WoW Hotfixes - Updated 20 March

Was socketing the gladiator neck perhaps fixed? Or will it actually just be ignored with the cap lifted now…

This is NOT fixed! Disintegrate still refuses to cast for no reason! I repeat, NOT FIXED!

I can actually expand on this. The issue is NOT that the spell doesn’t work despite it seemingly having enough essence, the issue is that essence is shown as gained when it really isn’t. I have a video of the issue happening in slow motion, but sadly I can’t post videos or links here. I’d be really grateful if someone involved at blizzard would look at it though, since that would surely help them fix the problem.
So after I casted Disintegrate the same split second that an essence was gained, it substracts the 3 essence cost of Disintegrate and instantly adds back 1 essence that shouldn’t have been added back because it doesn’t really exist! But that essence is shown in the UI end therefore spells that use essence turn on (not darkened anymore) 1 essence gain too early and that causes us to hammer the button and nothing happens until we finally gained another essence that in reality then unlocks the spell. Fix the essence magically appearing and you fix the issue. Let me know where I can post the video link to help you visualize the issue, please! Please forward this to the Devs, because they don’t seem to know, otherwise they wouldn’t have published a “fix” that doesn’t work!

To be honest that sounds plausible.

However, if other UI-elements react to that false state it doesn’t seem to be a genuine UI problem. It rather looks like some error in the underlying data-store.

It’s not and I don’t think it will be fixed. I bought a new one.

Hey all! Here are today’s hotfixes.

February 14, 2023

Items and Rewards

  • Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.

Player versus Player

  • Monk
    • Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.
3 Likes

when are we getting the new batch of dh and disc nerfs ? i am tired or ppl doing pve in arenas

When are you going to fix the old, already existing items’ item level like Dragonwrath, Tarecgosa’s Rest?

This is already TBC timewalking week and I can’t use it (or most of my timewalking set) because it’s broken.

Still have an issue with PvP gear.

I have 2 PVP gear items (set pieces) that show item level 392.
However they show rank 2/9 and the green text with the rank is:
“Combatant I Challenger I”

Exactly like this, 2 ranks are shown.

Item can also not be upgraded. When selecting the item to upgrade I get a message “Item cannot be upgraded”…

Hey all! Here are today’s hotfixes.

February 15, 2023

Classes

  • Priest
    • Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.

Dungeons and Raids

  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
        • Eye of the Storm no longer damages player pets.
1 Like

Hey all! Here are today’s hotfixes.

February 17, 2023

Items and Rewards

  • Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.
2 Likes

I still haven’t received my Jade, Bright Foreseer even after my active 6 months sub has been renewed…

Hey all! Here are today’s hotfixes.

February 22, 2023

Classes

  • Evoker
    • Fixed an issue where Blessing of the Bronze did not reduce the cooldown of Shamans’ Gust of Wind ability. Blessing of the Bronze’s tooltip will be updated in a future patch.
1 Like

Hey all! Here are today’s hotfixes.

February 23, 2023

Dungeons and Raids

  • Ruby Life Pools
    • Fixed a bug that could cause Kyrakka’s Flaming Embers to unintentionally strike players who appear to be outside of its visual.
1 Like

Overload Elemental Herb and Overload Elemental Deposit Spells get cooldown bugs to
not showing right cooldowns on spells after used

Hey all! Here are today’s hotfixes.

February 27, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Paladin
    • Holy
      • [With weekly restarts] Light of Dawn healing increased by 10%.
    • Protection
      • [With weekly restarts] Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
      • [With weekly restarts] Hammer of Wrath damage increased by 30%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 20%.
  • Shaman
    • Elemental
      • [With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Icefury damage increased by 80%.
      • [With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
      • [With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
        • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
      • Developers’ note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator’s Distinction to help address this.
  • Classes
    • Hunter
      • [With weekly restarts] Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%).
      • Marksmanship
        • [With weekly restarts] Razor Fragments now increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
        • [With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
        • [With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
          • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
    • Monk
      • Brewmaster
        • [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
          • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
      • Windwalker
        • [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
          • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
    • Rogue
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
          • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
      • Outlaw
        • [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
          • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
    • Shaman
      • Enhancement
        • [With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
        • [With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
        • [With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
        • [With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
          • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
    • Warrior
      • Fury
        • [With weekly restarts] Rampage damage increased by 15% in PvP combat.
        • [With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
          • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.
2 Likes

Hey all! Here are today’s hotfixes.

February 28, 2023

Classes

  • Paladin
    • Fixed an issue where Greater Judgment was not doing the correct amount of damage after its recent increase.

Dungeons and Raids

  • Mythic+
    • Azure Vault
      • Crackling Vortexes have been adjusted so they no longer chase players.
    • Nokhud Offensive
      • Ohn’ahra now counts as a lower priority target for certain player healing spells.
1 Like

Yay! More Rogue nerfs and ZugZug buffs. Just what clueless PvP Devs will do lmao. This game is becoming trash, if not already.

Just FYI those are the balls during Umbreskul (last boss). These tooltips used to tell you what part of the dungeon it is… not anymore. Too hard writing an extra line. I had to look up online as initially I thought they were the little bubbles on the first boss.

Hey all! Here are today’s hotfixes.

March 2, 2023

Trading Post

  • Clarified some language and categorization for the Trading Post activity related to collecting the Trader’s Bicorne appearance.
1 Like