perfect for leveling alts and farming timewalking currency. I also think they are very fun. I like the bosses and the overall dungeon design. The 12.0.5 update ruined this experience for me and I’m not happy. I’d have been playing the game every single day just for this, which would have looked great on your engagement metrics. I thought you guys cared about those metrics so much.So can you please provide us an update on this game breaking bug?
I’m going to throw you a bone here. I said on other threads that my game time is close to running out (which is true. The clock is ticking and time is not on your side) and that I’d not renew it if all the bugs were not fixed by then. But you have been fixing a lot of them already, and I do appreciate that. I understand that this entire mess must be frustrating for you guys as well. So if you can at least give us an update on this bug that ruins the Mists of Pandaria timewalking experience and how the work on fixing it has been progressing I will renew my game time, even if this bug has not been fixed yet.
Pally really getting hard end of the stick from blizzard .protection paladin is really squishy too and suffering in higher keys 
Where is my beacons fix, Blizzard?
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AWC still on so no PVP tuning til then
can we ban WoW esports already.
Fix shield distance, I did not collect so many shield transmog to stay with them hidden because they clip into my head.
If you can’t do it right just give us a slider already with min-max distance so everybody can just adjust the position perfect for each individual character.
And let’s not forget the clipping into the arm or clipping into your butt or tail. So much damn clipping.
Balace Druid incarnation: Chosen of Elune tallent does not give a critical strike chance, this is big problem for all balance druids. It doesn’t show up in the character panel either.
New tank meta where every paladin auto cast bop on them self or other tanks when they drop below 35% health to reset agro on tank throwing the key and making every tank re roll brewmaster monk to avoid dropping below 35% health.