Whatever you did, please roll it back, now the encounter cannot be finished! even while doing the same tactic from before Does Not Work
Now we take Toe Knee down to 30% for Murloc, then we do the same to Murloc and when we take one out none of them go to their place, Toe Knee doesn’t even stop fighting.
Please Roll Back The Old Bug! or please let AI do your jobs too
Adding: Tried one shotting Toe Knee and then the murloc, their rp went on but nope encounter is still going
Fixed an issue in which the achievement Battle Mender: Season 3 was not providing progress.
Shifting Power’s visual will now appear smaller and should be less disruptive for the Mage’s allies.
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fyrakk the Blazing
Flamebound and Shadowbound are no longer private auras.
Developers’ notes: We’ve observed that the common strategy for players executing the Flamebound and Shadowbound mechanics on Mythic Fyrakk involves cumbersome addon/macro setup and execution. Our goal with this change is to remove this burden for players who are progressing on this encounter and refocus the challenge on the gameplay.
Fixed an issue where the enemies around Lady Velendras Ravencrest do not have linked aggro.
Dawn of the Infinite: Galakrond’s Fall
Fixed an issue where Manifested Timeways can occasionally cast Unwind during keystones.
Fixed an issue where the Ancient Protectors encounter can fail to respawn.
Fixed an issue where Archmage Sol can cast Cinderbolt Storm twice after gaining Fire Affinity.
Fixed an issue where the mages before Archmage Sol were not resetting their health after they left combat.
Fixed an issue causing several multi-hit Battle Pet abilities to have a chance to ignore on-death passives such as Undead or Mechanical resurrection.
Player versus Player
Fixed an issue causing Stoneform and Fireblood to trigger a longer cooldown for Gladiator’s Medallion than intended.
Frankly the same argument could be made for every private aura in the game as they’ve all been countered by the same type of “It’s on me!” macro and weakaura which replaces the challenge with annoyance.
I’m curious so see how the devs intended for such mechanics to be handled though. They can’t be solved through communication as it involves too many people within a short timeframe, and doing callouts for over 100+ pulls will burn out anyone. “Just wing it” adds too much RNG to a content where consistency = progress.
I have this image in my head where we beat a smolderon’s fireball type mechanic by forming a line to determine the soak order, or walk up to whom we see as the impostor in the SL “among us minigame” and nuking whoever’s surrounded etc… But then I return to reality where there’s so much stuff to dodge nonstop, (and so little time to handle the mechanic) that this isn’t feasible.
I’m guessing this is the result of the “arms race” that was most likely started by the playerbase long ago when addons trivialized mechanics that didn’t really require them in the first place, and has since escalated to “You want challenge? We’ll give you challenge!”.
Anyway, I’m just curious whether private auras will become a new direction or a dead end.
I appreciate all the buffs to RShaman, but we need more than just 5% buffs and damage increases to make us playable in M+.
We could use a talent rework that’s for sure… but since we wont be getting it any time soon before S4 if I may suggest:
Non-talent related changes:
Make Lava Surge procs off the GCD.
Make Storm Keeper instant cast.
Buff Earthern Harmony to give a 12-15% DR (~ double its contribution) and make it an off GCD cast.
That would kind of solve our main issues: (A) we lack a way to do damage AND heal at the same time (unlike DPriest, MW, and RDruid). (B) a lack of external (unlike the meta classes above).
So we would weave damage automatically, AND, as a replacement for a true external we get a “mini version” of it, but with out a CD. But -6% is not enough.
It would also not impact our raid HPS too much, which is what would happen if you buff us once again to make it a played spec in M+.
But PW travel time definitely is not the answer. Thats for sure.
You sir dont get RShaman. In M+ we cant cut it. And the Raid season is over by the way, so now its M+ season.
We did not need a strict 5% HPS buff, we just needed something to address our other core issues: (A) we are not a haste spec and (B) lack of external CDs
and (C) impossibility to do damage and heal at the same time.
Which explains your comment: It does NOT matter if RShaman DPS is 1 button, or if that 1 button does a ton of damage. If you have to spend ALL your GCDs to keep the party alive, then your overall DPS = 0. Thats the issue.
Just a quick reminder that we pay a sub fee for this game. Applying a hotfix that practically disables the quest for a legendary, which has a low drop chance anyway and not fix the problem after over 24 hours is abysmal. Please do better blizzard.