On the contrary, the Token has removed an important gameplay element - gold. Gold is no longer a dimension of the game, and the game is the poorer for it.
When I first dinged 85 in Cata, gold was my first big problem. I needed gold I didn’t have to skill up my Alchemy, get flying, buy gear (yes, I know buying gear is silly … now; I was noobish beyond understanding back then) and whatever else seemed important to me at the time. I was actually considering buying gold. The money was nothing to me, and nowadays I would buy a Token and sell it without thinking. Back then, though, having to plan out how to get gold made me develop an understanding of WoW’s economy and how to use my professions and the AH. And that was a new learning, and a new game activity for me. Since then, of course, gold has never been a problem for me.
So, yeah, it removed a dimension of the game. So, yeah, it did harm.
Of course, lots of people like it because they can play for free, and others because they never have to learn about or engage with goldmaking, and others because they can just buy whatever boosts and gear and achievements they want with their credit cards. So that’s obviously all good, with no downside at all. /sarc
There are no changes that are purely bad, and no changes that are purely good. Every change is a trade-off, and whether you see it as good or bad depends on how it affects you, and how limited your vision is.
Pressure on the devs to incentivise e-sports is pressure to change the game in that direction, and that’s a pressure I don’t like.