YESYESYESYESYESYES
However i do have to admit that 9 unit selection in wc2 and 4 unit selection in wc1 is particularly annoying
Then again , sc1 remastered was a succes and it still has 12 unit selection ( it was 12 right?) so perhaps 9 for wc2 is bearable, but 4 for wc1 is kinda really aids nowdays…
There were more things that were somewhat annyoing, like not being able to build a town hall at all besides where the first one was in case of destruction, but i guess i can live with that. 4 unit selection max tho is real painful…
Warcraft 2 works fine and is perfectly playable. Its technical issues lie not mainly with its graphics, but with its gameplay.
Warcraft 2’s factions are almost totally symmetric and the UI is, for lack of a better term, bad. It is clearly restricted by early graphics cards (tiles are there for a reason!) and these limitations define its gameplay.
Would I be for playing a retelling of Warcraft 2’s story? Sure, that could be fun. But a straight remaster like with StarCraft? No, I don’t think so. StarCraft really is Blizzard’s first RTS where you can tell it’s clearly not the tech that’s holding them back - and to be quite honest that meant not much was holding them back.
Secondly, because Blizz would outsource it to some crappy studio that will not stick to the original art style, add tons of bugs, and remove lots of features.
I have actually played through Warcraft 2 through GoG. It is a very good game for its time, but as far as RTS mechanics are concerned, very dated. The Orcs and Humans are basically mirrors of each other with one late-game unit (mage and death knight) slightly different from each other. So I think gameplay wise, it might not hold up that well.
Also naval combat in that game is just not very good. It is mostly a needless delay to getting things done. In fairness, naval combat has rarely been implemented well in RTS games. I think the only RTS game I’ve played that did a decent job at that was Red Alert 3.
That said, I did thoroughly enjoy the Beyond the Dark Portal campaign (though I am only halfway through it right now). It is hard. Very hard. The amount of multi-tasking and retrying needed to get through many of the missions in those campaigns are frustrating but also very satisfying.
One other thing about Warcraft 2 that may be jarring if you’ve played other Blizzard RTS games is the campaigns do not follow up from each other story-wise. In the Orc campaign, you end by destroying Lordaeron. For the Human campaign, you end by driving the Orcs back to the Dark Portal and destroying the portal.
As far as what’s canon, there are parts that are canon between both campaigns. For example:
The Orcs did decimate most of the Human lands, but Lordaeron survived
The Alliance did push the Orcs back to the Dark Portal and destroyed it (Ner’zhul reopened it later)
Alterac did betray the Alliance and was destroyed
Gul’dan was NOT capture by the Alliance, but he and Cho’gall DID betray the Horde. He died in the Tomb of Sergeras, and Cho’gall disappeared
Similar situation with the Beyond the Dark Portal. Bits and pieces are canon between the two campaigns which contradict each other. You are introduced to Deathwing, Alleria, Turalyon, and Khadgar too, so there are more characters to learn about.